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Waltsu

Visitor3 Problem

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Hello, I started doing my own project called Talaskangas and after weeks practice i'm stuck with Arma2 crashing on desktop when i load my map.

Below you can see the file generated with BinPBO

Parse: 0 ms

Bad version 43 in p3d file 'core\default\default.p3d'

Bad version 43 in p3d file 'core\skyobject\skyobject.p3d'

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Weather'.

No entry '.Overcast'.

No entry '.Lighting'.

No entry '.ThunderboltNorm'.

No entry '.model'.

'/' is not a value

Cannot open object

No entry '.soundFar'.

Size: '/' not an array

No entry '.soundNear'.

Size: '/' not an array

No entry '.ThunderboltHeavy'.

No entry '.model'.

'/' is not a value

No entry '.soundFar'.

Size: '/' not an array

No entry '.soundNear'.

Size: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaTexture'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.outsideMultipass'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.texture'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreFoamMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreWetMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.terrainMaterial'.

'/' is not a value

Cannot load material file

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.speed'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.levels'.

Size: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterGrid'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterDist'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.noDetailDist'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.fullDetailDist'.

'/' is not a value

Bad version 48 in p3d file 'ca\plants2\clutter\c_autumn_flowers.p3d'

Bad version 48 in p3d file 'ca\plants2\clutter\c_grasscrooked.p3d'

Bad version 48 in p3d file 'ca\plants2\clutter\c_grasscrookedgreen.p3d'

Bad version 48 in p3d file 'ca\plants2\clutter\c_weeddead.p3d'

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.raindrop'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.skyObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.starsObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.horizontObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.haloObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Weather'.

No entry '.Overcast'.

No entry '.Lighting'.

No entry '.ThunderboltNorm'.

No entry '.model'.

'/' is not a value

No entry '.soundFar'.

Size: '/' not an array

No entry '.soundNear'.

Size: '/' not an array

No entry '.ThunderboltHeavy'.

No entry '.model'.

'/' is not a value

No entry '.soundFar'.

Size: '/' not an array

No entry '.soundNear'.

Size: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaTexture'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.outsideMultipass'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.texture'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.seaMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreFoamMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.shoreWetMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.terrainMaterial'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.speed'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.levels'.

Size: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clouds'.

[]: '/' not an array

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterGrid'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.clutterDist'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.noDetailDist'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.fullDetailDist'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.Rain'.

No entry '.raindrop'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.skyObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.starsObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.horizontObject'.

'/' is not a value

No entry 'C:\Program Files\Bohemia Interactive\Tools\BinMake\Binarize\bin\config.cpp/CfgWorlds/Talas.haloObject'.

'/' is not a value

And here you can see content of my config.cpp file

class CfgPatches

{

class Talas

{

units[] = {Talas};

weapons[] = {};

requiredVersion = 1.03;

requiredAddons[] = {"Utes"};

version = "2011-24-3";

fileName = "talas.pbo";

author =

mail =

};

};

class CfgWorlds

{

class CAWorld;

class Utes: CAWorld

{

class Grid;

class DefaultClutter;

};

class Talas: Utes

{

description = "Talaskangas 5x5km";

worldName= "\talas\talas.wrp";

pictureShot = "\talas\data\Talaskangas.jpg";

centerPosition[] = {2720,2462,500};

seagullPos[] = {2720,2462,500};

longitude = 30;

latitude = -45;

class Clutter

{

#include "cfgClutter.hpp"

};

class Names

{

#include "talas.hpp"

};

};

};

class CfgWorldList

{

class Talas {};

};

class CfgMissions

{

class Cutscenes

{

class Talas_Intro

{

directory = "talas\data\scenes\intro.Chernarus";

};

};

};

#include "cfgSurfaces.hpp"

Thanks in advance :)

Edited by Waltsu

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Your P setup seems faulty/incomplete.

Can you post a screenshot of your project structure and stuff you have on P please.

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arma2p should after convert be file 48 it is 49 thats why it crashes.

Untick clear temp folder and clean the bintemp where its held in the binpbo process once cleaned then start binpbo and it should work i get this all the time with a map that works after i add bits to the map it does it every day i also have all oa hex edited models in a spare folder and if it refuses to binerize i swap them into ca folder and it does it fine

arma2p was updated a short while ago but it still has not sorted this problem out the models still show as 49 instead of 48 after convert

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if you have a combined operations installation. that's possible. latest arma2p fixes that issue.

*note that 'combined operations' is NOT the same as Arrowhead + Arma2, diskwise

Edited by Mikero

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I don't have the real CO.. i bought A2 and OA separetely from Steam.

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@ Waltsu

My advice is to setup the p drive according to the guide.

It works for everyone using it - so why do it differently where people always get massive

amount of issues.

ArmA_2_Terrain_Tutorial

And if you need more support, join the terrain designers Skype group chat.

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I found the old way tut works for arma2 content but wont work for oa content for me.

The ca folder chucks up the same bad p3d model on binerize in my smoke folder as i get if i don't use the tut folder

I can get map in game without the tut but if i use tut it wont show in game very strange and its doing my head in lol

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@PvPScene

Thank you, it works now.

Just need some fine tuning in Wilbur ;)

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Good to hear.

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@ Waltsu

My advice is to setup the p drive according to the guide.

It works for everyone using it - so why do it differently where people always get massive

amount of issues.

ArmA_2_Terrain_Tutorial

And if you need more support, join the terrain designers Skype group chat.

1) languagecore must be copied to bin to work correctly

2) bin config.cpp as supplied by personal tools does not reflect arma2, nor, oa. you get errors in rpt about overclassed classes (dependent on what you're configuring of course.

3) odol49 p3d's are unusable in buldozer as supplied. they must be converted back to 48

4) roads2 lacks mlods from the game, these are necessary for correct roadnetworks

5) there is a (minor) fault in air_e pbo header making extraction 'interesting'

6) a copy of *ca\config.cpp's must be installed in your projects folder

7) all rvmats need to be deRapified

i could continue this list ad naseum, point being, installing via a 'guide' EVEN IF IT WORKS, is incorrect and will can give false model and / or wrp creation, resulting in a heap of rpt warnings and errors thru no fault of the user.

both 'guides' and exe's are only as good as their authors. The chances are however, that (in this case) arma2p is much more likely to be 'correct' and accurate becuase it is much more likely to be updated.

Edited by Mikero

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Hi Mikero do you know why I only get the bad .p3ds error's if my clear temp is ticked in bin.pbo both ways of set up tut way and non tut way do it if I have ticked clear temp box but both ways will go through if I un tick clear temp box with no error's and work in game ?

Cheers mate great work you do by the way.

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Hello again, got a problem with World Tools.. I have no idea how to import my object map to Visitor. (Could not find the World Tools website)

Thanks in advance.

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Open Visitor

Open your terrain

Go to Scripts

Import Objects

Select the file that was exported from WT

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