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Murklor

Why dont more Domination/Evolution servers use revive?

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I must say I am stumped every time I join a server that doesnt use revive for these missions. Lets face it: This is not milsim. Domination and Evolution is all about repeating the same objective over and over and over again, offering AI resistance. One cant bloody argue "realism" for missions which core functionality is respawning and rushing into combat again.

So why do server admins hate revive?

It improves the feeling of teamplay by a factor I cant even put into text and it lessen frustration in these rince-and-repeat missions. Not to mention it helps against accidental teamkills which is oh so common.

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The only thing I can think of is it's personal taste. That's the thing about server settings us server admins are people too. We like things a certain way and our server reflect that. The answer is, if you can't find a server with setting you like rent a server of your own. Just try not to get too upset when some member of the public turns up and try's to tell you how to run your server.

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I'm not telling anyone how to run their server.

I'm just wondering why, what could possibly be the reason. You say "personal taste", but that just make me think of what mission the server run - ie what the admin like to play, not disabling a feature such as revive - which hardly change the way said admin play the game. After all, he doesnt have to revive if he dont want to. So I see your point, I just dont understand it.

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How can you not understand that people like different settings, gameplay, and style??? and that everyone has their own opinions as do you.

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Public domination/evolution is some of the worst fps gameplay I have ever experienced. I suppose turning off revive is a desperate attempt to make people work together.

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Thing is I don't run a server for the public. It's open to the public if they would like to join us. We don't have much of an issue of people not working as a team. Having revive on dose little to help or hinder team work. The members of the clan are talking on teamspeak. We make use of the in-game VoIP to let the public know what is going on and how they can help with the objectives. If anyone is dicking about they are told to behave or they are kicked if they don't.

Very often the mission makers default settings are what people are playing. If an admin doesn't start the mission and get in to change the settings as the mission starts it will play in the way the mission maker has chosen. We have around 100 coop mission on our server, there are some Evo and other types of complex mission and there are some real simple ones too. Some of them have revive and some don't.

At the end of the day the server is not there for your enjoyment. We don't pay out the server costs to keep random members of the public happy. We pay to keep our clan members happy as they are the ones who are doing the paying. If you specificity want to be kept happy then join a clan or pay for a server. Don't forget the servers are not provided for free, they are not provided by the game maker either. People are covering the costs of hosting the game you play online. BIS say that there game can be played online on dedi-servers but if no one pays for them they wouldn't be there.

I know that you are only asking a question, but it can be a sensitive subject. Server admins are often asked to change settings or do this or that. Questioned about things and settings, sometimes they are asked nicely , but most times not. Nearly all such requests from members of the public are answered, "you pay for the server you get to decide how it's run! If you don't like it F*** off!" I must admit that attitude has developed of many years of running CoD, CS:S and BF and many other fps servers over the years.

This is a much more civilised place and ArmA a more civilised game. You did ask nicely, so hopefully I have answered your question. Server admins don't hate revive, it is sometimes overlooked as on a properly run server it has little impact on teamwork.

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Revive. On the positive side, it may keep people together. Also, it's nice that after revive you're not fully equipped again as you are in respawn. But often instead it causes some weird kind of comradely, where people only help those they know. Not everywhere of course, but enough for me to shun revive servers. Also I've always considered revive a bit too magic. You pretty much never die anymore, from anything. Converting some of the kills to revive, especially those caused by low caliber bullets, would be ok. But not every kind of death.

Instaspawn is just as bad. There is no need to increase survivability by playing as a team, because there is no felt punishment to dieing. But the new variable respawn makes it tough to constantly die, pretty much forcing people to be more careful. This seems to me to work better than revive.

I never incorporated revive into my own version (and first attempt of doing variable respawn failed). Instead I removed the ability to get fully loaded during respawn, but your crate has a lot less ammo requiring redeployment of crate. Also the MHQ is a HMMWV ambulance, only one of, and with all the shelling and suppression going on (unique to my version), you want to park it way back. No teleports, and from base you can combat jump out which usually results in a good walk. Currently only 20 sec respawn, but will increase to 60 seconds. Punishment for dieing (since MHQ is far back) makes you try really hard to stay alive. So for me, there is no need for revive.

Those are my reasons for not running nor implementing revive.

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revive was added into evolution as people wanted it. it is an option in server parameters.

positive:

good fun to use as a team - the feeling of saving a teammate in jeopardy is great and the embarassment to a player who repeatedly wanders into enemy fire is also useful training for him!

negative:

the system is buggy and you can get stuck trying to revive someone

the scripting system leads to a dramatic slowdown of FPS and respawn time after a few hours running evolution

ifyou are on the server alone (expecting mates to come in maybe 2 hours later) then it doesn't work well at all. the respawn button sometimes does not come up, so you have to re-connect.

so on balance, we keep it in the mission if other users want it, but it's got too many side-effects to warrant us using it on our server.

on the MHQ/teleport issue - there's been a lot said against it, but we find it HELPS teamwork. personal taste I guess.

good to air these views though. as mission designers we need to see this feedback

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At the end of the day the server is not there for your enjoyment. We don't pay out the server costs to keep random members of the public happy. We pay to keep our clan members happy as they are the ones who are doing the paying. If you specificity want to be kept happy then join a clan or pay for a server. Don't forget the servers are not provided for free, they are not provided by the game maker either. People are covering the costs of hosting the game you play online. BIS say that there game can be played online on dedi-servers but if no one pays for them they wouldn't be there.

At the end of the day lock your server is that's how you feel. The minute you leave your server open it becomes a server for pubbers not for your unit.

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At the end of the day lock your server is that's how you feel. The minute you leave your server open it becomes a server for pubbers not for your unit.

What?

Totaly disagree with this. Its like saying you left your windows down in your car so now anyone is allowed in it.

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