Waltsu 10 Posted March 24, 2011 (edited) Hello, I started doing my own project called Talaskangas and after weeks practice i'm stuck with Arma2 crashing on desktop when i load my map. Below you can see the file generated with BinPBO Parse: 0 ms Bad version 43 in p3d file 'core\default\default.p3d' Bad version 43 in p3d file 'core\skyobject\skyobject.p3d' No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Weather'. No entry '.Overcast'. No entry '.Lighting'. No entry '.ThunderboltNorm'. No entry '.model'. '/' is not a value Cannot open object No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry '.ThunderboltHeavy'. No entry '.model'. '/' is not a value No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaTexture'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.outsideMultipass'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.texture'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreFoamMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreWetMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.terrainMaterial'. '/' is not a value Cannot load material file No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.speed'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.levels'. Size: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterGrid'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterDist'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.noDetailDist'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.fullDetailDist'. '/' is not a value Bad version 48 in p3d file 'ca\plants2\clutter\c_autumn_flowers.p3d' Bad version 48 in p3d file 'ca\plants2\clutter\c_grasscrooked.p3d' Bad version 48 in p3d file 'ca\plants2\clutter\c_grasscrookedgreen.p3d' Bad version 48 in p3d file 'ca\plants2\clutter\c_weeddead.p3d' No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.raindrop'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.skyObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.starsObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.horizontObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.haloObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Weather'. No entry '.Overcast'. No entry '.Lighting'. No entry '.ThunderboltNorm'. No entry '.model'. '/' is not a value No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry '.ThunderboltHeavy'. No entry '.model'. '/' is not a value No entry '.soundFar'. Size: '/' not an array No entry '.soundNear'. Size: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaTexture'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.outsideMultipass'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.texture'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreFoamMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreWetMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.terrainMaterial'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.speed'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.levels'. Size: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'. []: '/' not an array No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterGrid'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterDist'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.noDetailDist'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.fullDetailDist'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'. No entry '.raindrop'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.skyObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.starsObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.horizontObject'. '/' is not a value No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.haloObject'. '/' is not a value And here you can see content of my config.cpp file class CfgPatches { class Talas { units[] = {Talas}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2011-24-3"; fileName = "talas.pbo"; author = mail = }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class Talas: Utes { description = "Talaskangas 5x5km"; worldName= "\talas\talas.wrp"; pictureShot = "\talas\data\Talaskangas.jpg"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; latitude = -45; class Clutter { #include "cfgClutter.hpp" }; class Names { #include "talas.hpp" }; }; }; class CfgWorldList { class Talas {}; }; class CfgMissions { class Cutscenes { class Talas_Intro { directory = "talas\data\scenes\intro.Chernarus"; }; }; }; #include "cfgSurfaces.hpp" Thanks in advance :) Edited September 16, 2014 by Waltsu Share this post Link to post Share on other sites
.kju 3240 Posted March 24, 2011 Your P setup seems faulty/incomplete. Can you post a screenshot of your project structure and stuff you have on P please. Share this post Link to post Share on other sites
Waltsu 10 Posted March 24, 2011 (edited) Thank you for the fast reply. http://img7.imageshack.us/i/maindir.jpg/ Btw, i used Arma2p tool. Edited March 24, 2011 by Waltsu Share this post Link to post Share on other sites
smokedog3para 365 Posted March 25, 2011 arma2p should after convert be file 48 it is 49 thats why it crashes. Untick clear temp folder and clean the bintemp where its held in the binpbo process once cleaned then start binpbo and it should work i get this all the time with a map that works after i add bits to the map it does it every day i also have all oa hex edited models in a spare folder and if it refuses to binerize i swap them into ca folder and it does it fine arma2p was updated a short while ago but it still has not sorted this problem out the models still show as 49 instead of 48 after convert Share this post Link to post Share on other sites
mikero 79 Posted March 25, 2011 (edited) if you have a combined operations installation. that's possible. latest arma2p fixes that issue. *note that 'combined operations' is NOT the same as Arrowhead + Arma2, diskwise Edited March 25, 2011 by Mikero Share this post Link to post Share on other sites
Waltsu 10 Posted March 25, 2011 I don't have the real CO.. i bought A2 and OA separetely from Steam. Share this post Link to post Share on other sites
.kju 3240 Posted March 25, 2011 @ Waltsu My advice is to setup the p drive according to the guide. It works for everyone using it - so why do it differently where people always get massive amount of issues. ArmA_2_Terrain_Tutorial And if you need more support, join the terrain designers Skype group chat. Share this post Link to post Share on other sites
Waltsu 10 Posted March 25, 2011 Alrighty, Wish me luck Share this post Link to post Share on other sites
smokedog3para 365 Posted March 25, 2011 I found the old way tut works for arma2 content but wont work for oa content for me. The ca folder chucks up the same bad p3d model on binerize in my smoke folder as i get if i don't use the tut folder I can get map in game without the tut but if i use tut it wont show in game very strange and its doing my head in lol Share this post Link to post Share on other sites
Waltsu 10 Posted March 25, 2011 @PvPScene Thank you, it works now. Just need some fine tuning in Wilbur ;) Share this post Link to post Share on other sites
mikero 79 Posted March 29, 2011 (edited) @ WaltsuMy advice is to setup the p drive according to the guide. It works for everyone using it - so why do it differently where people always get massive amount of issues. ArmA_2_Terrain_Tutorial And if you need more support, join the terrain designers Skype group chat. 1) languagecore must be copied to bin to work correctly 2) bin config.cpp as supplied by personal tools does not reflect arma2, nor, oa. you get errors in rpt about overclassed classes (dependent on what you're configuring of course. 3) odol49 p3d's are unusable in buldozer as supplied. they must be converted back to 48 4) roads2 lacks mlods from the game, these are necessary for correct roadnetworks 5) there is a (minor) fault in air_e pbo header making extraction 'interesting' 6) a copy of *ca\config.cpp's must be installed in your projects folder 7) all rvmats need to be deRapified i could continue this list ad naseum, point being, installing via a 'guide' EVEN IF IT WORKS, is incorrect and will can give false model and / or wrp creation, resulting in a heap of rpt warnings and errors thru no fault of the user. both 'guides' and exe's are only as good as their authors. The chances are however, that (in this case) arma2p is much more likely to be 'correct' and accurate becuase it is much more likely to be updated. Edited March 29, 2011 by Mikero Share this post Link to post Share on other sites
smokedog3para 365 Posted March 29, 2011 Hi Mikero do you know why I only get the bad .p3ds error's if my clear temp is ticked in bin.pbo both ways of set up tut way and non tut way do it if I have ticked clear temp box but both ways will go through if I un tick clear temp box with no error's and work in game ? Cheers mate great work you do by the way. Share this post Link to post Share on other sites
Waltsu 10 Posted March 31, 2011 Hello again, got a problem with World Tools.. I have no idea how to import my object map to Visitor. (Could not find the World Tools website) Thanks in advance. Share this post Link to post Share on other sites
tupolov 520 Posted March 31, 2011 Open Visitor Open your terrain Go to Scripts Import Objects Select the file that was exported from WT Share this post Link to post Share on other sites