monovdd 12 Posted December 9, 2011 (edited) This script is deprecated. Now EODmydog is an addon for ARMA 2 CO. Follow this link Edited November 3, 2012 by monovdd Please watch max file size! Share this post Link to post Share on other sites
Guest Posted December 10, 2011 Release frontpaged on the Armaholic homepage. EODmyDOG v0.1Community Base AddonsAdvanced Combat Environment 2 OA - CoreArma 2 Share this post Link to post Share on other sites
panda123 10 Posted December 10, 2011 (edited) cool stuff thanks I will try it when I won't have problems with their RC2 Now we need biscuits or bones addon (for the dog of course) :p Edited December 10, 2011 by panda123 Share this post Link to post Share on other sites
GIAT industries 0 Posted December 10, 2011 Can you make an version without ACE? Share this post Link to post Share on other sites
UGLY58 10 Posted December 10, 2011 CIM, EOD Mod, and Now EOD Dogs, awesome. Just a suggestion but EOD dogs are not attack dogs. But I know that means two scripts or mods to separate them. Maybe you could set an option in the one script to separate them ? Nice job, much appreciated. Share this post Link to post Share on other sites
monovdd 12 Posted December 10, 2011 (edited) Can you make an version without ACE? In fact it works without ACE, the only problem is that ARMA 2 don´t have mines like mines in ACE. But you can use this script in any mission without ACE. CIM,EOD Mod, and Now EOD Dogs, awesome. Just a suggestion but EOD dogs are not attack dogs. But I know that means two scripts or mods to separate them. Maybe you could set an option in the one script to separate them ? Nice job, much appreciated. In future versions i will implement a new configuration for the script. Thanks everybody, If any of you have a problem with the script, please report it. Special thanks to Foxhound for publish this script in armaholic. Edited December 10, 2011 by monovdd Share this post Link to post Share on other sites
PELHAM 10 Posted December 12, 2011 Excellent idea and well executed! I almost wish we had a stick to throw for it lol. Share this post Link to post Share on other sites
J-Guid 10 Posted December 12, 2011 Good works! But PM me please, I can assist to make this mod is Multilanguage! And this be very good! ---------- Post added at 14:31 ---------- Previous post was at 14:28 ---------- Specialy for this mod my buddy start make a new dogs models :) Share this post Link to post Share on other sites
Rommel 2 Posted December 12, 2011 *Never mind, see PM* Share this post Link to post Share on other sites
Nielsen 10 Posted December 13, 2011 Looks great! Will check this out asap. Thanks for the efforts! Share this post Link to post Share on other sites
mikie boy 18 Posted December 14, 2011 dude, saw the link on armaholics - great original work!! impressive Share this post Link to post Share on other sites
Zirkle 10 Posted December 20, 2011 So, tested this out in a multiplayer mission tonight and had some interesting issues. I had the init line on one player, our main engineer. He was able to call in an unlimited amount of EOD dogs (worked fine on local machine or editor preview, these issues arose when on a dedicated server). Also, when I walked up to him, it added the action for me to call in a dog, but the dog remained under his control. Anyone else had these issues? Share this post Link to post Share on other sites
monovdd 12 Posted December 21, 2011 First, I apologize for not included in the credits Rommel's script, he made a EOD script a while ago and EODmyDOG use a portion of their work. I apologize to him and the community for my mistake, however his was not done on purpose. On the other hand, there are still some problems with the multiplayer addAction, however the script works fine most of the time. Share this post Link to post Share on other sites
DieselJC 196 Posted December 25, 2011 That is very cool! JC Share this post Link to post Share on other sites
DieselJC 196 Posted December 26, 2011 Been trying to install this and having issues..Im new to this..I followed the directions but am lost on modifying the sound.hpp...tried to load without that and got ctd...so am a bit lost as to what exactly i need to modify..like I said new to this and yours is actually the first add-on that i am going to use in my first mission..any help would be great..Thanks! JC Share this post Link to post Share on other sites
monovdd 12 Posted November 3, 2012 Guys this script is deprecated. All your problems are resolved in the addon version. Share this post Link to post Share on other sites