Jump to content
Sign in to follow this  
hcpookie

Signal Marker Panels

Recommended Posts

v1.0 Released!

Have you ever been in MP air support and you can't tell your friendlies from the enemy? We usually use smoke shells to signal our position, but once you're out of smoke that's it! Looking around the Interweb, I found the implementation of ground signal panels in field manual FM 21-60. From that, I derived game-relevant signals that will make MP more enjoyable :)

panels1.jpg

DOWNLOAD LINK:https://skydrive.live.com/?cid=5b54fc51a7917265#cid=5B54FC51A7917265&id=5B54FC51A7917265%211916

======================

DESCRIPTION :

======================

This addon provides signal panel markers for ground-to-air communications. The intent of this addon is to help MP scenarios. SP scenarios can benefit too by using the editor settings listed below.

The use of signal panel markers in Real Life is used when radio comms are either undesired or impossible. The in-game signal panels are modelled on real-life signal markers. In-game communications between players in MP are enhanced by providing ground troops with an instant way to mark their position for overhead CAS units, resupply units, etc. and communicate basic game-relevant information.

The signal panels are available in red, yellow, and purple. There are 7 different signal panel arrangements in each color for a total of 21 different signal panel choices:

1. Triangle - Land Here

2. Directional Arrow

3. X - Unable/Negative

4. W - Require Mechanic

5. Chevron - Require Ammo

6. I - Require Medical Assistance

7. L - Require Fuel

The signal panels are available in an ammo crate found under Ammo > "Signal Panels - Crate" in the editor.

There are two different ways to use the signal panels. The basic method is via the loadout inventory. The signal panels occupy an Item slot (same as compass, gps, etc) and are used by simply dropping them from the inventory. When done, simply pick up the marker to return it to your loadout inventory.

USE IN THE MISSION EDITOR / SCRIPTING:

The second way to use the panels is via the mission editor (or scripts). Mission editors can place the signal panels in-game. They are located in the editor under Empty > "Objects (Military)". Note that the only RED panels are available in the editor! Use setObjectTexture to switch to Yellow or Purple markers. Here are mission editor examples that use the included colors:

this setObjectTexture [0, "\pook_signalpanel\data\panel_purple.paa"];

this setObjectTexture [0, "\pook_signalpanel\data\panel_yellow.paa"];

this setObjectTexture [0, "\pook_signalpanel\data\panel_red.paa"];

SP missions can also use a script solution with the addMarker command to provide the AI a marked location at the signal panel. This could potentially be used for MP rescue or resupply missions. See the BIS Wiki for more details:

http://community.bistudio.com/wiki/createMarker

From FM 21-60:

key.png

Edited by hcpookie

Share this post


Link to post
Share on other sites

hcpookie,

You sir, are yet another driving force for the life of Arma! Well done on yet another amazing mod!

Share this post


Link to post
Share on other sites

Old Bear, Miller, Foxhound, Thank you all for the mirrors!

I received a comment to make a "mines" warning sign. I made a US "MINES" marker last night. After I contact my Serbian friend (helped me out with my roadblock signs) I'll make a Cyrillic sign and maybe also a Czech sign since we have to keep the CDF prepared!

While we're at it, are there any signage requests? I think the signs right now cover all the in-game stuff, but I'll be glad to include something I have overlooked! (NO to the Hobo signs LOL)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×