roguetrooper 2 Posted July 9, 2011 Dear BIS team, could you please add the classnames of trees and stones to http://community.bistudio.com/wiki/ArmA2:_CfgVehicles so that one can make use of them with createVehicle? Share this post Link to post Share on other sites
PuFu 4600 Posted July 9, 2011 You are aware that wiki is only partially maintained by BIS, especially due to the scope of a wiki? - means there are more community members filling the gaps than BIS employees. Share this post Link to post Share on other sites
kylania 568 Posted July 9, 2011 Do they even have classnames? Share this post Link to post Share on other sites
roguetrooper 2 Posted July 10, 2011 I am afraid they have not. But I can remember that I was able to spawn trees in Arma 1 (without any mod). Since all prefigured buildings on the map can be spawned, I thought it would be possible with trees as well. Don't know, why BIS decided to make trees unavailable to players. There is an editor mod that enables you to place trees by your own, but unfortunately it makes the map then require that mod being installed. Share this post Link to post Share on other sites
.kju 3245 Posted July 10, 2011 Vegetation have none and cannot be placed (only with community made editor addons - which add an addon requirement). Share this post Link to post Share on other sites
dmarkwick 261 Posted July 12, 2011 I am afraid they have not. But I can remember that I was able to spawn trees in Arma 1 (without any mod).Since all prefigured buildings on the map can be spawned, I thought it would be possible with trees as well. Don't know, why BIS decided to make trees unavailable to players. There is an editor mod that enables you to place trees by your own, but unfortunately it makes the map then require that mod being installed. The last time I did this, the editor placed trees were indestructible. It may be different now, I'm talking ArmA1. Share this post Link to post Share on other sites
sickboy 13 Posted July 12, 2011 Fully browsable config available at; http://browser.dev-heaven.net/cfg_vehicles/classlist http://browser.dev-heaven.net/cfg_vehicles/tree etc. But of course if there are no classes like for Rocks etc, they won't be in there :) Share this post Link to post Share on other sites
roguetrooper 2 Posted July 12, 2011 The trees and rocks of that list are part of ACE. So it's impossible to createVehicle those items in Arma2 vanilla. :( Share this post Link to post Share on other sites
sickboy 13 Posted July 12, 2011 (edited) Select non ACE to switch ACE mod off in the Config Browser. But as pointed out there are no classes for Rocks and Trees in the default game. MAP fact's editor update (included also with ACE) however does. http://www.armaholic.com/page.php?id=6194 Edited July 12, 2011 by Sickboy Share this post Link to post Share on other sites
tj72 0 Posted July 12, 2011 I thought all the grass/bush/tree objects are "grab-able" from nearestobjects or nearobjects command? I remember using a trigger with the command and hint format and was able to get the cfg names from it. Tedious but it should work. Am I wrong that trees are not in the nearobjects return code? Share this post Link to post Share on other sites
sickboy 13 Posted July 12, 2011 You can get the object references, but since they have no classes anyway, there's nothing to grab, but just model names. Share this post Link to post Share on other sites
tj72 0 Posted July 12, 2011 (edited) Yeah its all MAPFACT grass objects I was using..... Edited July 14, 2011 by TJ72 Share this post Link to post Share on other sites