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Cycho

[Answered] Engineer repair command not available.

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This is odd. I'm playing as USMC in chernarus warfare and I don't get the option to send USMC engineers to repair vehicles. This option is automatic in the US Army warfare missions of Arrowhead that I set up. The marine engineers also don't have the pliers in their pictures to indicate that they are engineers. Makes it exceedingly difficult to find and order them.

Is there something specific I need to do to get the engineer repair command to work in regular Arma 2 USMC Chernarus.

A2, A2OA, A2BAF installed, patched to latest 1.59. No mods.

Thanks.

Edited by Dwarden

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no beans?

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i think it must be done via config patch to add the feature to the engineer's config

Engineer =1;

i'm not sure now on this (related to A2 engineers in A2: CO mode) tho so hopefully someone correct me or provide more details...

Edited by Dwarden

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It looks like the A2 units do not have the new engineer feature implemented. I just checked the USMC Engineer class in the latest config and it doesn't have the required

engineer=1;

line added.

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cool, thanks! I'll take a look at it.

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i think it must be done via config patch to add the feature to the engineer's config

Engineer =1;

i'm not sure now on this (related to A2 engineers in A2: CO mode) tho so hopefully someone correct me or provide more details...

Dwarden you're confusing me. You should know best that USMC infantry units never got updated with OA features. CDF, Chedaki, NAPA, RU and USMC dont have a working engineer class with repair ability, that's a EP1 class only feature.

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as far as "Engineer =1;" I'm not sure where to edit this. Within which config file to alter the variable.

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The config file you need to edit is in characters2.pbo, however you should be aware that with such a modified config you can no more join any servers which have signaturecheck enabled.

Alternatively you could play with the ACE2 Mod which should have the engineer feature enabled for all factions.

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The config file you need to edit is in characters2.pbo, however you should be aware that with such a modified config you can no more join any servers which have signaturecheck enabled.

Alternatively you could play with the ACE2 Mod which should have the engineer feature enabled for all factions.

alright, shot in the dark.....

scope = 2;
displayName = "$STR_DN_USMC_SOLDIERS_ENGINEER";
model = "\ca\characters2\USMC\usmc_soldier_mine";
cost = 60000;
accuracy = 3.900000;
threat[] = { 1, 0.500000, 0.100000 };
canDeactivateMines = 1;
weapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" };
magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "Mine", "HandGrenade_West", "SmokeShell" };
respawnWeapons[] = { "M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" };
respawnMagazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Mine", "SmokeShell" };
Engineer = 1;

here I go to test!

Update:

Success! Repair command available. Thankyou gentlemen. Now I just need to figure out how to add the pliers back to the engineer portrait so I can select them faster.

Edited by Cycho

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Dwarden you're confusing me. You should know best that USMC infantry units never got updated with OA features. CDF, Chedaki, NAPA, RU and USMC dont have a working engineer class with repair ability, that's a EP1 class only feature.

and how i'm confusing you when i say i think it must be done with config patch ?

and that's exactly what should be done by him ...

i wasn't just sure if we not added it in patch later ...

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