nodunit 397 Posted August 24, 2011 I've enjoyed the preview thus far and really like the idea of the new HUD as opposed to the optics, it also makes great sense for an analogue helicopter with having to spread your focus across several gauges. But for digital helicopters would it be possible to get an all in one built HUD like this? http://img.photobucket.com/albums/v452/SUBS17/avalanch.jpg Not only would it match better with the helicopter but also make more sense considering part of the point of digitization is to make things more manageable. Share this post Link to post Share on other sites
metalcraze 290 Posted August 24, 2011 It would've been great if you could position gauges on the screen in whatever way you'd like through dragging. Share this post Link to post Share on other sites
zoog 18 Posted August 24, 2011 (edited) It would've been great if you could position gauges on the screen in whatever way you'd like through dragging. I remember them releasing a screenshot showing exactly that, or at least positioning blocks of info on the screen (don't know about separate gauges). EDIT: can't seem to find it anywhere. But it was a screen overlay and you could drag and drop several parts of the hud to a position you liked. Edited August 24, 2011 by zoog Share this post Link to post Share on other sites
CarlGustaffa 4 Posted August 24, 2011 You don't have to find it anywhere. Just fire up the CP and drag as much as you want ;) Not the individual gauges, but the element containing the gauges, top bar, action menu etc. Share this post Link to post Share on other sites
liquidpinky 11 Posted August 24, 2011 You don't have to find it anywhere. Just fire up the CP and drag as much as you want ;) Not the individual gauges, but the element containing the gauges, top bar, action menu etc. Yep, HUD customisation is in the Game Options section. It is a bit buggy with my NVIDIA surround right now but I can still use it with a bit of tinkering. Share this post Link to post Share on other sites
moricky 211 Posted August 24, 2011 It is a bit buggy with my NVIDIA surround right now How exactly? Share this post Link to post Share on other sites
liquidpinky 11 Posted August 25, 2011 How exactly? If I set the HUD up in the centre, all the elements will jump over to my right hand screen after saving the set up. If I set the elements up in my left hand monitor they will move over into my centre monitor after saving. If I do a further save they will move into the right hand monitor. It is like they move one monitor to the left every time I save, which can be repeated till they disapear altogether. Resetting to defaults will bring back the HUD elements to the centre screen again and they will remain there if untouched. Share this post Link to post Share on other sites
moricky 211 Posted August 25, 2011 Could you please post here content of your profile file (*.ArmA2OAProfile file in "Documents > Arma 2" or "Documents > ArmA 2 Other Profiles" if you're not using default profile)? Hide it in spoiler tags, so it won't mess the page height. Also, could you access the debug console (Escape > F1 while playing mission from 2D editor) and copy here what following expression returns (paste it into topmost input field)? [safezoneX,safezoneXAbs,safezoneY,safezoneW,safezoneWAbs,safezoneH] Share this post Link to post Share on other sites
jumpinghubert 49 Posted August 25, 2011 i don´t see the necessity to use any hud as trackIR user. For all without trackIR it would be a nice option to have a button for a light automatic zoom to the lower right direction. To simulate a headmove towards the panel. Share this post Link to post Share on other sites
liquidpinky 11 Posted August 25, 2011 Could you please post here content of your profile file (*.ArmA2OAProfile file in "Documents > Arma 2" or "Documents > ArmA 2 Other Profiles" if you're not using default profile)? Hide it in spoiler tags, so it won't mess the page height.Also, could you access the debug console (Escape > F1 while playing mission from 2D editor) and copy here what following expression returns (paste it into topmost input field)? [safezoneX,safezoneXAbs,safezoneY,safezoneW,safezoneWAbs,safezoneH] Debug [-0.951505,-3.85452,-0.563386,2.90301,8.70903,2.12677] TKOHPreview.cfg language="English"; adapter=-1; 3D_Performance=1500000; Resolution_Bpp=32; Resolution_W=5940; Resolution_H=1080; refresh=60; winX=16; winY=32; winW=800; winH=600; winDefW=800; winDefH=600; Render_W=7128; Render_H=1296; FSAA=1; postFX=1; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=4; HDRPrecision=8; lastDeviceId=""; localVRAM=2147483647; nonlocalVRAM=2147483647; vsync=1; AToC=7; Windowed=0; Profile: version=2; blood=2; singleVoice=0; customScheme=1; trackIR=1; freeTrack=0; controller="Default"; sensitivity="Medium"; vibrations=1; class ControllerSchemes { }; keyMoveForward[]={197641,17}; keyMoveBack[]={197633,31}; keyTurnLeft[]={197640,30}; keyTurnRight[]={197632,32}; keyMoveUp[]={65665}; keyMoveDown[]={65536}; keyMoveFastForward[]={273,20}; keyMoveSlowForward[]={}; keyMoveLeft[]={211}; keyMoveRight[]={207}; keyEvasiveForward[]={200,20}; keyEvasiveLeft[]={16,203,286}; keyEvasiveRight[]={18,205,288}; keyEvasiveBack[]={}; keyStand[]={46,20}; keyCrouch[]={45,65665}; keyProne[]={44}; keyLeanLeft[]={16,524290}; keyLeanRight[]={18,524296}; keyLeanLeftToggle[]={272}; keyLeanRightToggle[]={274}; keyWalkRunToggle[]={}; keyWalkRunTemp[]={}; keyToggleWeapons[]={132354,263174}; keySwitchWeapon[]={65538}; keyFire[]={132355,33}; keyDefaultAction[]={132352,33}; keyReloadMagazine[]={19}; keyLockTargets[]={15,132353}; keyLockTarget[]={78,21}; keyRevealTarget[]={78,21}; keyTempRaiseWeapon[]={132100}; keyToggleRaiseWeapon[]={-1660944365,285}; keyPrevAction[]={26,1048580,263424,132358,263168}; keyNextAction[]={27,1048581,263428,263172}; keyAction[]={28,263426,132357,263170}; keyActionContext[]={65536,263426,132352,263170}; keyHeadlights[]={38}; keyNightVision[]={49}; keyBinocular[]={48}; keyHandgun[]={39}; keyCompass[]={37}; keyCompassToggle[]={293}; keyWatch[]={24}; keyWatchToggle[]={280}; keyMiniMap[]={}; keyMiniMapToggle[]={-1660944334,132103}; keyShowMap[]={50,132102}; keyHideMap[]={50,132102}; keyHelp[]={35}; keyTimeInc[]={13}; keyTimeDec[]={12}; keyOptics[]={82,277}; keyOpticsMode[]={181,330,277}; keyPersonView[]={156}; keyTacticalView[]={83}; keyZoomIn[]={78,132355}; keyZoomInToggle[]={334}; keyZoomOut[]={74}; keyZoomOutToggle[]={330}; keyZoomContIn[]={}; keyZoomContOut[]={}; keyZeroingUp[]={201}; keyZeroingDown[]={209}; keyLookAround[]={56}; keyLookAroundToggle[]={55,312}; keyLookLeftDown[]={79}; keyLookDown[]={80}; keyLookRightDown[]={81}; keyLookLeft[]={75}; keyLookCenter[]={76}; keyLookRight[]={77}; keyLookLeftUp[]={71}; keyLookUp[]={72}; keyLookRightUp[]={73}; keyLookLeftCont[]={524289}; keyLookRightCont[]={524295}; keyLookDownCont[]={524288}; keyLookUpCont[]={524294}; keyPrevChannel[]={51}; keyNextChannel[]={52}; keyChat[]={53}; keyVoiceOverNet[]={}; keyPushToTalk[]={54}; keyPushToTalkAll[]={}; keyPushToTalkSide[]={}; keyPushToTalkCommand[]={}; keyPushToTalkGroup[]={}; keyPushToTalkVehicle[]={}; keyPushToTalkDirect[]={}; keyNetworkStats[]={23}; keyNetworkPlayers[]={25}; keyDSInterface[]={905969689}; keySelectAll[]={41}; keyTurbo[]={}; keyVehicleTurbo[]={42}; keyWalk[]={}; keyHoldBreath[]={21}; keySalute[]={43}; keySitDown[]={40,132105}; keySurrender[]={}; keyGetOver[]={47,276}; keyAimUp[]={1048578}; keyAimDown[]={1048579}; keyAimLeft[]={1048576}; keyAimRight[]={1048577}; keyAimHeadUp[]={1048578}; keyAimHeadDown[]={1048579}; keyAimHeadLeft[]={1048576}; keyAimHeadRight[]={1048577}; keyIngamePause[]={1}; keyMenuSelect[]={263170}; keyMenuBack[]={14,65665,263430,263174}; keyForceCommandingMode[]={57}; keySwitchCommand[]={486539321,221}; keyHeliUp[]={16}; keyHeliDown[]={44}; keyHeliLeft[]={1048576}; keyHeliRight[]={1048577}; keyHeliCyclicLeft[]={30,203,197896,197640}; keyHeliCyclicRight[]={32,205,197888,197632}; keyHeliRudderLeft[]={45,211,197901}; keyHeliRudderRight[]={46,207,197893}; keyHeliForward[]={17,200,1048579,197897,197641}; keyHeliBack[]={31,208,1048578,197889,197633}; keyHeliFastForward[]={18}; keyAutoHover[]={299}; keyAutoHoverCancel[]={43}; keyHeliThrottlePos[]={197898}; keyHeliThrottleNeg[]={197890}; keySeagullUp[]={16,1048579,197889}; keySeagullDown[]={44,1048578,197897}; keySeagullForward[]={17,200}; keySeagullBack[]={31,208}; keySeagullFastForward[]={18}; keyCarLeft[]={30,203,197896,197640}; keyCarRight[]={32,205,197888,197632}; keyCarWheelLeft[]={1048576}; keyCarWheelRight[]={1048577}; keyCarForward[]={17,200,197897,65536}; keyCarBack[]={31,208,65537,197889}; keyCarFastForward[]={18,65536}; keyCarSlowForward[]={16,65665}; keyCarAimUp[]={1048578}; keyCarAimDown[]={1048579}; keyCarAimLeft[]={1048576}; keyCarAimRight[]={1048577}; keyCommandLeft[]={30,203}; keyCommandRight[]={32,205}; keyCommandForward[]={17,200}; keyCommandBack[]={31,208}; keyCommandFast[]={18}; keyCommandSlow[]={16}; keySwitchGunnerWeapon[]={486539297,263430}; keyVehLockTargets[]={15,132353}; keySwapGunner[]={}; keyHeliManualFire[]={40,132355}; keyTurnIn[]={45,46}; keyTurnOut[]={44}; keyCancelAction[]={}; keyCommandWatch[]={56}; keyTeamSwitch[]={}; keyTeamSwitchPrev[]={}; keyTeamSwitchNext[]={22}; keyGear[]={34}; keyGetOut[]={132363,132099}; keyEject[]={132363,132099}; keyLandGear[]={-1660944350}; keyLandGearUp[]={-1660944350}; keyFlapsDown[]={-1660944347,132356}; keyFlapsUp[]={-1660944346,132357}; keyLaunchCM[]={19,132354}; keyNextCM[]={486539283}; keyBuldSwitchCamera[]={210}; keyBuldFreeLook[]={76}; keyBuldSelect[]={57}; keyBuldResetCamera[]={82}; keyBuldMagnetizePoints[]={63}; keyBuldMagnetizePlanes[]={64}; keyBuldMagnetizeYFixed[]={65}; keyBuldTerrainRaise1m[]={24}; keyBuldTerrainRaise10cm[]={22}; keyBuldTerrainLower1m[]={38}; keyBuldTerrainLower10cm[]={36}; keyBuldTerrainRaise5m[]={25}; keyBuldTerrainRaise50cm[]={23}; keyBuldTerrainLower5m[]={39}; keyBuldTerrainLower50cm[]={37}; keyBuldTerrainShowNode[]={35}; keyBuldSelectionType[]={31}; keyBuldLeft[]={203}; keyBuldRight[]={205}; keyBuldForward[]={200}; keyBuldBack[]={208}; keyBuldMoveLeft[]={1048576}; keyBuldMoveRight[]={1048577}; keyBuldMoveForward[]={1048578}; keyBuldMoveBack[]={1048579}; keyBuldTurbo[]={42}; keyBuldUp[]={201,16}; keyBuldDown[]={209,44}; keyBuldLookLeft[]={75}; keyBuldLookRight[]={77}; keyBuldLookUp[]={72}; keyBuldLookDown[]={80}; keyBuldZoomIn[]={78}; keyBuldZoomOut[]={74}; keyBuldTextureInfo[]={20}; keyDiary[]={36}; keyUser1[]={17}; keyUser2[]={31}; keyUser3[]={30}; keyUser4[]={32}; keyUser5[]={16}; keyUser6[]={44}; keyUser7[]={72}; keyUser8[]={80}; keyUser9[]={75}; keyUser10[]={77}; keyUser11[]={42,54}; keyUser12[]={57}; keyUser13[]={210}; keyUser14[]={211}; keyUser15[]={}; keyUser16[]={}; keyUser17[]={}; keyUser18[]={}; keyUser19[]={}; keyUser20[]={}; revMouse=0; mouseSmoothing=4; joystickSensitivity[]={0.5,0.5,0.5,0.5,0.5,0.5,1,1,0.5,0.5,0.5,0.5,0.5,0.5,1,1}; anisoFilter=4; TexQuality=3; TexMemory=4; useWBuffer=0; tripleHead=1; class Difficulties { class recruit { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; AutoAim=0; CameraShake=0; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; RoughLanding=1; WindEnabled=0; AutoTrimEnabled=1; StressDamageEnabled=0; }; skillFriendly=1; skillEnemy=0.55000001; precisionFriendly=1; precisionEnemy=0.55000001; }; class regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; Map=1; WeaponCursor=1; AutoGuideAT=1; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; AutoAim=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=1; RoughLanding=0; WindEnabled=1; AutoTrimEnabled=1; StressDamageEnabled=1; }; skillFriendly=1; skillEnemy=0.69999999; precisionFriendly=1; precisionEnemy=0.69999999; }; class veteran { class Flags { HUD=1; HUDWp=1; HUDGroupInfo=0; Map=0; WeaponCursor=1; ClockIndicator=0; 3rdPersonView=1; UltraAI=0; CameraShake=1; UnlimitedSaves=0; DeathMessages=1; NetStats=1; VonID=0; ExtendetInfoType=0; }; skillFriendly=1; skillEnemy=0.89999998; precisionFriendly=1; precisionEnemy=0.89999998; }; class mercenary { class Flags { UltraAI=0; DeathMessages=0; NetStats=0; VonID=0; }; skillFriendly=1; skillEnemy=1; precisionFriendly=1; precisionEnemy=1; }; }; showTitles=1; showRadio=1; class MainMap { class Compass { inBack=0; position[]={0.12198079,-0.06358774,0.2}; positionBack[]={0.0055000023,2.2351743e-009,0.1}; }; class Watch { inBack=0; position[]={0.089287914,-0.068032399,0.20999999}; positionBack[]={-0.0060500023,2.4586915e-009,0.11}; }; class WalkieTalkie { inBack=1; position[]={0.15478146,-0.019573424,0.25}; positionBack[]={0.28,-0.15500002,0.625}; }; class GPS2 { inBack=0; position[]={0.11746373,-0.070407152,0.22}; positionBack[]={0.013199996,2.6822089e-009,0.12}; }; }; shadingQuality=100; shadowQuality=4; maxSamplesPlayed=128; class Identity { face="Face107"; glasses="LHD_glasses"; speaker="Male02"; squad="http://liquidpinky.webs.com/[PATHFINDERS]/squad.xml"; pitch=0.95701987; }; teamSwitchOffsetX=0; teamSwitchOffsetY=0; browsingSource="Internet"; class Filter { serverName="pathf"; missionType=""; missionName=""; maxPing=0; minPlayers=0; maxPlayers=0; fullServers=1; passwordedServers=1; battleyeRequired=0; expansions=1; }; difficultyMP="regular"; lastMPMission="Insurgency 0.76 BAF"; difficulty="regular"; lastSPMission="Take On Helicopters - Preview"; activeKeys[]= { "BIS_TE06", "BIS_TE01", "BIS_TE02", "BIS_TE03", "BIS_TE04", "BIS_TE05", "BIS_TE07", "BIS_TE09", "BIS_TE10", "BIS_TE12", "BIS_TE15", "BIS_TE14", "BIS_LaserShow", "BIS_OneShotOneKill", "BIS_HikeInTheHills", "BIS_BAFShowcase", "SPB_Merlin_1", "SPB_Merlin_3", "SPB_Merlin_2", "SPB_Merlin_8", "BIS_merlin", "BIS_MorningDew", "BIS_SCUDBusters", "BIS_CB01", "BIS_CB02", "BIS_GTI", "BIS_TE08", "BIS_tankHunters", "BIS_concreteOasis", "BIS_SAD", "SPB_Merlin_5", "SPB_Merlin_9", "SPB_Merlin_0", "SPB_Merlin_6", "SPB_Merlin_4", "BIS_WildcatSupport", "BIS_MPA_timesPlayed1", "BIS_MPA_timesPlayed2", "BIS_MPA_timesPlayed3", "BIS_SPB1", "BIS_IAmBeingNaughty1", "BIS_SPB2", "BIS_SOM_INFO_HINT_1", "BIS_SOM_INFO_HINT_2", "BIS_IAmBeingNaughty2" }; currentCampaign="ca\missions_pmc\campaign"; lastCampaignMission="PMC00: Inception"; remoteIPAddress="62.31.161.31"; remotePort=2302; armoryPoints=24529; useExtendetInfoType=0; useImperialSystem=1; keyActionFreeLook[]={65536}; keyLiteUnitInfoToggle[]={-1660944349}; keyLookShiftLeftCont[]={524291}; keyLookShiftRightCont[]={524297}; keyLookShiftUpCont[]={524292}; keyLookShiftDownCont[]={}; keyLookShiftForwardCont[]={524299}; keyLookShiftBackCont[]={}; keyLookRollLeftCont[]={524290}; keyLookRollRightCont[]={524296}; keyLookShiftLeft[]={}; keyLookShiftRight[]={}; keyLookShiftUp[]={486539465}; keyLookShiftDown[]={486539473}; keyLookShiftForward[]={}; keyLookShiftBack[]={}; keyLookRollLeft[]={486539280}; keyLookRollRight[]={486539282}; keyLookShiftCenter[]={486539340}; keyFreeHeadMove[]={29}; keyHelicopterTrimOn[]={132353}; keyHelicopterTrimOff[]={132353}; class ModLauncherList { class Mod1 { dir="baf"; name="Arma 2: British Armed Forces"; origin="GAME DIR"; fullPath="C:\Program Files\Bohemia Interactive\ArmA 2\baf"; }; class Mod2 { dir="pmc"; name="Arma 2: Private Military Company"; origin="GAME DIR"; fullPath="C:\Program Files\Bohemia Interactive\ArmA 2\pmc"; }; class Mod3 { dir="C:\Program Files\Bohemia Interactive\ArmA 2"; name="ArmA 2"; origin="GAME DIR"; fullPath="C:\Program Files\Bohemia Interactive\ArmA 2"; }; class Mod4 { dir="Expansion"; name="Arma 2: Operation Arrowhead"; origin="GAME DIR"; fullPath="C:\Program Files\Bohemia Interactive\ArmA 2\Expansion"; }; class Mod5 { dir="ca"; name="Arma 2"; origin="NOT FOUND"; }; class Mod6 { dir="Expansion\beta"; name="beta"; origin="GAME DIR"; fullPath="C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta"; }; class Mod7 { dir="Expansion\beta\Expansion"; name="Expansion"; origin="GAME DIR"; fullPath="C:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\Expansion"; }; }; keyAirBankLeft[]={30,203}; keyAirBankRight[]={32,205}; keyHeliCyclicForward[]={17,200,1048579,197897}; keyHeliCyclicBack[]={31,208,1048578,197889}; keyHeliCollectiveRaise[]={16}; keyHeliCollectiveLower[]={44}; keyHeliCollectiveRaiseCont[]={197898}; keyHeliCollectiveLowerCont[]={197890}; keyHeliThrottleIncrease1[]={}; keyHeliThrottleDecrease1[]={}; keyHeliThrottleIncrease2[]={}; keyHeliThrottleDecrease2[]={}; keyHeliThrottleIncrease3[]={}; keyHeliThrottleDecrease3[]={}; keyHeliStarterToggle1[]={}; keyHeliStarterToggle2[]={}; keyHeliStarterToggle3[]={}; keyHeliBatteriesToggle[]={}; keyHeliRotorBrakeToggle[]={}; keyHeliEnginesToggle[]={}; keyHeliAPUToggle[]={}; class JoysticksList { class Joystick1 { guid="E5495990-5DEF-11DE-8001-444553540000"; name="Controller (Xbox 360 Wireless Receiver for Windows)"; offset=256; isXInput=1; mode="Custom"; }; class Joystick2 { guid="795621A0-6F32-11DF-8001-444553540000"; name="SpacePilot PRO 3Dmouse "; offset=512; isXInput=0; mode="Custom"; }; class Joystick3 { guid="C1C54E00-CBA1-11DE-8001-444553540000"; name="Saitek Cyborg USB Stick"; offset=768; isXInput=0; sensitivity[]={1,1,0.49999994,1,1,1,1,1,1,1,0.49999994,1,1,1,1,1}; mode="Custom"; }; class Joystick4 { guid="D7072EA0-2B13-11E0-8001-444553540000"; name="Controller (Xbox 360 Wireless Receiver for Windows)"; offset=1024; isXInput=1; mode="Custom"; }; class Joystick5 { guid="D7097890-2B13-11E0-8009-444553540000"; name="Saitek Cyborg USB Stick"; offset=1280; isXInput=0; sensitivity[]={1,1,0.94642085,0,0,1,0,0,1,1,0.94642085,0,0,1,0,0}; deadZone[]={0.077999987,0.07,0,0,0,0,0,0}; steepness[]={1,1,1,1,1,1,1,1}; mode="Custom"; }; class Joystick6 { guid="7E615900-50D5-11E0-8001-444553540000"; name="SpacePilot PRO 3Dmouse "; offset=1536; isXInput=0; mode="Custom"; }; }; headBob=0.42258063; mouseSensitivityX=0.69442254; mouseSensitivityY=0.7048642; floatingZoneArea=0; class ProfileVariables { items=36; slots=15; class Item0 { name="igui_grid_bar_y"; class data { class type { type[]= { "STRING" }; }; value="(safezoneY + safezoneH - ( (1 / 1.2 * (safezoneW / safezoneH)) / 20))"; }; readOnly=0; }; class Item1 { name="bis_var1"; class data { class type { type[]= { "STRING" }; }; value="[safezoneX,safezoneXAbs,safezoneY,safezoneW,safezoneWAbs,safezoneH]"; }; readOnly=0; }; class Item2 { name="igui_text_rgb_preset"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item3 { name="bis_var2"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item4 { name="bis_var3"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item5 { name="bis_var4"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item6 { name="bis_cmd1"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item7 { name="gui_bcg_rgb_a"; class data { class type { type[]= { "SCALAR" }; }; value=0.74024099; }; readOnly=0; }; class Item8 { name="bis_cmd2"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item9 { name="gui_bcg_rgb_b"; class data { class type { type[]= { "SCALAR" }; }; value=0.7729255; }; readOnly=0; }; class Item10 { name="igui_text_rgb_a"; class data { class type { type[]= { "SCALAR" }; }; value=0.80167615; }; readOnly=0; }; class Item11 { name="igui_grid_task_x"; class data { class type { type[]= { "STRING" }; }; value="(11 * ( (1 * (safezoneW / safezoneH)) / 32) + (safezoneX + (safezoneW - (1 * (safezoneW / safezoneH))) / 2))"; }; readOnly=0; }; class Item12 { name="bis_cmd3"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item13 { name="gui_bcg_rgb_r"; class data { class type { type[]= { "SCALAR" }; }; value=0.52016675; }; readOnly=0; }; class Item14 { name="igui_text_rgb_b"; class data { class type { type[]= { "SCALAR" }; }; value=0.908445; }; readOnly=0; }; class Item15 { name="igui_grid_task_y"; class data { class type { type[]= { "STRING" }; }; value="(1 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20) + safezoneY)"; }; readOnly=0; }; class Item16 { name="bis_cmd4"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item17 { name="igui_text_rgb_r"; class data { class type { type[]= { "SCALAR" }; }; value=0.60774904; }; readOnly=0; }; class Item18 { name="igui_grid_gauges_x"; class data { class type { type[]= { "STRING" }; }; value="(1 * ( (1 * (safezoneW / safezoneH)) / 32) + (safezoneX + (safezoneW - (1 * (safezoneW / safezoneH))) / 2))"; }; readOnly=0; }; class Item19 { name="igui_grid_gps_x"; class data { class type { type[]= { "STRING" }; }; value="(safezoneX + safezoneW - 6.5 * ( (1 * (safezoneW / safezoneH)) / 32))"; }; readOnly=0; }; class Item20 { name="bis_cmd5"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item21 { name="igui_grid_gauges_y"; class data { class type { type[]= { "STRING" }; }; value="(13.5 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20) + (safezoneY + safezoneH - (1 / 1.2 * (safezoneW / safezoneH))))"; }; readOnly=0; }; class Item22 { name="igui_grid_menu_x"; class data { class type { type[]= { "STRING" }; }; value="(1 * ( (1 * (safezoneW / safezoneH)) / 32) + safezoneX)"; }; readOnly=0; }; class Item23 { name="igui_grid_hint_x"; class data { class type { type[]= { "STRING" }; }; value="((SafeZoneX + SafeZoneW) - 0.28 - ( (1 * (safezoneW / safezoneH)) / 32))"; }; readOnly=0; }; class Item24 { name="igui_grid_gps_y"; class data { class type { type[]= { "STRING" }; }; value="(7 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20) + (safezoneY + safezoneH - (1 / 1.2 * (safezoneW / safezoneH))))"; }; readOnly=0; }; class Item25 { name="bis_cmd6"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item26 { name="igui_grid_menu_y"; class data { class type { type[]= { "STRING" }; }; value="(1 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20) + safezoneY)"; }; readOnly=0; }; class Item27 { name="igui_grid_hint_y"; class data { class type { type[]= { "STRING" }; }; value="(4.5 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20) + safezoneY)"; }; readOnly=0; }; class Item28 { name="igui_grid_weapon_x"; class data { class type { type[]= { "STRING" }; }; value="((safezoneX + safezoneW) - 6 * ( (1 * (safezoneW / safezoneH)) / 32))"; }; readOnly=0; }; class Item29 { name="gui_bcg_rgb_preset"; class data { class type { type[]= { "STRING" }; }; value=""; }; readOnly=0; }; class Item30 { name="gui_bcg_rgb_g"; class data { class type { type[]= { "SCALAR" }; }; value=0.30662915; }; readOnly=0; }; class Item31 { name="igui_grid_weapon_y"; class data { class type { type[]= { "STRING" }; }; value="(safezoneY + 1 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20))"; }; readOnly=0; }; class Item32 { name="igui_text_rgb_g"; class data { class type { type[]= { "SCALAR" }; }; value=0; }; readOnly=0; }; class Item33 { name="igui_grid_chat_x"; class data { class type { type[]= { "STRING" }; }; value="(1 * ( (1 * (safezoneW / safezoneH)) / 32) + (safezoneX + (safezoneW - (1 * (safezoneW / safezoneH))) / 2))"; }; readOnly=0; }; class Item34 { name="igui_grid_chat_y"; class data { class type { type[]= { "STRING" }; }; value="(13 * ( (1 / 1.2 * (safezoneW / safezoneH)) / 20) + (safezoneY + safezoneH - (1 / 1.2 * (safezoneW / safezoneH))) - (5 * 0.034 ))"; }; readOnly=0; }; class Item35 { name="igui_grid_bar_x"; class data { class type { type[]= { "STRING" }; }; value="( (safezoneX + (safezoneW - (1 * (safezoneW / safezoneH))) / 2) + 4.9 * ( (1 * (safezoneW / safezoneH)) / 32))"; }; readOnly=0; }; }; sceneComplexity=1000000; viewDistance=5213.4453; preferredObjectViewDistance=3957.7542; terrainGrid=3.125; volumeCD=2.9804635; volumeFX=3.8407073; volumeSpeech=1.5580016; volumeVoN=6.5; vonRecThreshold=0.029999999; gamma=0.8455525; brightness=1.0571795; fovTop=0.55000001; fovLeft=3; uiTopLeftX=0.44255555; uiTopLeftY=0.26499999; uiBottomRightX=0.55744445; uiBottomRightY=0.73500001; IGUIScale=0.47; Share this post Link to post Share on other sites
moricky 211 Posted August 25, 2011 Thank you very much, using your profile, I managed to find the bug and fix it. If nothing goes wrong, it should appear in tommorow's update. BTW: Interesting choice of colors ;) Share this post Link to post Share on other sites
liquidpinky 11 Posted August 25, 2011 Thank you very much, using your profile, I managed to find the bug and fix it. If nothing goes wrong, it should appear in tommorow's update. BTW: Interesting choice of colors ;) Thanks, yea the colour shows up on pretty much every background until someone makes a My Little Pony map. Share this post Link to post Share on other sites