Guess Who 10 Posted September 17, 2011 Here is another one: Communications from HQ broken in Warfare. No audio and no chat messages. Last good version was build 84426. Share this post Link to post Share on other sites
Alwarren 2767 Posted September 17, 2011 Here is another one:Communications from HQ broken in Warfare. No audio and no chat messages. Last good version was build 84426. That's the same issue as #24558. Essentially, the patch after 84426 broke kbTell. Share this post Link to post Share on other sites
Guess Who 10 Posted September 17, 2011 That's the same issue as #24558. Essentially, the patch after 84426 broke kbTell. Thanx for informing me, Alwarren. Didn't get to test/play any version after 84426 (was that just last saturday?). You guys at BI are fast ... Thanx to BI for continued bug fixing, much appreciated. Share this post Link to post Share on other sites
.kju 3244 Posted September 19, 2011 Updated to 84689. Share this post Link to post Share on other sites
.kju 3244 Posted September 20, 2011 Added two new ones by Fireball. Share this post Link to post Share on other sites
.kju 3244 Posted September 20, 2011 Updated with 84731 (#24684 removed) Share this post Link to post Share on other sites
.kju 3244 Posted September 21, 2011 Updated with 84749. Removed: Bug #24528: Signature check times out with newer betas on dedicated server Bug #24683: Dead AIs remain standing in MP are back - (still needs confirmation though) Share this post Link to post Share on other sites
.kju 3244 Posted September 25, 2011 Added: Bug #24875: OA beta patch 84868 direction of new created vehicles not updated immediately on clients when running on dedi servers Share this post Link to post Share on other sites
Alwarren 2767 Posted September 26, 2011 Bug #24683: Dead AIs remain standing in MP are back - (still needs confirmation though) Not exactly a confirmation, but I haven't seen this issue since the new beta, and I used to get it a lot. So it seems that this is really fixed. Share this post Link to post Share on other sites
.kju 3244 Posted September 28, 2011 Added: Bug #24952: OA Campaign mission "07 Eye of the Typhoon" cannot be completed with 1.60 BETA Removed: Bug #24568: Certain random PBO's fail signature checking with latest beta Share this post Link to post Share on other sites
Fireball 16 Posted September 29, 2011 (edited) We might add this one yet: http://dev-heaven.net/issues/24940 Edited September 29, 2011 by Fireball things were changed already Share this post Link to post Share on other sites
.kju 3244 Posted September 30, 2011 Well #24940 still needs a simple repro.. Share this post Link to post Share on other sites
sickboy 13 Posted September 30, 2011 From the MinErrorToSend thread but also relevant here :) Agreed, this is some really great progress, thanks to everyone involved, testing the betas, reporting bugs and feedback, and of course the endless efforts of Suma and others at BI improving and fixing the game! Share this post Link to post Share on other sites
.kju 3244 Posted October 1, 2011 Added: Bug #25053: Positions of thrown smokeshells differs on different clients Share this post Link to post Share on other sites
Tonci87 163 Posted October 2, 2011 Please add this: http://dev-heaven.net/issues/25092 You would make me the happiest Arma Gamer in the world^^ Share this post Link to post Share on other sites
maddogx 13 Posted October 2, 2011 Please add this:http://dev-heaven.net/issues/25092 You would make me the happiest Arma Gamer in the world^^ How is that a beta related issue? See the thread title and first post: A dedicated thread to avoid them getting lost seems like a good idea.ONLY for issues introduced by 1.60 betas and incomplete fixes. Share this post Link to post Share on other sites
Tonci87 163 Posted October 3, 2011 Ooops, I apologize :o Share this post Link to post Share on other sites
.kju 3244 Posted October 4, 2011 Removed: Bug #25053: Positions of thrown smokeshells differs on different clients Bug #24235: Physics problem in 84290 compared with 1.59. Bug #24875: OA beta patch 84868 direction of new created vehicles not updated immediately on clients when running on dedi servers Share this post Link to post Share on other sites
.kju 3244 Posted October 7, 2011 Removed: Bug #24952: OA Campaign mission "07 Eye of the Typhoon" cannot be completed with 1.60 BETA Bug #22560: [83110] Bullet spawn position wrong in burst mode for high RoF vehicle weapons, causing visual weirdness Added: Bug #25223: Control of UAV is always with server player, even if the team leader has the UAV terminal backpack Bug #25222: Running processInitCommands from an eventhandler, e.g killed will rerun the eventhandler code over and over until stack overflow Bug #25082: Beta 85015 seems to corrupt some save games Bug #25095: Server side variables become invalidated Share this post Link to post Share on other sites
maddogx 13 Posted October 11, 2011 Bug #25222: Running processInitCommands from an eventhandler, e.g killed will rerun the eventhandler code over and over until stack overflow I can't access the CIT right now, but last time I checked, Suma reported this one as fixed. Share this post Link to post Share on other sites
gossamersolid 155 Posted October 11, 2011 Yep, it's marked as resolved. Share this post Link to post Share on other sites
.kju 3244 Posted October 11, 2011 Resolved is not automatically released, nor confirmed fixed, right? ---------- Post added at 16:14 ---------- Previous post was at 14:38 ---------- Removed: Bug #25222: Running processInitCommands from an eventhandler, e.g killed will rerun the eventhandler code over and over until stack overflow Bug #25095: Server side variables become invalidated Share this post Link to post Share on other sites
.kju 3244 Posted October 14, 2011 Added: Bug #25458: Some scripting issues with OA campaign 07 Eye of the Typhoon mission Removed: Bug #25082: Beta 85015 seems to corrupt some save games Bug #12143: KSK specops/CZech Special forces units using pistols at long range - glock17_EP1/revolver_EP1 are missing range/rangeProbab values Share this post Link to post Share on other sites
.kju 3244 Posted October 17, 2011 Added: Bug #25266: AI makes excessive use of binoculars since 1.60 beta Bug #25391: MP: Init bug after save / load Share this post Link to post Share on other sites
Guess Who 10 Posted October 17, 2011 (edited) A new one: Config of BAF Jackals is broken since 85478. Don't have my RPT with me, sorry. Sorry, seems like a false positive; without any addons BAF works as it should. But somehow the inheritance from BAF_Jackal... seems broken with this beta. Are there any any changes in classes? Edited October 17, 2011 by Guess Who New info Share this post Link to post Share on other sites