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BadgerDK

insurgency PvP

Would you like proper Player vs. Player Insurgency  

23 members have voted

  1. 1. Would you like proper Player vs. Player Insurgency

    • Yes
      16
    • No
      5
    • I am scared
      2


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Heya,

Recently, a lot of the insurgency servers have disabled the PvP slots all together.

The defending team, the Takistan insurgency, is under-equipped and out-gunned in such a terrible manner I do not see why anyone wouldn't run Insurgency with a 1:1 ratio - there is no risk of "losing" as there are no winning conditions for the insurgents.

I would rather see a full 1:1 PvP server surge. Fighting against humans is a helluva lot more challenging than the AI, but perhaps that's the problem? Someone enlighten me, I cannot see where there are only 4 PvP slots in vanilla Insurgency.

Edited by BadgerDK
Ratio not ration

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There are versions out there that can be modified for 1:1 pvp slots. Using AI can also make it greater.

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The problem is making it balanced and fun. Takes a lot more effort (too much for most if not all) compared to just making a mission where you steamroll the AI so you can focus on other features that people think are cool :)

Really wish there were some good PvP missions. Hopefully PR can make something good that people will actually agree to play.

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Fighting against humans is a helluva lot more challenging than the AI, but perhaps that's the problem?

No the problem is that its a hell of a lot more challenging to battle 100 AI entrenched in a city rather than 10 humans where half is AFK and the other half is teamkilling themselves at the base.

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Finding all bombs in about 10 hours is quite a challenge against AI. With human snipers killing at 1000m distance finding 2 bombs within 10 hours becomes the norm.

Hate to say it, but its more fun vs AI. But it depends who you#re playing with.

Insurgency started as a pure coop mission and ppl got used to it. PvP slots where introduced in later versions, but without any renaming the mission to the normal standards (CO - means COOP, not PVP) ppl are still confused to this day.

You either have a COOP mission vs AI or you have a PVP mission (with AI partners or not doesnt matter).

I never understood why actually. Why not 2 different versions instead of one half-coop, half-pvp version that everyone hates (coop and pvp players) because it doesnt belong into any genre.

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No the problem is that its a hell of a lot more challenging to battle 100 AI entrenched in a city rather than 10 humans where half is AFK and the other half is teamkilling themselves at the base.

I never suggested the AI should be disabled entirely. Just that the player ratio should be the same.

You make some assumptions about players being afk and TK'ing. I don't know what they bring to the discussion.

---------- Post added at 11:44 AM ---------- Previous post was at 11:35 AM ----------

)rStrangelove;1982557']Finding all bombs in about 10 hours is quite a challenge against AI. With human snipers killing at 1000m distance finding 2 bombs within 10 hours becomes the norm.

Sorry but there are no sniper rifles for REDFOR in Insurgency. Respectfully' date=' I think you need to revise your tactics :)

)rStrangelove;1982557']Hate to say it, but its more fun vs AI. But it depends who you#re playing with.

I can't see why. The AI is passive and random. They are wholly unable to stage any co-ordination and any type of defense whatsoever. Getting shot by the AI is most likely you doing something stupid or taking too much risk with a bunch of chimps with guns.

Running in and shooting the armed retards lying prone in the compound is not what I consider a challenge. Even though it can be strangely satisfactory at times. I prefer to play a game of tactic 'chess' with a human adversary than simply shooting fish in a barrel. Don't get me started on the mortar spammers, either. :)

)rStrangelove;1982557']I never understood why actually. Why not 2 different versions instead of one half-coop' date=' half-pvp version that everyone hates (coop and pvp players) because it doesnt belong into any genre.[/quote']

I agree with you 100%.

Good post, thank you.

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If everyone hate it why is it so commonly played?

A parameter to disable redfor players is probably something that would be quite easy to implement.

A full PvP version, though, is a completely different project. It's much more complicated (in terms of gameplay design, not technical/scripting skill) to make a true PvP mission than to take a COOP mission and give it a twist with some human enemy AI.

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the absense of the PvP modes that all the arcade games are using to such great effect is making me wonder why people wonder why this game isn't more popular.

---------- Post added at 06:21 PM ---------- Previous post was at 06:11 PM ----------

Before anyone starts flaming: I fucking hate arcade games.

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