monotone 3 Posted April 7, 2011 TOH could have compatibility to ARMA2 or its sequels? Amount of community assets can be conjugated with TOH? Share this post Link to post Share on other sites
samb 15 Posted April 7, 2011 AFAiK it hasn't been answered officialy, but so far it looks like it's not going to be possible. However it's only my opinion after reading interview and stuff. Sam Share this post Link to post Share on other sites
lNTRUDER 26 Posted April 7, 2011 I think we just need to wait and see =) Share this post Link to post Share on other sites
PuFu 4600 Posted April 7, 2011 TOH could have compatibility to (1)ARMA2 or (2) its sequels?Amount of (3)community assets can be conjugated with TOH? ArmA2 - really doubt (although i think of TOH as a middleware development platform for A2, where certain things can focused on (such as vehicles simulation, RTT/PIP, physics) and later one could be added to Arma series future releases - you can't really speculate on this one, can you? :) community assets - there will be modability for this game, so then i see no reason why not. Maybe not directly as they are in A2 now, but with some changes.. Share this post Link to post Share on other sites
monotone 3 Posted April 8, 2011 Thanks for replies. I think we have 2 different aspects to consider,technical and commercial matters. From technical aspect,TOH would have (improved) RV engine so backward compatibility could be somehow ensured. Yet from commercial aspect,every economic actor plays for maximize its profit. If I was in BI's HQ,I want to prohibit consumers who bought 1 game to enjoy other games contents. Share this post Link to post Share on other sites
Undeceived 392 Posted April 8, 2011 (edited) As for the Armaversum: PCG: I’m being dumb here, but: will I be able to shoot things? There’s nothing especially military that’s be shown in the trailer or screenshots, but with the damage and ballistics modeling that you already have in place, it’d be a shame if it went to waste…JC: Take On is certainly a civil-oriented game, but–given our experience with military-based gameplay–we can’t help it if a few scenarios sneak in around the side! It’s a little early to talk about specifics, but I can confirm that Take On Helicopters exists within the context and operates within the rules of the Armaverse–and we all know that a war or two broke out. http://www.pcgamer.com/2011/03/31/exclusive-interview-bohemia-interactive-talks-take-on-helicopters/ Edited April 8, 2011 by Undeceived Share this post Link to post Share on other sites
Macadam Cow 1 Posted April 8, 2011 (edited) Yet from commercial aspect,every economic actor plays for maximize its profit. If I was in BI's HQ,I want to prohibit consumers who bought 1 game to enjoy other games contents. Well that said other game would be from them too, so...Just look at CAA1 Also BIS isn't as greedy as many others studios. I don't know a lot of developers who are releasing lite version of their DLC's to avoid splitting the community. Really I don't think it's Fanboism to say they trully are one of a kind developers. There are a few others devs I respect but BIS is way above them. There's no advantage for BIS to prevent TOH players to use addons from ArmA Edited April 8, 2011 by Macadam Cow Share this post Link to post Share on other sites
royaltyinexile 175 Posted April 12, 2011 In regard to the narrative armaverse, see here In regard to the technical question, it's a balance. We're certainly not going to be putting up any barriers to stop modders using their content created for A2, etc; in fact, our games are always built in such a way that encourages community-led creations of all types. It's in our interests to continue our reputation of supporting the community of skilled modders. On the other hand, since we'll be seeing a range of new features - and since it is a distinct game - community models may require upgrading to new Take On requirements. We're talking about about certain memory points, config definitions, etc, that were never required by the A2 platform. Actually, I'd go as far to say that people would be a little worried if setting up a helicopter mod in Take On was the same as in A2! :D At this stage, we'd consider it to be a small amount of tweaks to get a model in game, and maybe just a few more specialised modifications to get them working with the new features. Development continues, and more and more functionality and features are added or refined. So it'd be more appropriate to discuss or detail changes when we have a set of rules and requirements that are less fluid. Best, RiE Share this post Link to post Share on other sites
sbsmac 0 Posted April 14, 2011 Can you comment on scripting ? The answer above certainly implies that sqf will continue to be understood by the ToH engine but it would be nice to have confirmation :) Share this post Link to post Share on other sites
maruk 80 Posted April 14, 2011 Can you comment on scripting ? The answer above certainly implies that sqf will continue to be understood by the ToH engine but it would be nice to have confirmation :) Yes, sqf is still used as the scripting language in TKOH. Share this post Link to post Share on other sites
sbsmac 0 Posted April 14, 2011 Excellent - thanks for the confirmation :) Share this post Link to post Share on other sites
Undeceived 392 Posted April 15, 2011 Wow, that really is interesting! Thanks for sharing, Maruk! Share this post Link to post Share on other sites
gossamersolid 155 Posted May 2, 2011 Yes, sqf is still used as the scripting language in TKOH. So ima port warfare to TKOH then ;) Share this post Link to post Share on other sites