Cycho 10 Posted April 28, 2011 (edited) This is odd. I'm playing as USMC in chernarus warfare and I don't get the option to send USMC engineers to repair vehicles. This option is automatic in the US Army warfare missions of Arrowhead that I set up. The marine engineers also don't have the pliers in their pictures to indicate that they are engineers. Makes it exceedingly difficult to find and order them. Is there something specific I need to do to get the engineer repair command to work in regular Arma 2 USMC Chernarus. A2, A2OA, A2BAF installed, patched to latest 1.59. No mods. Thanks. Edited May 1, 2011 by Dwarden Share this post Link to post Share on other sites
Dwarden 1126 Posted May 1, 2011 (edited) i think it must be done via config patch to add the feature to the engineer's config Engineer =1; i'm not sure now on this (related to A2 engineers in A2: CO mode) tho so hopefully someone correct me or provide more details... Edited May 1, 2011 by Dwarden Share this post Link to post Share on other sites
W0lle 1052 Posted May 1, 2011 It looks like the A2 units do not have the new engineer feature implemented. I just checked the USMC Engineer class in the latest config and it doesn't have the required engineer=1; line added. Share this post Link to post Share on other sites
Cycho 10 Posted May 3, 2011 cool, thanks! I'll take a look at it. Share this post Link to post Share on other sites
Beagle 684 Posted May 3, 2011 i think it must be done via config patch to add the feature to the engineer's configEngineer =1; i'm not sure now on this (related to A2 engineers in A2: CO mode) tho so hopefully someone correct me or provide more details... Dwarden you're confusing me. You should know best that USMC infantry units never got updated with OA features. CDF, Chedaki, NAPA, RU and USMC dont have a working engineer class with repair ability, that's a EP1 class only feature. Share this post Link to post Share on other sites
Cycho 10 Posted May 3, 2011 as far as "Engineer =1;" I'm not sure where to edit this. Within which config file to alter the variable. Share this post Link to post Share on other sites
W0lle 1052 Posted May 3, 2011 The config file you need to edit is in characters2.pbo, however you should be aware that with such a modified config you can no more join any servers which have signaturecheck enabled. Alternatively you could play with the ACE2 Mod which should have the engineer feature enabled for all factions. Share this post Link to post Share on other sites
Cycho 10 Posted May 3, 2011 (edited) The config file you need to edit is in characters2.pbo, however you should be aware that with such a modified config you can no more join any servers which have signaturecheck enabled.Alternatively you could play with the ACE2 Mod which should have the engineer feature enabled for all factions. alright, shot in the dark..... scope = 2; displayName = "$STR_DN_USMC_SOLDIERS_ENGINEER"; model = "\ca\characters2\USMC\usmc_soldier_mine"; cost = 60000; accuracy = 3.900000; threat[] = { 1, 0.500000, 0.100000 }; canDeactivateMines = 1; weapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell" }; respawnWeapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnMagazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell" }; Engineer = 1; here I go to test! Update: Success! Repair command available. Thankyou gentlemen. Now I just need to figure out how to add the pliers back to the engineer portrait so I can select them faster. Edited May 3, 2011 by Cycho Share this post Link to post Share on other sites
Dwarden 1126 Posted May 3, 2011 Dwarden you're confusing me. You should know best that USMC infantry units never got updated with OA features. CDF, Chedaki, NAPA, RU and USMC dont have a working engineer class with repair ability, that's a EP1 class only feature. and how i'm confusing you when i say i think it must be done with config patch ? and that's exactly what should be done by him ... i wasn't just sure if we not added it in patch later ... Share this post Link to post Share on other sites