lockjaw-65- 0 Posted September 15, 2011 Any news on the chernarus version yet? Share this post Link to post Share on other sites
humvee28 10 Posted September 15, 2011 It´s in the actual Downloadpack LockJaw. :) Share this post Link to post Share on other sites
lockjaw-65- 0 Posted September 15, 2011 Ok thats great I will download now. I did not think it was there as I did not see any mention of it :) Share this post Link to post Share on other sites
DAP 619 Posted September 15, 2011 Ok thats great I will download now. I did not think it was there as I did not see any mention of it :) Current missions list :) Opeartion "Eagle Eye" - Takistan - US Army vs TKA Opeartion "Iron Hand" - Desert - US Army vs TKA Opeartion "Red Dawn" - Chernarus - Russian Army vs USMC Opeartion "Island Thunder" - Utes - Russian Army vs USMC Opeartion "Green Valley" - Thirsk - USMC vs Russian Army Opeartion "Blizzard" - Thirsk (Winter) - USMC vs Russian Army Opeartion "Serpent" - Shapur - BAF vs TKA Opeartion "Morning Star" - Desert - BAF vs TKA Version 1.15 is near to release. Added some changes and additional ACE features (earplugs, glasses, gasmask and etc.). Share this post Link to post Share on other sites
sarge4267 16 Posted September 16, 2011 just downloaded and briefly played a mission on utes. Must say this is very well done! love the voices. Grtz Share this post Link to post Share on other sites
DAP 619 Posted September 16, 2011 (edited) UPDATE Changelog: Operation "Island Thunder": helicopters replaced with trucks, added additional Field Hospital for OPFOR Added ACE items in armory crates (earplugs, spotting scope, weather meter, patachute, glasses, balaclavas, gasmasks) ACE Field Hospital now resupplied after period of time (10 minutes) Removed "double" RPG in OPFOR armory All links updated Edited September 18, 2011 by DAP Share this post Link to post Share on other sites
humvee28 10 Posted September 16, 2011 Thanks for the Update DAP. Good Idea to bring the Trucks in the Mission, cause Helicopters are very uneffective on this small Island. :) Is it possible to bring a little bit more Forces to the captured Points, so that the chance of holding it is a little bit higher when the Player moves on to the next Point? Just my two Cents. :) Share this post Link to post Share on other sites
Muahaha 10 Posted September 17, 2011 How do i recruit AI when played as SP? Even after selecting as section leader I don't have any AIs under me. Also, some point are not cap-able by AIs such as the one in Shapur on top of the building. Share this post Link to post Share on other sites
DAP 619 Posted September 17, 2011 (edited) How do i recruit AI when played as SP? Even after selecting as section leader I don't have any AIs under me.Also, some point are not cap-able by AIs such as the one in Shapur on top of the building. For recruiting AI squad you must find barracks (Warfare barrack in your homebase). You can recruit your squad via action menu. I tested Shapur right now. You are right. Building placed too far and AI can't use it. Also I found little mistake in scoretable ("US" instead "GB"). All already fixed. Thanks for info :) Edited September 18, 2011 by DAP Share this post Link to post Share on other sites
DAP 619 Posted September 18, 2011 (edited) UPDATE Current Version: 1.25 Changelog: Operation "Serpent": Removed uncompleted building (replaced with simple control point) Operation "Serpent": Changed snipers positions Fixed scoretables for BAF missions ("GB" instead "US") Changed strategy and formation for defensive squads All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
humvee28 10 Posted September 18, 2011 Thanks for the Update DAP. :) Share this post Link to post Share on other sites
rnuzzo 0 Posted September 19, 2011 I love this missions!Good work DAP Share this post Link to post Share on other sites
rnuzzo 0 Posted September 21, 2011 DAP, in MP mode i' cant recruiting AI.Why? i want to setting difficulty,but in SP is not possible. Share this post Link to post Share on other sites
DAP 619 Posted September 21, 2011 DAP,in MP mode i' cant recruiting AI.Why? i want to setting difficulty,but in SP is not possible. In SP you play alone :) In MP you play as squad member with your friends or someone else :) About AI difficulty... :) AI is very hard? :) In current state you can't control AI difficulty, but in next update I will change it. AI will use default difficulty settings, which set in game options. Except spot distance and accuracy. Share this post Link to post Share on other sites
rnuzzo 0 Posted September 21, 2011 The ai is easy,if i want play with my friend in lan(MP) the squad is only 2 component.If you implement the recruiting AI in MP this mission is perfectly. In SP the faction is not balanced,example OPERATION SERPENT is very easy.The opponent can not conquest the flag or control point.Imho,if you add the option "joining a squad" is very interesting(in some warfare mission).The mode if uou have created is fabulous Share this post Link to post Share on other sites
DAP 619 Posted September 21, 2011 The ai is easy,if i want play with my friend in lan(MP) the squad is only 2 component.If you implement the recruiting AI in MP this mission is perfectly.In SP the faction is not balanced,example OPERATION SERPENT is very easy.The opponent can not conquest the flag or control point.Imho,if you add the option "joining a squad" is very interesting(in some warfare mission).The mode if uou have created is fabulous Very easy? :D All skill values, except aiming accuracy, set on 1 :D Actually, main problem in all missions with air support - Apache :D This is real evil :D Default Mi-24 (TKA) can't compete with him. So BLUFOR always has advantage in air and OPFOR armor have no chances. Only way to change this - remove Apache :D Here is some problems with balance: If I add AA soldiers in OPFOR squads, then Apache will be totally suppressed and OPFOR will have massive advantage - disbalance. If I leave it as it now, then Apache "owned EVERYTHING!" and BLUFOR have massive advantage - disbalance again. I tried suppress Apache with static AA on OPFOR base, but seems it not works on Shapur. Thanks BIS for Apache :) In next update I will change something in Shapur for better balance. Maybe replace BMP-2 with T-72. About AI recruitment in MP and joining to another squads :) I think about this, but... :) It not so easy technically... :) Also it can break current squads system. With those options system will need trace all changes in squads and reset all those changes to default after players disconnections. Additional scripts and additional CPU work. There is only one easiest way, what I see now - simple AI recruiting for squad leaders. This is will be work for MP. Share this post Link to post Share on other sites
rnuzzo 0 Posted September 21, 2011 is only a my idea.I will wait the "change log"! :) Share this post Link to post Share on other sites
DAP 619 Posted September 24, 2011 (edited) UPDATE Current Version: 1.55 Changelog: Operation "Serpent": TKA BMP-2 replaced with T-72 Changed ACE Armory for Russian Army (Added ACE variants of AK-74M) Minor fixes and tweaks All links updated Edited December 21, 2011 by DAP Share this post Link to post Share on other sites
humvee28 10 Posted September 24, 2011 TY for the Update! :) Share this post Link to post Share on other sites
domokun 515 Posted September 26, 2011 Am I right in thinking that this mission only works on the Thirsk island? Also can some confirm that it also requires Winter Camo addon? Share this post Link to post Share on other sites
DAP 619 Posted September 26, 2011 Am I right in thinking that this mission only works on the Thirsk island?Also can some confirm that it also requires Winter Camo addon? Not only on Thirsk. This missions pack contains 8 missions: Opeartion "Eagle Eye" - Takistan Opeartion "Iron Hand" - Desert Opeartion "Red Dawn" - Chernarus Opeartion "Island Thunder" - Utes Opeartion "Green Valley" - Thirsk Opeartion "Blizzard" - Thirsk Winter Opeartion "Serpent" - Shapur Opeartion "Morning Star" - Desert You need Winter Camo only for operation "Blizzard". Operation "Green Valley" requires only Thirsk Island. Share this post Link to post Share on other sites
DAP 619 Posted December 21, 2011 (edited) UPDATE Current Version: 1.57 Changelog: Improved EVAC/TRANSPORT system Changed balance in some missions DAPMAN script upated (to current version - 4.7.0) All links updated Edited December 23, 2011 by DAP Share this post Link to post Share on other sites
DAP 619 Posted December 23, 2011 (edited) UPDATE Current Version: 1.60 Changelog: UI upgrade and fixes (Options menu can be distorted in different screen resolutions, added intro text) Fixed some issues with AI transporting Improved perfomance All links updated Edited December 23, 2011 by DAP Share this post Link to post Share on other sites
humvee28 10 Posted December 23, 2011 Thanks DAP, and merry Christmas. :) Share this post Link to post Share on other sites
DAP 619 Posted December 23, 2011 (edited) Thanks DAP, and merry Christmas. :) You are welcome :) Merry Christmas :) Edited December 26, 2011 by DAP Share this post Link to post Share on other sites