Icarus 12 Posted June 26, 2012 A bit off topic: Is driver of M1A1 capable of switching seats with gunner an commander without getting out of a tank? Icarus :p P.S. That tank is looking great Share this post Link to post Share on other sites
stgn 39 Posted June 26, 2012 Well if he is small enough he might get trough the hole for access to the hull ammo storage? But no the turret basket is fenced of from the hull, should you get caught while the turret is traversing you would be pulled to pieces. STGN Share this post Link to post Share on other sites
Icarus 12 Posted June 26, 2012 Interesting. Are you going to make it so the driver could not switch seats with commander or gunner without getting out? It would be a nice realism feature. Icarus :p Share this post Link to post Share on other sites
stgn 39 Posted June 26, 2012 I don't know whether its possible or how to do that. And from a gameplay perspective I think its a bad idea as the switching around make up for lousy AI and AI control from commander position, giving you much better and more realistic control over the tank. So I think not. STGN Share this post Link to post Share on other sites
Icarus 12 Posted June 26, 2012 It should be possible. I guess, because helicopters have this feature. By the way you could do some PVP version of M1A1 that would have this feature, couldn't you? Icarus Share this post Link to post Share on other sites
stgn 39 Posted June 26, 2012 Actually it is possible, see these photo you can go through the opening for the hull ammo: http://www.fortbenningphotos.com/Fort-Benning-Past-Present/2010-Tank-Photos/13378912_ppFfCs#!i=973216946&k=h4Fh4&lb=1&s=O http://www.fortbenningphotos.com/Fort-Benning-Past-Present/2010-Tank-Photos/13378912_ppFfCs#!i=973222043&k=zTo5i&lb=1&s=O STGN Share this post Link to post Share on other sites
Icarus 12 Posted June 26, 2012 Actually it is possible, see these photo you can go through the opening for the hull ammo: http://www.fortbenningphotos.com/Fort-Benning-Past-Present/2010-Tank-Photos/13378912_ppFfCs#!i=973216946&k=h4Fh4&lb=1&s=Ohttp://www.fortbenningphotos.com/Fort-Benning-Past-Present/2010-Tank-Photos/13378912_ppFfCs#!i=973222043&k=zTo5i&lb=1&s=O STGN Thank you for sharing, STGN. Turns out I had a wrong opinion. Icarus :bounce3: Share this post Link to post Share on other sites
stgn 39 Posted June 27, 2012 Worked on the turret texture today. STGN Share this post Link to post Share on other sites
charles1030 1 Posted June 27, 2012 http://img849.imageshack.us/img849/8379/abrams.gifhttp://img266.imageshack.us/img266/2723/abrams2.gifSomething I am working on. If anybody knows of a good source of inside pictures that is not www.primeportal.net then please share, I am particularly looking for photos, that are not from a profile angle, of electronics and sighting equipment. STGN hmmm that is very nice Share this post Link to post Share on other sites
stgn 39 Posted June 29, 2012 In game non functional test of texture. STGN Share this post Link to post Share on other sites
=SappeR= 39 Posted June 29, 2012 And how many Points shows at the O2 ? Share this post Link to post Share on other sites
stgn 39 Posted June 29, 2012 Pretty much the same number as vertices in Blender which for this slightly old version of the model is 4737 points 4111 faces. STGN Share this post Link to post Share on other sites
=SappeR= 39 Posted June 29, 2012 4737 points. hmm... looks like more :p Then all is well, I am calm :D Share this post Link to post Share on other sites
Icarus 12 Posted June 29, 2012 Turns out those textures look really good in-game. Icarus Share this post Link to post Share on other sites
stgn 39 Posted June 29, 2012 Well I have adjusted the colours and added "light" layers to look good like that that;) STGN Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 29, 2012 Very impressive work, yay Share this post Link to post Share on other sites
Revan9190 132 Posted June 30, 2012 Amazing. Fantastic work. Share this post Link to post Share on other sites
stgn 39 Posted July 3, 2012 So I amtraveling and bringing my laptop to edit on and now I see how neon green it apeared on this screen so I have spent a lot of time again adjusting the colors. Hope you like em? STGN Share this post Link to post Share on other sites
metalcraze 290 Posted July 3, 2012 You need to make it slightly brighter and more colourful now. Also don't forget about antennas. I think if they will be fixed to the turret -style instead of standing straight it will look cooler. Share this post Link to post Share on other sites
=SappeR= 39 Posted July 3, 2012 Much better. :) Do not be brighter. The game will do it... Share this post Link to post Share on other sites
Macser_old 0 Posted July 3, 2012 Yeah.I think once you get that in game,it will brighten up considerably. looks great. :) Share this post Link to post Share on other sites
stgn 39 Posted July 3, 2012 I have made the camo a little more vibrant, anyway is this what people want for dirty? unsure whether or not I like as a general condition of the tank. STGN Share this post Link to post Share on other sites
Icarus 12 Posted July 3, 2012 @STGN It does not matter what kind of texture finish you will apply. It looks great anyway. Remember the purpose of camouflage :p If it looks great and blends with environment, its perfect :) Icarus Share this post Link to post Share on other sites
stgn 39 Posted July 3, 2012 Well okay heres roughtlhy how it will look "halfed" the dirt: Will problery add a layer more with sharper dirt features. STGN Share this post Link to post Share on other sites