klubargutan 11 Posted August 31, 2011 (edited) UPDATE 2.1!! well, first time it was bad, because i made a replacement instead of config and and also i had not permission to do that...anyway, i gained permission and made config, but with signature i had problems...now everything is ok:yay: and this is my first mod...it contains: all missiles and bombs are now in EASA module and free fall bombs are not selfguided now 2.1 -r550-bluefor side, fixed name of agm154a1 and gbu 53(31), added spotting scope... ... link: http://www.mediafire.com/?jn5ysad546oeat1 please do not vote in poll without trying, thanks...simple, if u like it, then play with it, if you dont, then dont play(i know that someone is not using ace/missilebox -__-) changelog from version 1.0: freefall bombs are now not selfguided(for veteran and expert difficulities, working with same on lower ones), same with laserguided bombs...(as you, fans, wanted) Edited September 19, 2011 by Klubargutan Share this post Link to post Share on other sites
[frl]myke 14 Posted August 31, 2011 You should note that this is a enhancement for the GLT Missilebox and therefor this addon is required, else people will be confused. To clarify: this addons enables the weapons from the GLT Missilebox for the ACE EASA module. For sure the credits for this addon belong to Klubargutan fully. Please check if bisign and bikey files are made properly as there were several problems making them. Anyway, congrats to release and for your first addon. If i might give an advice: learn something about using a DOS shell properly. ;) Share this post Link to post Share on other sites
Spartan 163 0 Posted August 31, 2011 Thanks to each of you. This was needed verry much. Again good work. Share this post Link to post Share on other sites
klubargutan 11 Posted August 31, 2011 Myke;2015052']You should note that this is a enhancement for the GLT Missilebox and therefor this addon is required' date=' else people will be confused.To clarify: this addons enables the weapons from the GLT Missilebox for the ACE EASA module. For sure the credits for this addon belong to Klubargutan fully. Please check if bisign and bikey files are made properly as there were several problems making them. Anyway, congrats to release and for your first addon. If i might give an advice: learn something about using a DOS shell properly. ;)[/quote'] ok, thx, but about credits its not so sure, without u= no missilebox, without ace team= no ace and without bi no arma Thanks to each of you. This was needed verry much. Again good work. thx :cool: Share this post Link to post Share on other sites
[frl]myke 14 Posted August 31, 2011 Without me = no Missilebox Without ACE Team = no ACE Without you =no ACE EASA config for the Missilebox I know it wasn't made in 5 minutes so credits well deserved. Share this post Link to post Share on other sites
Guest Posted August 31, 2011 Release frontpaged on the Armaholic homepage. KLU GLT Missilebox ACE enhancementGLT MissileboxAdvanced Combat Environment 2 OA - Extra Share this post Link to post Share on other sites
manzilla 1 Posted August 31, 2011 Again thank you for this. A great addition indeed. Share this post Link to post Share on other sites
klubargutan 11 Posted August 31, 2011 Again thank you for this. A great addition indeed. thx, its happy 2 c that players likes my tiny config Share this post Link to post Share on other sites
manzilla 1 Posted August 31, 2011 May be tiny but stuff like this is huge. Being able to use ACE2 with more stuff is what I like to see. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 1, 2011 Thanks! Exactly what I never got time to do. One request though... "and also laserguided bombs are infrared guided" Make another version, minus the 'feature' above. There is already a bomb that uses a modified mk 82, with infrared targeting;The GCS-1. (JFD) The only other was the Paveway III, which was never deployed. Share this post Link to post Share on other sites
klubargutan 11 Posted September 5, 2011 Thanks! Exactly what I never got time to do. One request though... "and also laserguided bombs are infrared guided" Make another version, minus the 'feature' above. There is already a bomb that uses a modified mk 82, with infrared targeting;The GCS-1. (JFD) The only other was the Paveway III, which was never deployed. i didnt want to have it infrared guided, many planes have laser...and normal, freefall bombs are infrared guided in game, but irl no, so to make no disadvantage for laser guided bombs, i added to them infrared guiding....maybe ill make it soon without infrared guiding, ill make poll what who wants Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 6, 2011 i didnt want to have it infrared guided, many planes have laser...and normal, freefall bombs are infrared guided in game, but irl no, so to make no disadvantage for laser guided bombs, i added to them infrared guiding....maybe ill make it soon without infrared guiding, ill make poll what who wants The issue is, free fall bombs are guided in game, but not guided at all in ACE, which this config mod is for. :P So you basically reverted one of the changes of ACE. Share this post Link to post Share on other sites
klubargutan 11 Posted September 6, 2011 The issue is, free fall bombs are guided in game, but not guided at all in ACE, which this config mod is for. :P So you basically reverted one of the changes of ACE. but gbu 12 in ace can lock on tanks, so i made it not to being opposite of ace, but with free fall bombs....mk84 is the strongest of bombs(well, gbu 53 and gbu 12 with mk84 warheads havent that much power as normal mk84 in glt missilebox) and many players like bombs like that, so i think that its good how it is now Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 7, 2011 but gbu 12 in ace can lock on tanks, so i made it not to being opposite of ace, but with free fall bombs....mk84 is the strongest of bombs(well, gbu 53 and gbu 12 with mk84 warheads havent that much power as normal mk84 in glt missilebox) and many players like bombs like that, so i think that its good how it is now The GBU12 locking on in ace is a bug. And in fact, I think it's fixed already. And like many other players, I love freefall bombs too. Which is precisely what Mando's missiles is for. Reverting it back to vanilla behavior is counterproductive to the entire idea of ACE or ACE compatible configs in the first place. Share this post Link to post Share on other sites
galzohar 31 Posted September 8, 2011 Agreed. If you want to make a mod that adds things, it's usually a good idea not to make it also change things at the same time. You can always make a separate mode for the actual changes. Share this post Link to post Share on other sites
klubargutan 11 Posted September 8, 2011 (edited) The GBU12 locking on in ace is a bug. And in fact, I think it's fixed already. And like many other players, I love freefall bombs too. Which is precisely what Mando's missiles is for. Reverting it back to vanilla behavior is counterproductive to the entire idea of ACE or ACE compatible configs in the first place. then should i disable free fall and laserguided bombs's ground targets locking? anyway i dont use mando, i dont like it Edited September 8, 2011 by Klubargutan Share this post Link to post Share on other sites
[frl]myke 14 Posted September 8, 2011 anyway i dont use mando, it sucks for me... You probably would like to rephrase that to "it's not what i want" to avoid misinterpretings. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 9, 2011 then should i disable free fall and laserguided bombs's ground targets locking? anyway i dont use mando, i dont like it Laser guided bombs shouldn't lock on ground targets at all anyways. They should only lock onto lased objects, which could include anything a laser happens to fall on. Share this post Link to post Share on other sites
klubargutan 11 Posted September 9, 2011 Laser guided bombs shouldn't lock on ground targets at all anyways. They should only lock onto lased objects, which could include anything a laser happens to fall on. ehm, im not an idiot, everyone knows that...but i was asking just to do it, cos otherwise free fall and laser guided bombs(in planes without gps ins) will be for nothing...making poll on other thread Share this post Link to post Share on other sites
[frl]myke 14 Posted September 9, 2011 ehm, im not an idiot, everyone knows that...but i was asking just to do it, cos otherwise free fall and laser guided bombs(in planes without gps ins) will be for nothing...making poll on other thread Disagree. Laserguided bombs require teamwork with ground troops to designate desired target. Freefall bombs require either MMA and/or a skilled Pilot. Share this post Link to post Share on other sites
klubargutan 11 Posted September 9, 2011 Myke;2020110']Disagree. Laserguided bombs require teamwork with ground troops to designate desired target. Freefall bombs require either MMA and/or a skilled Pilot. if u play singleplayer...u cannot make order to ur teammate to "lase" enemy tank... + version updated Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted September 9, 2011 ehm, im not an idiot, everyone knows that...but i was asking just to do it, cos otherwise free fall and laser guided bombs(in planes without gps ins) will be for nothing...making poll on other thread The easy solution to this would be to make 2 versions. 1 unmodified behavior, and 1 modified behavior. Problem solved. And I didn't mean to insinuate anything. But with so many non-native english speaking forum members, it's hard to tell exactly what someone means by any given statement most of the time. To remark on your statement directly: 1. I don't understand how laser guided bombs are for nothing, considering that they will always lock onto a lazed target. 2. Free fall bombs are exactly that; freefall bombs. When given lockon status, they're even more accurate than GBUs, and can literally be dropped directly over a target and still hit. Like I said before, Mando provides a good alternative to essentially non-usable free-fall bombs. But all in all, when I'm running ACE, I prefer realism above all else. ---------- Post added at 01:26 PM ---------- Previous post was at 01:18 PM ---------- Just seen the latest update post. Thanks and congratz. Share this post Link to post Share on other sites
klubargutan 11 Posted September 9, 2011 The easy solution to this would be to make 2 versions. 1 unmodified behavior, and 1 modified behavior. Problem solved. And I didn't mean to insinuate anything. But with so many non-native english speaking forum members, it's hard to tell exactly what someone means by any given statement most of the time. To remark on your statement directly: 1. I don't understand how laser guided bombs are for nothing, considering that they will always lock onto a lazed target. 2. Free fall bombs are exactly that; freefall bombs. When given lockon status, they're even more accurate than GBUs, and can literally be dropped directly over a target and still hit. Like I said before, Mando provides a good alternative to essentially non-usable free-fall bombs. But all in all, when I'm running ACE, I prefer realism above all else. ---------- Post added at 01:26 PM ---------- Previous post was at 01:18 PM ---------- Just seen the latest update post. Thanks and congratz. lol, thanks, but i got an problem, i wonder, how that guys from ace made mk82 unguidable even with recruit/regular difficulities, in version 3.0 it will be that type...if that version comes anyway u didnt insinuate anything Share this post Link to post Share on other sites
Reezo 45 Posted September 14, 2011 A new version of the Missile Box by Myke is out: http://www.armaholic.com/page.php?id=6071 I noticed there are some additional classes that the ACE enhancement is missing. I know it is a lot of config work but I would love to see an updated version of your EASA-compatible enhancement. This is really a must for everyone using ACE, now, especially when coupled with the Real Air Weapons addon. I noticed Myke released the SniperPod as a mountable weapon. If this was selectable in the EASA I could make a specific mod for the Missile Box that will allow every plane mounting a SniperPod to use the enhanced MFD camera possibilities. Looking forward to it but - thanks a lot for what you've done already! Share this post Link to post Share on other sites
klubargutan 11 Posted September 15, 2011 (edited) A new version of the Missile Box by Myke is out:http://www.armaholic.com/page.php?id=6071 I noticed there are some additional classes that the ACE enhancement is missing. I know it is a lot of config work but I would love to see an updated version of your EASA-compatible enhancement. This is really a must for everyone using ACE, now, especially when coupled with the Real Air Weapons addon. I noticed Myke released the SniperPod as a mountable weapon. If this was selectable in the EASA I could make a specific mod for the Missile Box that will allow every plane mounting a SniperPod to use the enhanced MFD camera possibilities. Looking forward to it but - thanks a lot for what you've done already! already working on it...but i have much of work in the prestige high school...expect that mod at the weekend Edited September 15, 2011 by Klubargutan Share this post Link to post Share on other sites