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Insert damaged vehicles?

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How do I insert damaged/blown-up vehicles into my mission? I want it to look like a battle already took place with a lot of blown-up tanks and trucks et.c..

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Just use the "setdammage" command...

i.e (in the init line)

this setdammage 1

The tank or whatever will blow up on initialisation...

or you can use the health/armour bar. Just set it to zero.

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Guest Titanium

And you can add the jeep wrecks (3 of them) and M113 wrecks and ural wrecks. Theres a lot of other stuff you can blow up to make it look like a battle scared place.

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Using these methods will let you hear explosions at the beginning of the mission as all of these vehicle explode. If you'd rather have them sitting quietly, you can also set the slider bars for FUEL and AMMO to 0, and then set the health bar to 0.

Then copy and paste the vehicle and change it to whatever types you want so you can have a variety.

The previously mentioned methods are great though if you just want to sound like a war is going on in the background when the mission starts.

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Thanks guys! I'ts that easy huh? Cool.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Using these methods will let you hear explosions at the beginning of the mission as all of these vehicle explode.<span id='postcolor'>

I've used real wrecks in some missions.

I've done them like this:

1) Insert the to-be-wreck vehicle far away from player( really far )

2) Set its dammage to 1

3) Wait until it is fully exploded

4) Move it to position where you want it to be.

This doesn't work, of course, if you want player to start

in middle of wrecks, since by this method, the wreck won't

be there when the mission starts.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This doesn't work, of course, if you want player to start

in middle of wrecks, since by this method, the wreck won't

be there when the mission starts.

<span id='postcolor'>

In this case, you still could use a fade in from black with

a delay of let's say 10 seconds, or make a camera flight to

the player wink.gif

~S~ CD

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DV Chris Death @ June 04 2002,11:55)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">This doesn't work, of course, if you want player to start

in middle of wrecks, since by this method, the wreck won't

be there when the mission starts.

<span id='postcolor'>

In this case, you still could use a fade in from black with

a delay of let's say 10 seconds, or make a camera flight to

the player  wink.gif

~S~ CD<span id='postcolor'>

Using a little longer fade in from black is very often quite useful!

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Guest Titanium

how do i make it so i can hear the explosions? set damage commands ownt let me hear it sad.gif

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what if you created a waypoint for the truck to move and then in init;  

bomb="heat120" CamCreate (Getpos TruckName)  

Truck could drive by you then boom....

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For the explosion, you could set the dammage to 4

instead of 1. Off course you need to put fuel and armor

to 100% (if you've set it down before).

~S~ CD

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