Rough Knight 9 Posted September 26, 2012 I am also having this exact problem, the campaign ran wonderfully until the Night Owl mission at which point it froze while trying to continue on from the 2nd part of the sparrow mission debriefing. After a restart of OA when trying to continue the mission from the campaign screen OA becomes unresponsive and I have to ctrl-alt-dlt out. I downloaded all of my addons from the original post on the first page, I redownloaded all of these addons and reinstalled them all without problem besides nimitz which after replacing the pbo's from the original download it loaded fine. I am using ARMA 2 OA on steam I have the combined ops package if that makes any difference. I disabled all other addons and CBA is at the top of the addon list and up to date, any ideas on what I can do? If you are using the latest @CBA, now you have to run all three CBA versions ie @cba, @cba_a2 and @cba_oa. I am unable to repeat the error, it seems to work fine here. Is there anything mentioned in your arma2oa.rpt file regardig the error or crash? Thanks Share this post Link to post Share on other sites
fox_sds 1 Posted September 26, 2012 (edited) If you are using the latest @CBA, now you have to run all three CBA versions ie @cba, @cba_a2 and @cba_oa. I am unable to repeat the error, it seems to work fine here.Is there anything mentioned in your arma2oa.rpt file regardig the error or crash? Thanks edit: derp. found the crash log sorry, it was FULL of errors so I cleared it and restarted the game to get a fresh crash, this is all the text it output. ===================================================================== == c:\program files (x86)\steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe == "c:\program files (x86)\steam\steamapps\common\arma 2 operation arrowhead\ArmA2OA.exe" ===================================================================== Exe timestamp: 2012/09/23 00:03:56 Current time: 2012/09/26 01:42:23 Version 1.62.95248 Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Cannot evaluate 'ReadAndWrite' - no file Conflicting addon CA_Support in 'x\cba_a2\addons\main\', previous definition in 'ca\modules_e\ssm\' Conflicting addon CA_Modules_Alice2 in 'x\cba_a2\addons\main\', previous definition in 'ca\modules_e\alice2\' Conflicting addon CA_Modules_E_Gita in 'x\cba_a2\addons\main\', previous definition in 'ca\modules_e\gita\' Conflicting addon CA_Modules_E_Jukebox in 'x\cba_a2\addons\main\', previous definition in 'ca\modules_e\jukebox\' Conflicting addon CA_Modules_E_UAV_Heli in 'x\cba_a2\addons\main\', previous definition in 'ca\modules_e\uav_heli\' Conflicting addon CA_Modules_E_Weather in 'x\cba_a2\addons\main\', previous definition in 'ca\modules_e\weather\' Conflicting addon Warfare2_E in 'x\cba_a2\addons\main\', previous definition in 'ca\warfare2_e\' Conflicting addon CACharacters_E in 'x\cba_a2\addons\main\', previous definition in 'ca\characters_e\' Conflicting addon CAWheeled_E in 'x\cba_a2\addons\main\', previous definition in 'ca\wheeled_e\' Conflicting addon CAAir_E_AH6J in 'x\cba_a2\addons\main\', previous definition in 'ca\air_e\ah6j\' Conflicting addon CAAir_E_Halo in 'x\cba_a2\addons\main\', previous definition in 'ca\air_e\halo\' Conflicting addon CA_L39 in 'x\cba_a2\addons\main\', previous definition in 'ca\l39\' Conflicting addon CAMisc_E in 'x\cba_a2\addons\main\', previous definition in 'ca\misc_e\' Conflicting addon CA_PMC in 'x\cba_a2\addons\main\', previous definition in 'ca\ca_pmc\' Conflicting addon CACharacters_PMC in 'x\cba_a2\addons\main\', previous definition in 'ca\characters_pmc\' Conflicting addon CATracked2_AAV in 'x\cba_oa\addons\main\', previous definition in 'ca\tracked2\aav\' Conflicting addon CA_CruiseMissile in 'x\cba_oa\addons\main\', previous definition in 'ca\air2\cruisemissile\' Item STR_SLX_XEH_VERSION listed twice Item STR_SLX_XEH2_VERSION listed twice Conflicting addon Extended_EventHandlers in 'x\cba\addons\xeh\', previous definition in 'extended_eventhandlers\' Conflicting addon CBA_Extended_EventHandlers in 'x\cba\addons\xeh\', previous definition in 'extended_eventhandlers\' Updating base class ->Man, by ca\characters\config.bin/CfgVehicles/CAManBase/ Updating base class ->CAManBase, by ca\characters\config.bin/CfgVehicles/SoldierWB/ Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_LHD_Crew_Base/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class FR_R->USMC_Soldier_Base, by mar_marines\config.bin/CfgVehicles/FR_Assault_R/ Updating base class RscPictureKeepAspect->RscPicture, by ui_duala\config.bin/RscDisplayLoading/variants/LoadingOne/controls/LoadingPic/ Updating base class RscPictureKeepAspect->RscPicture, by ui_duala\config.bin/RscDisplayStart/controls/LoadingPic/ bin\config.bin/CfgMovesMaleSdr/States/nimitz_cat1.connectFrom: item count not multiple of 2 (is 1) bin\config.bin/CfgMovesMaleSdr/States/nimitz_cat2.connectFrom: item count not multiple of 2 (is 1) Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl [1518,47.442,0,"XEH: PreInit Started. v3.3.3. MISSINIT: missionName=intro, worldName=Bootcamp_ACR, isMultiplayer=false, isServer=true, isDedicated=false"] [1518,48.47,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_disable_cache.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] [2870,64.321,0.039,"WARNING: PostInit did not finish in a timely fashion"] [4153,69.156,0.039,"XEH: PostInit Started"] [4153,69.326,0.039,"CBA_VERSIONING: cba_a2=0.7.0.6, cba_oa=0.7.0.4, cba=0.8.3.175, "] [4153,69.334,0.039,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, BIS_functions=L 1-1-A:1, group=L 1-1-A, player=<NULL-object>, _playerType=", _playerGroup=<NULL-group>] ERROR: You seem to be an A2: Operation Arrowhead Combined Operations user, but have loaded the @CBA_OA mod folder! Please restart the game without that mod folder. ERROR: You seem to be an Operation Arrowhead user, but have loaded the @CBA_A2 mod folder! Please restart the game without that mod folder. Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.jsrs_m134 Missing addons detected: jsrs_m134 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content I am loving the campaign so far by the way, I think its probably my favorite campaign in any flashpoint game since resistance for OFPCWC. Edited September 26, 2012 by fox_sds Share this post Link to post Share on other sites
Rough Knight 9 Posted September 26, 2012 You have to select "show hidden files and folders" from folder options then using windows7 it is located in for example c:\users\user\appdata\local\arma2 oa\, just open it with notepad. I will try to have a play around tonight to see if I can see any issues. Sounds like a strange one if not all users are seeing the problem. Maybe try turning off all not required addons if you have any just to see if it is an addon conflict. I am glad you are enjoying it, hopefully we can sort it out: ) Share this post Link to post Share on other sites
fox_sds 1 Posted September 26, 2012 (edited) You have to select "show hidden files and folders" from folder options then using windows7 it is located in for example c:\users\user\appdata\local\arma2 oa\, just open it with notepad.I will try to have a play around tonight to see if I can see any issues. Sounds like a strange one if not all users are seeing the problem. Maybe try turning off all not required addons if you have any just to see if it is an addon conflict. I am glad you are enjoying it, hopefully we can sort it out: ) any idea why it says jsrs_m134 is missing? I found that pbo and downloaded it, placed it in the duala folder and im still getting the error. i am totally lost as to what to do now. Edited September 26, 2012 by fox_sds Share this post Link to post Share on other sites
Rough Knight 9 Posted September 26, 2012 (edited) Hi Fox, EDIT: I had a look at the mission.sqm and there is a dependancy in the Operation NightOwl mission that I can see requires JSRS sound mod. My appologies, that one slipped through to the keeper. I am going to be away for the next week, so I would recomend using JSRS soundmod if you want to complete the campaign. I will fix it up and release a new version on my return. Thanks heaps for persisting and pointing me to the error. Please report back if you find it helps, because perhaps there is something I have missed. If you played with JSRS sound mod previously then you will need to resume the campaign with it activated. JSRS Soundmod Also, I noticed a @CBA error in there. With the version you have I believe you only need to have @CBA activated, and not the other two [hence the error]. This changed in the later beta versions available from DevHeaven where you need to run all three for combined Operations. Good luck mate, let me know how you go. Rough Edited September 26, 2012 by Rough Knight Share this post Link to post Share on other sites
fox_sds 1 Posted September 27, 2012 Ahah! okay I had wondered if it that was the addon that jsrs_m134 came from, I download that right away and was able continue the campaign. And it is more than worth time spent getting the addons figured out, I haven't really played around with mods much since the original OFP, so thank-you once more for all of your help. I have really enjoyed everything about this campaign so far and hope you have more planned for the future, ACR was a let-down where as I feel like I would have gladly paid double for Carrier Ops. Share this post Link to post Share on other sites
Rough Knight 9 Posted October 4, 2012 ===================================================================================================================================== Version 1.17 released Changelog v1.17 [03-Oct-12] * Fixed: Dependancy on JSRS soundmod causing crash in "Operation Nightowl". (Thanks fox_sds) * Fixed: Radio call for extraction not working when General Younis has recieved medical attention in mission 6. (thanks arunajisan) ===================================================================================================================================== New version can be downloaded here for now at least until I notify the mirrors who usually kindly donate their webspace and time. Thanks again Share this post Link to post Share on other sites
walterluca1 10 Posted October 5, 2012 (edited) hello I would like to be able to unzip the file CarrierOperations-Duala.pbo, but when I use the program I use is usually pboview, I can not unzip it. How do I view the individual missions that contains the pbo? So how do I extract the pbo? thanks edit: find using unpbo thx anyway Edited October 5, 2012 by walterluca1 Share this post Link to post Share on other sites
spotter001 82 Posted October 9, 2012 it seems i'm doing something wrong. when i launch from the deck the picture is so dark. and can hardly see around the corners. Share this post Link to post Share on other sites
Rough Knight 9 Posted October 10, 2012 it seems i'm doing something wrong. when i launch from the deck the picture is so dark. and can hardly see around the corners. Is it working up until the point you launch? Try turn off 'Post processing effects' in graphics options to see if that helps? There is nothing in the mission that should make that happen but accelleration causes blur etc when Post processing effects are turned on. Share this post Link to post Share on other sites
spotter001 82 Posted October 10, 2012 yes, everything's normal until the cathapult activates and 1 second later, as the aircraft speeds up the picture gets very blury along the edges of the screen. in fact, it gets dark blury so i can't see options in the action menu which makes it unplayable. i use the High post-process, however, i'll try with PP disabled. Share this post Link to post Share on other sites
Rough Knight 9 Posted October 10, 2012 Yeah, that definitely sounds like post processing. If you get a chance to report back please do spotted in case anyone else sees the problem. Good luck! Share this post Link to post Share on other sites
PaperPlane 1 Posted November 15, 2012 Very nice campaign. I'm not a very experienced editor but how do you get the AI to do handsignals and such? Share this post Link to post Share on other sites
tom3kb 15 Posted November 15, 2012 You must know animation name and then you launch that animation with command playmove or switchmove. Share this post Link to post Share on other sites
Rough Knight 9 Posted November 15, 2012 (edited) Very nice campaign. I'm not a very experienced editor but how do you get the AI to do handsignals and such? There is a pdf in JDog's Nimitz addon that lists the animations. That is where I got the animation names from as Tom just mentioned. Here is a bit of code from the mission itself so you can kind of see what happens in the ambience script in the case of Nimitz catapult2. This code keep looping so everytime a new aircraft activates the catapult, the crewman will play the animation. You can use this as a base for whatever your are trying to do. If you are just using the editor and not writing scripts, then put the parts of code below you want in a repeating trigger or modify it however you want. private ["_la2", "_plane"]; _la2 = 0; //cm2 below is the crewman doing the handsignal. if ((nimCat2Use == 1) && _la2 == 0) then { _plane = nearestObject [cm2, "Air"]; waitUntil {!(typeName _plane == "STRING")}; _la2 = 1; [cm2, _plane] spawn { private ["_controller2", "_plane"]; _controller2 = _this select 0; _plane = _this select 1; while {!(isEngineOn _plane)} do {sleep 0.1}; _controller2 switchMove "nimitz_cat2"; sleep 4.2; _controller2 enableSimulation false; while {((_plane distance _controller2) < 50)} do {sleep 1;}; _controller2 enableSimulation true; _controller2 switchMove ""; }; while {nimCat2Use == 1} do {sleep 1;}; _plane = ""; _la2 = 0; }; One thing I will say, is that you need to "enableSimulation false" as per the above code in order to hold the crewman in the lower position. Otherwise he just stands back up once the animation has finished. Hope this helps. If I can explain the code a little or help you in some way, you can send me a PM. Thanks Rough Knight Edited November 15, 2012 by Rough Knight typo's Share this post Link to post Share on other sites
PaperPlane 1 Posted November 15, 2012 You got PM! (required two posts to message someone) Share this post Link to post Share on other sites
jayrad 10 Posted November 19, 2012 How do you do mission 3 I just get mowed down by the Molatians before i can get close enough to shoot. Share this post Link to post Share on other sites
Rough Knight 9 Posted November 20, 2012 How do you do mission 3 I just get mowed down by the Molatians before i can get close enough to shoot. Try recruiting a wingman and using him to target the enemy. Otherwise, use the GPS/INS system and Jdam's once you have located the target points.shop You can lock-on to some of the ship armaments via standard targeting means, although this is a but harder. Share this post Link to post Share on other sites
Rough Knight 9 Posted November 20, 2012 How do you do mission 3 I just get mowed down by the Molatians before i can get close enough to shoot. Sorry, just realised mission 3 is the NTC foot soldier mission. Approach carefully and use rockets via teamswitch [you need to target the armour]. Then just approach carefully taking out the enemy infantrymen. Be careful not to kill any of the civilians. Also it Hella to make your squad hold back so they do not press forward too early and get obliterated! Sorry for posting again, I don't have an edit post icon visible on my phone. Share this post Link to post Share on other sites
jayrad 10 Posted November 20, 2012 Thanks I'll try that. Share this post Link to post Share on other sites
ptarmaguy 1 Posted January 2, 2013 2013-01-01 14:19 Posted by ptarmaguy "I'm getting a problem in "Operation Sparrow": When the mission finishes loading and the map shows up an error message is displayed: Campaigns\carrieroperations-duala\missions\Mission6.isladuala\mission.sqm\Mission/Groups/Item52/Vehicles/Item0.vehicle: Vehicle class mar_msot_tldr_11 no longer exists No marines are in the chopper, and no doctor aswell, nothing happens once I get to the NCT HQ, so yeah, how can I fix this?" Wonder if I can fix this. Share this post Link to post Share on other sites
Rough Knight 9 Posted January 2, 2013 (edited) Hi mate, i believe your problem is you are using the latest version of meatballs marsoc marines. All the classnames changed with that release and i haven't yet released an update. See if you can find version 1.4 of the marines and i think you will be ok. I am working away and don't get back until next week. Post back if you get a chance. I have started the update to the new marsoc version, but classmates changed again in 2.1 from 2.0. I will wait until the release is stable before i release the update to save things like this happening. Thanks Rough knight. Edited January 2, 2013 by Rough Knight Share this post Link to post Share on other sites
Wiki 1558 Posted January 2, 2013 Hi mate. As you've probably noticed, John_Spartan released his F/A-18 models in beta version. When he releases the 1.0, compatible with GLT, will you update your campaign with his planes, as there is the E version (one seat) and flares and RWR? Share this post Link to post Share on other sites
ptarmaguy 1 Posted January 2, 2013 (edited) Thanks for the quick response Rough Night, i'll be waiting for the next version then :) I'm also having trouble destroying the ships on the mission "Navy Blues", where I use all my payload accurately on the ships but nothing happens. UPDATE: I've got 1.4 MARSOC and it still happens. Edited January 2, 2013 by ptarmaguy update Share this post Link to post Share on other sites
Rough Knight 9 Posted January 3, 2013 Hi mate.As you've probably noticed, John_Spartan released his F/A-18 models in beta version. When he releases the 1.0, compatible with GLT, will you update your campaign with his planes, as there is the E version (one seat) and flares and RWR? Sounds promising dude, perhaps I could release an additional version incorporating these new vehicles. Vehicle class mar_msot_tldr_11 no longer exists Hmm, are these being overriden by the newer version of MARSOC marines? Just check you are not using an old version of the marines and the new version also via a launcher, or other than that try deleting the marsoc marines folder and re-installing the older units if you have a copy of them until the update comes. Otherwise, as you mentioned wait for the new campiagn version if you want to use meatballs new units. I'll try get a new version out ASAP when I get home. Thanks guys. Share this post Link to post Share on other sites