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roguetrooper

Please add classnames of trees to wiki

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You are aware that wiki is only partially maintained by BIS, especially due to the scope of a wiki? - means there are more community members filling the gaps than BIS employees.

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I am afraid they have not. But I can remember that I was able to spawn trees in Arma 1 (without any mod).

Since all prefigured buildings on the map can be spawned, I thought it would be possible with trees as well. Don't know, why BIS decided to make trees unavailable to players. There is an editor mod that enables you to place trees by your own, but unfortunately it makes the map then require that mod being installed.

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Vegetation have none and cannot be placed (only with community made editor addons - which add an addon requirement).

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I am afraid they have not. But I can remember that I was able to spawn trees in Arma 1 (without any mod).

Since all prefigured buildings on the map can be spawned, I thought it would be possible with trees as well. Don't know, why BIS decided to make trees unavailable to players. There is an editor mod that enables you to place trees by your own, but unfortunately it makes the map then require that mod being installed.

The last time I did this, the editor placed trees were indestructible. It may be different now, I'm talking ArmA1.

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The trees and rocks of that list are part of ACE. So it's impossible to createVehicle those items in Arma2 vanilla. :(

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Select non ACE to switch ACE mod off in the Config Browser.

But as pointed out there are no classes for Rocks and Trees in the default game.

MAP fact's editor update (included also with ACE) however does.

http://www.armaholic.com/page.php?id=6194

Edited by Sickboy

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I thought all the grass/bush/tree objects are "grab-able" from nearestobjects or nearobjects command? I remember using a trigger with the command and hint format and was able to get the cfg names from it. Tedious but it should work. Am I wrong that trees are not in the nearobjects return code?

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You can get the object references, but since they have no classes anyway, there's nothing to grab, but just model names.

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Yeah its all MAPFACT grass objects I was using.....

Edited by TJ72

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