teilx 4 Posted August 28, 2011 sounds good. -around 400 NPC's-7 populated villages Is there a group/units caching script in there or how do you manage the huge amount of Units? Or is this Campaign only for High spec rigs?^^ Share this post Link to post Share on other sites
Sled88 0 Posted August 28, 2011 Well my pc isnt a high-end thingy^^ So I can only do things which were possible with my pc. 4GB-RAM quad-core Intel @2,3Ghz and a ATI HD3650 isnt that good today^^ It runs smooth, but I am using the disableAI line. So the AI will be enabled when the player is close enough only. Share this post Link to post Share on other sites
Wolfrug 0 Posted August 28, 2011 I suggest you use enableSimulation instead :) That apparently has a real effect on CPU cycles (as in, an AI with enableSimulation false takes none). Regards, Wolfrug Share this post Link to post Share on other sites
Sled88 0 Posted August 29, 2011 thanks for the tipp =) here some new screens of the probably biggest "town" in CA: Share this post Link to post Share on other sites
Sled88 0 Posted September 2, 2011 Well version 1.0 is ready. I am uploading it atm. But here a creditlist first: GMS Lystonosha Wildmen-rus Clayman SgtAce Icewindo Christian.1987 MAPFACT Nightstalkers-mod Haroon1992 Wiggum SARMAT-Studios Sled88 Dokix2 Hektor Ralph Mani Sumrak SARMAT-Studios for the loadingscreens: KAAP little feature-list: - ca. 30 missions (including Additional, Main-missions and Quests) - 100km² gameworld - 5 different anomalies - post-apocalypse atmosphere - sector-control system bla bla bla^^ you will see I hadnt included the Monsters/Zombies yet. You may play and let a comment if you wish some or not. ;) Also a coop-mode has not been included in V1.0. But it will be included in 1.01. Share this post Link to post Share on other sites
Sled88 0 Posted September 2, 2011 Okay released and link were up in the first post! Maybe armaholic.com will post the link to the addonpack + campaign so you wont have to download all single! =) Share this post Link to post Share on other sites
tom3kb 15 Posted September 2, 2011 Great downloading now, i dont end Op. Evac yet and you make new campaign :) you are fast. Share this post Link to post Share on other sites
Sled88 0 Posted September 2, 2011 (edited) well op. evac was an experiment of new scripts^^ this time we have a cool stroy which will be continued in several dlc and updates for the "Main" campaign. YOu will be surprised how huge this will get^^ And I can tell you some cool features which will be included in the new version. - Monsters/Zombies - Outro - more rewards - new missions - new quests - new weapons - more more more^^ Edited September 2, 2011 by Sled88 Share this post Link to post Share on other sites
wiggum2 31 Posted September 2, 2011 Wil you do another gameplay movie ? Maybe show some side mission or something. Share this post Link to post Share on other sites
tom3kb 15 Posted September 2, 2011 It is 1 mission campaign right? So if i end campaign v1.0 and you will make update with new missions and stuff i must start new game end play the whole story to see now stuff ? Or you will make part 2,3 with new separate campaigns. Share this post Link to post Share on other sites
Sled88 0 Posted September 2, 2011 (edited) I will update it in a week or so... in this time you should have completed the main-story then I will add more missions. The dlc's will be an extra campaign where the main missions continues! =) PS: Can a mod move this thread to complete? Edited September 2, 2011 by Sled88 Share this post Link to post Share on other sites
wiggum2 31 Posted September 2, 2011 You should really consider to remove some addons...this is getting too much for most people. For example you would not need all those weapon addons or the resistance units. The Conspiracies III is also needed... Now this are all in all 30+ addons, too much for me. Share this post Link to post Share on other sites
teilx 4 Posted September 2, 2011 yes, the link for addon pack would help a little bit(cannot find) but this is a huge amount of content. Share this post Link to post Share on other sites
tom3kb 15 Posted September 2, 2011 Its not so big list of addons if have erlier parts you have few addons on your hdd now. For me its 15-20 min to download all needed addons :D ---------- Post added at 08:03 PM ---------- Previous post was at 08:02 PM ---------- @Sled88 Thanks for info about new updates now i know evrything ;) Share this post Link to post Share on other sites
Sled88 0 Posted September 2, 2011 The most of people using DSL (Broadband) so I don't think it is too much. Downloading a ARMA2 patch is also 300mb so why not 650? I would need about 10 minutes maximum on downloading. It even took 1 hour to upload only. But if you have downloaded Operation Evac/Conspiracies Part III-Platform already its only about 200mb to download. So real players/fans wont be scared about the size. Share this post Link to post Share on other sites
teilx 4 Posted September 2, 2011 the size is not my prob. All in one addon pack would be nice.^^ can't find one Share this post Link to post Share on other sites
Sled88 0 Posted September 2, 2011 Fox from Armaholic.com promised to upload it soon! :) Share this post Link to post Share on other sites
teilx 4 Posted September 2, 2011 ah ok thx...... i can wait a bit longer hehe Share this post Link to post Share on other sites
SigintArmA 10 Posted September 2, 2011 Huh... didn't think old ArmA weapons/objects worked in ArmA2 without a ton of errors. o_O Learn something new every day! XD Can't wait to test this out! Share this post Link to post Share on other sites
j rock 10 Posted September 2, 2011 i m a mod freak,,, i got over 80GB of mods not including those that i put away that still in zip file, but i reckon the amount of mod require is a bit much and many of them aren't that nessesary, Berlin Wall? Mauser 98K? Civilian Wars Weapon pack (CWM)? FIA/Resistance Units? 3 Countries Weapon Pack? Acoustic Guitar!!!!!!!!!!!!!!!????????????????????? with my 80Gb of mod collection i could only match 30% of the mod require to play ur mission. to DL all the mod require is free and doesn't take much time a day at most, and i very much love to try out ur brain child that u build from scratch, ty for ur hard work and all. but i would hate to DL those addon been mention, which very very likely u won't ever use them again..... unlike RH guns mod or BBunit which will do the job just fine, well matter of fact,,,,, better. better looking, more common and people already have. sory for the bitching... Share this post Link to post Share on other sites
SigintArmA 10 Posted September 2, 2011 Think the weapon pack he picked happened to be due to them looking more used and simple then regular service rifles. Though atm I'm going to have to wait for the DL pack from ArmAholic to be hosted because for some reason each time I DL and use'm there is always -Something- missing so I can not get passed the intro DX Hopefully Foxhound can get it set up hehe the intro that I was able to look at is making me want to play it more XD Share this post Link to post Share on other sites
johanna 11 Posted September 2, 2011 >Downloaded all of the files >Put all files in one addon folder >Get error at startup Fuuuuuuuuuuuuu im out of here Share this post Link to post Share on other sites
SigintArmA 10 Posted September 2, 2011 That's why I'm waiting for the whole pack he gave Foxhound. There were so many overwrite questions when I did it I didn't know what to do. So I'm assuming the pack he gave Foxhound is the right 'Combination' for it all to work haha Share this post Link to post Share on other sites
tom3kb 15 Posted September 2, 2011 (edited) I downloaded all addons from armaholic and put them in @Apocalypse\addons and lunch campaign, campaign starts with no problem no errors, all its ok, after intro mission starts, and i see Victor Troska ;). @Sled88 My ingame character name is Siergiej right, but in mission briefing i have my ingame nick not name Siergiej. Its nothing big but if you will make any update you can add setidentity "Siergiej" to main character in game editor, and in mission description.ext you can add: for example: class Siergiej { name = "Siergiej"; face = "Face10"; glasses="None"; speaker = "male01en"; pitch = 1.00; or somthing like that but you for sure know how to do it. Its nothing big an its only suggestion but i like to play with Siergiej name, its more atmospheric for the story :) and not with my ingame nick. And that short storyline from post#1 you can add to briefing notes, ass a short brief introduction. Edited September 3, 2011 by tom3kb Share this post Link to post Share on other sites