major_shepard 82 Posted February 5, 2012 (edited) LEA 1.1 Update 1 Build 1.1.37 available from LEA Updater => Choose update after startup or select Check for Updates in the Help menu. --- Changelog --- Added: error message when try to generate loadout scripts and mission folder does not exists. Added: error message when LEA is launched without Administrator privileges on Windows Vista & Seven. Fixed: @LEA, keys signature Fixed: Make mission.pbo fails with large mission file size (corrupted mission.sqm, anormal pbo file size). Fixed: loadout of AI playable units not properly initialized when loaded into choppers and planes. Fixed: RH SMG, TDI vector weapons variants have bad magazines. Edited February 5, 2012 by Major_Shepard Share this post Link to post Share on other sites
phantasm 1 Posted February 5, 2012 (edited) Just signed up for firstmost tell you that this is a great tool- albeit i had extreme difficulty getting started with it though and I wanted to report a bug I just have OA- but i noticed When i first downloaded the first version of this- I could load a mission.sqm, and select a unit and put a primary weapon in his hands from a weapon menu, THEN, hit the on-back button to move it onto his back I got the most recent version(before your post today), and tried EVERYTHING- as SOON as i unchecked all the mods since i dont have any,the on-back button was greyed out- uninstalling and reinstalling then updating didnt help I really wonder why that was taken away- it's always grey I like these later versions since they work with OA backpacks ....any adviec? or am i doing it wrong xD EDIT: I will try your latest version, and report back if it fixes it ThX again- some of us. really hate scripting all the stuff in due to the implementation(I shouldn't be talking since i code a lot LOL), and you've done something arma should have made a bit...more...smooth, noob friendlly, etc- oh well ---The Phantasm Edited February 5, 2012 by Phantasm forgot to add this Share this post Link to post Share on other sites
major_shepard 82 Posted February 5, 2012 (edited) The on-back button is disable because its a feature of ACE 2. You can't put a weapon, a ruck or whatever on back with vanilla ArmA 2 OA. Be also aware that ArmA 2 OA backpack give script error with ArmA 2 units and addons units base on it. This a ArmA 2 limitation. The wound system and weight computation is also disable when ACE is unchecked in the Addon Manager. Edited February 5, 2012 by Major_Shepard Share this post Link to post Share on other sites
major_shepard 82 Posted February 6, 2012 (edited) If some get the error message at startup "a referral was returned from the server", replace lea.exe by this one: https://dev-heaven.net/projects/lea/files Edited February 6, 2012 by Major_Shepard Share this post Link to post Share on other sites
Firefox88 10 Posted February 11, 2012 (edited) Error Edited February 11, 2012 by Firefox88 Share this post Link to post Share on other sites
major_shepard 82 Posted February 11, 2012 (edited) Open a ticket for support at: https://dev-heaven.net/projects/lea/issues I need full details of your installation, LEA version, all running mod and version. Upload the profile that make error. Also be aware that LEA has only been tested with supported addons version described in the Wiki http://www.sonsofexiled.fr/joomla/wiki/index.php/2._Wiki_English . ACE dev version above 1.13 Stable are not supported. Edited February 11, 2012 by Major_Shepard Share this post Link to post Share on other sites
phantasm 1 Posted February 12, 2012 The on-back button is disable because its a feature of ACE 2. You can't put a weapon, a ruck or whatever on back with vanilla ArmA 2 OA. Be also aware that ArmA 2 OA backpack give script error with ArmA 2 units and addons units base on it. This a ArmA 2 limitation.The wound system and weight computation is also disable when ACE is unchecked in the Addon Manager. Wanted to thank you for your quick reply- so all along, when I was looking at LEA< i hadn't realized that the back option didnt...exist in ARMA OA - or at least not like thatthanks for clearing that bit up I'm curious on vehicles- I tried adding weapons to the cargo of Empty vehicles- and find that with the "updated" version, I cannot- However, someone can add any weapons they want to a vehicle's cargo by scripts(using the add weapon and add magazine commands ) - So I take it I'm doing something wrong? ? Or perhaps LEA as it is does not allow for adding weapons to a vehicle's a cargo? -When I got the un updated version, it simply let me double click to add to what appeared to be the vehicle cargo area. Now nothing will move- so it appears Vanilla OA doesn't...let you move weapons? Or perhaps not in the way LEA works? From all indications, the add- commands i mentioned would do it. Gah, I feel like a idiot. Either that or I really don't fully understand LEA's capabilities despite going through the wiki details with a comb.. --------------------- ============== ============= After Extended messing around, I'm guessing that your previous answer has something to do with the issues i'm running into- as I cant get the vehicle button to un-grey.(for stock OA vehicles,empty, that I've assigned a name) In which case I missed whatever memo details what OA can;t do that the other things like ACE does. \ Share this post Link to post Share on other sites
major_shepard 82 Posted February 12, 2012 (edited) It appears that adding weapons into cargo of vehicles doesn't work if ACE mod is unchecked into Addon Manager. Fix this into LEA 1.1.38 released soon. After Extended messing around, I'm guessing that your previous answer has something to do with the issues i'm running into- as I cant get the vehicle button to un-grey.(for stock OA vehicles,empty, that I've assigned a name) In which case I missed whatever memo details what OA can;t do that the other things like ACE does.\ The "vehicle" button is used to turn the loadout from a unit to a vehicle like and vise versa. It is only usable if LEA can't resolve what kind of unit you are dealing with. This may happen with unit/vehicle coming from addon (not OA, not ACE). Edited February 12, 2012 by Major_Shepard Share this post Link to post Share on other sites
major_shepard 82 Posted February 13, 2012 (edited) LEA 1.1 Update 2 Build 1.1.38 available from LEA Updater => Choose update after startup or select Check for Updates in the Help menu. --- Changelog --- Fixed: addition of magazines/weapons into vehicles cargo doesn't work when ACE mod is disable in the Addon Manager. Fixed: ACRE PRC343 is not added into loadout from Preferences panel since LEA 1.1. Fixed: error message "a refferal was returned from the server" with Windows UAC sets to High. ---------- Post added at 01:40 AM ---------- Previous post was at 01:09 AM ---------- @Phantasm: you should be fixed now with LEA 1.1.38 regarding vehicles loadout with ArmA 2 OA vanilla. Thanks for reporting. Edited February 13, 2012 by Major_Shepard Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted February 14, 2012 The exe installer is NOT creating a LEA.pbo.bisign file along side LEA.pbo, thus even if a server has the appropriate bikey users will still get kicked (since the .bisign is the clients key). Military Gaming (and many others I am sure) cannot use this addon. This addon is great, however our organization will not endorse, support, and promote this addon until its implementation with appropriate working V2 signature keys is complete. Also as server operators we do not prefer to add keys which will allow other addons by that author/group to work. The intent on uploading a key is for it to work for only one specific addon. This is a great addition to the game so I hope this simple situation can be resolved soon. I would be happy to officially endorse and then promote this project. Share this post Link to post Share on other sites
major_shepard 82 Posted February 14, 2012 (edited) @Alderman: could you tell me what is a "V2 signature" ??? I'am basically a Java/C++ developer not a Guru addon maker like Robert Hammer or Sick Boy :D LEA is supported by Team SoE-BWF-F27. All of them play exclusively tactical realism on their private server and just don't care about Server key and PunkBuster and all that bullshit one can find on public server running Dominations. If you want your own signatures for @LEA you are FREE to generate your own .bikey/bisign for your server/organization/whatever. As mention in the GNU-GPL licence you are free to modify LEA and @LEA to suit your need. Edited February 14, 2012 by Major_Shepard Share this post Link to post Share on other sites
Reissackumschubser 10 Posted February 14, 2012 Hey there :D Is it somehow possible to make LEA drop an equipment/ammo crate in singleplayer instead of giving a certain loadout? (Or do both?) Thanks & Greetings :D Dani Share this post Link to post Share on other sites
major_shepard 82 Posted February 14, 2012 Could be yes but I can't see the usefulness of this since you can switch your loadout without limitation in singleplayer with LEA. Share this post Link to post Share on other sites
Reissackumschubser 10 Posted February 14, 2012 Could be yes but I can't see the usefulness of this since you can switch your loadout without limitation in singleplayer with LEA. I see, the loadout application option did not stay in my sp games recently, so the apply loadout option now stays instead of vanishing after 5 minutes? I must have missed that with the last patch of LEA then :D If so, it´s of course not needed, thx for the nice Program! Merci bien! :D -Dani Share this post Link to post Share on other sites
major_shepard 82 Posted February 14, 2012 Check readme.txt file from @LEA folder if you get the 1.4 version. If not replace it with @LEA folder from LEA installation (1.1.38 currently). Share this post Link to post Share on other sites
Reissackumschubser 10 Posted February 14, 2012 Alright, I made sure I have the most recent Addon in the OA Folder now :) Many thanks! -Dani Share this post Link to post Share on other sites
Cowboy Pilot 10 Posted February 14, 2012 (edited) @Alderman: could you tell me what is a "V2 signature" ??? I'am basically a Java/C++ developer not a Guru addon maker like Robert Hammer or Sick Boy :DLEA is supported by Team SoE-BWF-F27. All of them play exclusively tactical realism on their private server and just don't care about Server key and PunkBuster and all that bullshit one can find on public server running Dominations. If you want your own signatures for @LEA you are FREE to generate your own .bikey/bisign for your server/organization/whatever. As mention in the GNU-GPL licence you are free to modify LEA and @LEA to suit your need. Yes we could create our own key, but this still creates the problem that the clients wanting to use @LEA on our servers must get the client key from us. This starts a wave of inconsistency and really more work that should ever be necessary. We are big in advocating for community consistency and cooperation. Here is some info on signature keys from Dwarden. http://forums.bistudio.com/showthread.php?118193-DSutils-v2-release-(signatures) Edited February 15, 2012 by Alderman Share this post Link to post Share on other sites
major_shepard 82 Posted February 19, 2012 Yes we could create our own key, but this still creates the problem that the clients wanting to use @LEA on our servers must get the client key from us. This starts a wave of inconsistency and really more work that should ever be necessary. We are big in advocating for community consistency and cooperation.Here is some info on signature keys from Dwarden. http://forums.bistudio.com/showthread.php?118193-DSutils-v2-release-(signatures) Here you can find @LEA-1.4 with regenerated V2 signatures: https://dev-heaven.net/projects/lea/files could you make a test on your server and tell me what. Share this post Link to post Share on other sites
Archibald Monev 1 Posted February 21, 2012 Hi folks I have just installed Arma 2 combined operations on my computer. It's the download version where I have to install Arma 2 and Arma 2 OA seperatly. I used to play with the mission editor in the old OFP days and looked forward to this with the new Arma 2 game. The Loadout editor looks amazing, but I can't get it to work like it should.. Here is how my folders are. Not sure if this is correct. Arma 2 - C:\Program Files\Bohemia Interactive\ArmA 2 Arma 2 OA - C:\Program Files\Bohemia Interactive\ArmA 2\Bohemia Interactive\ArmA 2 Operation Arrowhead Lea - C:\LEA @Lea - C:\Program Files\Bohemia Interactive\ArmA 2\Bohemia Interactive\ArmA 2 Operation Arrowhead\@LEA @Lea - C:\Program Files\Bohemia Interactive\ArmA 2\@LEA @CBA - C:\Program Files\Bohemia Interactive\ArmA 2\Bohemia Interactive\ArmA 2 Operation Arrowhead\@CBA @CBA_OA - C:\Program Files\Bohemia Interactive\ArmA 2\Bohemia Interactive\ArmA 2 Operation Arrowhead\@CBA_OA usercongif - C:\Program Files\Bohemia Interactive\ArmA 2\Bohemia Interactive\ArmA 2 Operation Arrowhead\userconfig My unit only get ammo and no guns, when I make a loadout to my mission in the editor. The "On Back" button does also not work. I guess it has something to do with my problem. I'm using LEA version 1.1 Update 2 I tried to make it work for hours yesterday, but it didn't help, so I ask all of you experienced guys if you can help an old OFP dude out. Share this post Link to post Share on other sites
major_shepard 82 Posted February 21, 2012 You must install everything into C:\Program Files\Bohemia Interactive\ArmA 2 ^^ Share this post Link to post Share on other sites
kylania 568 Posted February 21, 2012 Kraft, uninstall everything and install everything into C:\CO You'll be so happy you did. :) ArmA 2 = install to C:\CO ArmA2 OA = install to C:\CO Lea installed to C:\Lea @LEA = copy to C:\CO\@LEA @CBA = copy to C:\CO\@CBA You do not need @CBA_OA since you're running Combined Operations. _OA is if you're ONLY using OA and NOT A2 as well. userconfig should create itself in C:\CO Share this post Link to post Share on other sites
Gameadd1cted 10 Posted February 22, 2012 ¡Congratulations! I just used it and it was like "wow..." My first reaction was "Why is not coming as default in the editor?" Keep up the good work! Share this post Link to post Share on other sites
major_shepard 82 Posted February 23, 2012 (edited) thanks :) Stay tuned there is more to come :) Edited February 23, 2012 by Major_Shepard Share this post Link to post Share on other sites
Gameadd1cted 10 Posted February 23, 2012 Wow, you really got my attention :) As for a small feed-back (maybe it has been mentioned). If I arm playable units only with pistols and their corresponding ammo, it won't fire. I tried: - various types of pistols and ammos (normal and SD) - reloading - droping and picking again the weapon. Not a big deal, but just in case. Share this post Link to post Share on other sites
major_shepard 82 Posted February 23, 2012 ok see it, it's more of ArmA 2 scripting bug. I'll try to find a workaround into next update. Share this post Link to post Share on other sites