Jump to content
Sign in to follow this  
konrad1

Real Warfare Soundmod

Recommended Posts

whch audio can you give more detailed info pls?? so i can fix it

Share this post


Link to post
Share on other sites

Hi Konrad, I noticed m24 sometimes still has a double reload sound...

Share this post


Link to post
Share on other sites

Hi Konrad, There appears to be a bad bisign for rws_pk.pbo module. After being kicked off a server I checked RWS against my server and the bisign for rws_pk.pbo is invalid. Everything else is ok.

Share this post


Link to post
Share on other sites

Just one thing I wanted to post, I notice that the BAF L111A1 or L2A1 has vanilla sounds still even with RWS_BAF, same with the HK GMG, plus I noticed that the AK sounds are a little high pitched in my opinion.

Share this post


Link to post
Share on other sites

thx send more feedback at weekend i will work further on it

and THX again for cfgs. PVP can you help me get D30 and m119 working? cause of the arma artillery system

Share this post


Link to post
Share on other sites

please change pkt to pkm sounds please

Edited by Tom1

Share this post


Link to post
Share on other sites

Konrad1 post the configs you have for inspection please.

Share this post


Link to post
Share on other sites

CFG for Warrior sounds they dont work at all ingame just standard

class CfgPatches

{

class RWS_Warrior

{

units[] = {};

weapons[] = {};

requiredVersion = 1.54;

requiredAddons[] = {"CA_Sounds_Baf","CAWeapons_BAF","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"};

};

};

class Mode_SemiAuto ;

class Mode_FullAuto ;

class cfgWeapons

{

class M240_veh ;

class MGun ;

class CannonCore ;

class BAF_M240_veh : M240_veh

{

class manual : MGun

{

reloadTime = 0.085000;

begin1[] = {"RWS_Warrior\l7a2_s1.ogg", 2.238720, 1.030000, 1200};

begin2[] = {"RWS_Warrior\l7a2_s2.ogg", 2.238720, 1, 1200};

begin3[] = {"RWS_Warrior\l7a2_s3.ogg", 2.238720, 1.020000, 1200};

soundBegin[] = {"begin1", 0.330000, "begin2", 0.340000, "begin3", 0.330000};

};

};

class M621 : MGun

{

class manual : MGun

{

begin1[] = {"RWS_Warrior\20mm_s1.wss",2.238720, 1, 1400};

begin2[] = {"RWS_Warrior\20mm_s2.wss",2.238720, 1, 1400};

begin3[] = {"RWS_Warrior\20mm_s3.wss",2.238720, 1, 1400};

begin4[] = {"RWS_Warrior\20mm_s4.wss",2.238720, 1, 1400};

soundBegin[] = {"begin1", 0.250000, "begin2", 0.250000, "begin3", 0.250000, "begin4", 0.250000};

};

};

class BAF_L94A1 : MGun

{

reloadTime = 0.090000;

begin1[] = {"RWS_Warrior\l94a1_s1.ogg",2.238720, 0.980000, 1300};

begin2[] = {"RWS_Warrior\l94a1_s2.ogg",2.238720, 1.000000, 1300};

begin3[] = {"RWS_Warrior\l94a1_s3.ogg",2.238720, 1.020000, 1300};

soundBegin[] = {"begin1", 0.330000, "begin2", 0.340000, "begin3", 0.330000};

};

class CTWS : CannonCore

{

class player : Mode_FullAuto

{

begin1[] = {"RWS_Warrior\30mm_s1.wss", 17.782801, 1, 1400};

begin2[] = {"RWS_Warrior\30mm_s2.wss", 17.782801, 1, 1400};

begin3[] = {"RWS_Warrior\30mm_s4.wss", 17.782801, 1, 1400};

begin4[] = {"RWS_Warrior\30mm_s5.wss", 17.782801, 1, 1400};

soundBegin[] = {"begin1", 0.25, "begin2", 0.25, "begin3", 0.25, "begin4", 0.25};

};

};

};

also those BAF_MG

class CfgPatches

{

class RWS_BAFmg

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CA_Sounds_Baf","CAWeapons_BAF","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"};

};

};

class CfgWeapons

{

class StaticMGWeapon;

class BAF_L2A1_ACOG_base : StaticMGWeapon

{

begin1[] = {"RWS_BAFmg\m2_single_1", 1, 1, 300};

begin2[] = {"RWS_BAFmg\m2_single_2", 1, 1, 300};

begin3[] = {"RWS_BAFmg\m2_single_3", 1, 1, 300};

begin4[] = {"RWS_BAFmg\m2_single_4", 1, 1, 300};

soundBegin[] = {"begin1", 0.1, "begin2", 0.1, "begin3", 0.1, "begin4", 0.1, "begin5", 0.1, "begin6", 0.1};

};

// class manual : MGun;

class BAF_L2A1 : M2

{

begin1[] = {"RWS_BAFmg\m2_single_1", 1, 1, 300};

begin2[] = {"RWS_BAFmg\m2_single_2", 1, 1, 300};

begin3[] = {"RWS_BAFmg\m2_single_3", 1, 1, 300};

begin4[] = {"RWS_BAFmg\m2_single_4", 1, 1, 300};

soundBegin[] = {"begin1", 0.1, "begin2", 0.1, "begin3", 0.1, "begin4", 0.1, "begin5", 0.1, "begin6", 0.1};

};

};

and the artillery D30 no sounds ingame it beacuse of the ARMA 2 artillery system with mark on map thing.

class CfgPatches

{

class RWS_D30

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"};

version = "2011-03-03";

projectName = "Real Warfare Soundmod";

author = "RWS";

};

};

class CfgWeapons

{

class CannonCore;

class D30: CannonCore

{

begin1[] = {"\RWS_D30\D30s1",1.77828,1,2000};

begin2[] = {"\RWS_D30\D30s2",1.77828,1,2000};

begin3[] = {"\RWS_D30\D30s3",1.77828,1,2000};

begin4[] = {"\RWS_D30\D30s4",1.77828,1,2000};

soundBegin[] = {"begin1",0.25,"begin2",0.25,"begin3",0.25,"begin4",0.25};

};

};

Yeah gonna change the pkt sounds im at work

Share this post


Link to post
Share on other sites

This is the best sound mod I've ever tried! Sonic cracks are really beautiful! Good work Konrad1!! Keep it up!!

Share this post


Link to post
Share on other sites

there is a bug that sometimes causes all impact sounds to be replaced with distant sonic crack sounds, very wierd. I do not know the cause of this problem as it happens (only every now and then not all the time) with and without other mods.

Share this post


Link to post
Share on other sites

yeah, seems to happen to me every now and then, but it is a pretty minor problem for me, there are still a lot of impact sounds.

Share this post


Link to post
Share on other sites

i prefer the old m'16's sound....uhm..

Share this post


Link to post
Share on other sites

ok new patch will include old m16 if someone like those more

Share this post


Link to post
Share on other sites

i agree with Isola, i liked the old M16 sounds more, everything else is top notch!

Share this post


Link to post
Share on other sites
ok new patch will include old m16 if someone like those more

don't worry,it was just a tip.i don't want to drive you crazy just for me.

Share this post


Link to post
Share on other sites

nah ill do your are my supporters

Share this post


Link to post
Share on other sites
nah ill do your are my supporters

please do not forget to fix the problem with the server key

waiting for updates :)

Share this post


Link to post
Share on other sites

Cannot load sound 'rws_soniccracks\b_127x99_ball_notracer.wss'

Cannot load sound 'rws_soniccracks\b_30mm_he.wss'

Cannot load sound 'rws_soniccracks\b_30mm_he_far.wss'

Error: rws_bradley\noise-ext.wss is corrupted

Share this post


Link to post
Share on other sites

one more thing: m24 and m2 sometimes use two different sounds. They switch while shooting... apart from that it's just perfect. THX man.

Share this post


Link to post
Share on other sites

its wanted this way every weapon has atleast 2 or 4 soundsamples

or do you think they sound too different?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×