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pauliesss

ARMA 2: OA beta build 82407

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Agreed Sickboy. It worked for me at the time to give smooth gameplay while the system could still have HT enabled.

Anyone experience constant stutter in the game can try both solutions. CpuCount or HT off in BIOS.

This "constant stuttering" is entirely different from the video playback issue?

Edited by OMAC

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This is a known old OFP bug: http://dev-heaven.net/issues/16421

Workaround is to have the clients NOT click "continue" in the briefing. If the admin starts the game, it will work magically.

Time for a fix after 10 years?

edit: I posted a reliable repro in the CIS some time ago

Thanks, I never noticed this issue ever but for the last few betas, so I thought it was a new one...

(voted it up in the CIT too :))

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I don't know 100% if this is an issue with the betas or with specific missions, but recently I noticed (in the last few betas) that sometimes, after you changed your equipment in the briefing of a multiplayer mission, the client players will start the game with standard equipment anyway instead of the stuff you chose.

For example, we played one of Sander's BAF coop missions. I picked a L82A2 with ACOG and grenade launcher, but when the mission started I was back at the SUSAT without GL.

Anyone else seen this?

Confirm rundll.exe`s workaround... it works fine. While picking up weapons and ammo in the briefing with several players, we have massive lag too... so i guess there is a sync-problem..

:p

Edited by Buliwyf

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Confirm rundll.exe`s workaround... it works fine.

hihi

Only "problem" with that solution is that "someone" always forget about it...

So it would be nice if BIS could fix it.

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Confirm rundll.exe`s workaround... it works fine. While picking up weapons and ammo in the briefing with several players, we have massive lag too... so i guess there is a sync-problem..

:p

I've been getting this since ages. On the client machine, picking up weapons takes a good while; it gets better after a few minutes.

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