konrad1 10 Posted May 1, 2011 whch audio can you give more detailed info pls?? so i can fix it Share this post Link to post Share on other sites
.kju 3244 Posted May 3, 2011 Latest fixed configs: http://ifile.it/gfh4tp2/rws_2011_05_03.7z Share this post Link to post Share on other sites
pandur 10 Posted May 3, 2011 Hi Konrad, I noticed m24 sometimes still has a double reload sound... Share this post Link to post Share on other sites
brian666 10 Posted May 4, 2011 Hi Konrad, There appears to be a bad bisign for rws_pk.pbo module. After being kicked off a server I checked RWS against my server and the bisign for rws_pk.pbo is invalid. Everything else is ok. Share this post Link to post Share on other sites
Militant1006 11 Posted May 4, 2011 Just one thing I wanted to post, I notice that the BAF L111A1 or L2A1 has vanilla sounds still even with RWS_BAF, same with the HK GMG, plus I noticed that the AK sounds are a little high pitched in my opinion. Share this post Link to post Share on other sites
konrad1 10 Posted May 4, 2011 thx send more feedback at weekend i will work further on it and THX again for cfgs. PVP can you help me get D30 and m119 working? cause of the arma artillery system Share this post Link to post Share on other sites
Tom1 10 Posted May 5, 2011 (edited) please change pkt to pkm sounds please Edited May 5, 2011 by Tom1 Share this post Link to post Share on other sites
.kju 3244 Posted May 5, 2011 Konrad1 post the configs you have for inspection please. Share this post Link to post Share on other sites
minimalaco 30 Posted May 5, 2011 Nice sounds, thanks. Share this post Link to post Share on other sites
konrad1 10 Posted May 5, 2011 CFG for Warrior sounds they dont work at all ingame just standard class CfgPatches { class RWS_Warrior { units[] = {}; weapons[] = {}; requiredVersion = 1.54; requiredAddons[] = {"CA_Sounds_Baf","CAWeapons_BAF","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"}; }; }; class Mode_SemiAuto ; class Mode_FullAuto ; class cfgWeapons { class M240_veh ; class MGun ; class CannonCore ; class BAF_M240_veh : M240_veh { class manual : MGun { reloadTime = 0.085000; begin1[] = {"RWS_Warrior\l7a2_s1.ogg", 2.238720, 1.030000, 1200}; begin2[] = {"RWS_Warrior\l7a2_s2.ogg", 2.238720, 1, 1200}; begin3[] = {"RWS_Warrior\l7a2_s3.ogg", 2.238720, 1.020000, 1200}; soundBegin[] = {"begin1", 0.330000, "begin2", 0.340000, "begin3", 0.330000}; }; }; class M621 : MGun { class manual : MGun { begin1[] = {"RWS_Warrior\20mm_s1.wss",2.238720, 1, 1400}; begin2[] = {"RWS_Warrior\20mm_s2.wss",2.238720, 1, 1400}; begin3[] = {"RWS_Warrior\20mm_s3.wss",2.238720, 1, 1400}; begin4[] = {"RWS_Warrior\20mm_s4.wss",2.238720, 1, 1400}; soundBegin[] = {"begin1", 0.250000, "begin2", 0.250000, "begin3", 0.250000, "begin4", 0.250000}; }; }; class BAF_L94A1 : MGun { reloadTime = 0.090000; begin1[] = {"RWS_Warrior\l94a1_s1.ogg",2.238720, 0.980000, 1300}; begin2[] = {"RWS_Warrior\l94a1_s2.ogg",2.238720, 1.000000, 1300}; begin3[] = {"RWS_Warrior\l94a1_s3.ogg",2.238720, 1.020000, 1300}; soundBegin[] = {"begin1", 0.330000, "begin2", 0.340000, "begin3", 0.330000}; }; class CTWS : CannonCore { class player : Mode_FullAuto { begin1[] = {"RWS_Warrior\30mm_s1.wss", 17.782801, 1, 1400}; begin2[] = {"RWS_Warrior\30mm_s2.wss", 17.782801, 1, 1400}; begin3[] = {"RWS_Warrior\30mm_s4.wss", 17.782801, 1, 1400}; begin4[] = {"RWS_Warrior\30mm_s5.wss", 17.782801, 1, 1400}; soundBegin[] = {"begin1", 0.25, "begin2", 0.25, "begin3", 0.25, "begin4", 0.25}; }; }; }; also those BAF_MG class CfgPatches { class RWS_BAFmg { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CA_Sounds_Baf","CAWeapons_BAF","CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"}; }; }; class CfgWeapons { class StaticMGWeapon; class BAF_L2A1_ACOG_base : StaticMGWeapon { begin1[] = {"RWS_BAFmg\m2_single_1", 1, 1, 300}; begin2[] = {"RWS_BAFmg\m2_single_2", 1, 1, 300}; begin3[] = {"RWS_BAFmg\m2_single_3", 1, 1, 300}; begin4[] = {"RWS_BAFmg\m2_single_4", 1, 1, 300}; soundBegin[] = {"begin1", 0.1, "begin2", 0.1, "begin3", 0.1, "begin4", 0.1, "begin5", 0.1, "begin6", 0.1}; }; // class manual : MGun; class BAF_L2A1 : M2 { begin1[] = {"RWS_BAFmg\m2_single_1", 1, 1, 300}; begin2[] = {"RWS_BAFmg\m2_single_2", 1, 1, 300}; begin3[] = {"RWS_BAFmg\m2_single_3", 1, 1, 300}; begin4[] = {"RWS_BAFmg\m2_single_4", 1, 1, 300}; soundBegin[] = {"begin1", 0.1, "begin2", 0.1, "begin3", 0.1, "begin4", 0.1, "begin5", 0.1, "begin6", 0.1}; }; }; and the artillery D30 no sounds ingame it beacuse of the ARMA 2 artillery system with mark on map thing. class CfgPatches { class RWS_D30 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CA_AIR_E_MQ9PredatorB","CA_AIR_E_Su25","CA_Animals_E","CA_CruiseMissile","CA_Dubbing_E","CA_Dubbing_PMC","CA_DubbingRadio_PMC","CAAir_BAF_CH_47F","CAAir_E_A10","CAAir_E_C130J","CAAir_E_Halo","CAAir_E_Mi24","CAAir_E_MI8","CAAir_E_UH60M","CAAir_PMC_KA137","CAAir_PMC_KA60","CAAir2_Pchela1T","CASounds_E","CATracked_E_BMP2","CATracked_E_M1_Abrams","CATracked_E_M113","CATracked_E_M2A2_Bradley","CATracked_E_T34","CATracked_E_T55","CATracked_E_T72","CATracked_E_us_m270mlrs","CATracked_E_ZSU","CATracked_W_BAF","CATracked2_AAV","CATracked2_BMP3","CATracked2_T90","CAWater2_Destroyer","CAWater2_fishing_boat","CAWater2_Fregata","CAWater2_seafox_EP1","CAWater2_smallboat_1","CAWeapons_AmmoBoxes","CAWeapons_DMR","CAWeapons_E_AGS","CAWeapons_E_AK","CAWeapons_E_Colt1911","CAWeapons_E_D30","CAWeapons_E_DSHKM","CAWeapons_E_FIM92_static","CAWeapons_E_fnfal","CAWeapons_E_G36","CAWeapons_E_GrenadeLauncher","CAWeapons_E_Igla","CAWeapons_E_Javelin","CAWeapons_E_KORD","CAWeapons_E_ksvk","CAWeapons_E_LeeEnfield","CAweapons_E_m107","CAWeapons_E_M110","CAWeapons_E_M119_Howitzer","CAWeapons_E_M136","CAWeapons_E_M14","CAWeapons_E_M16","CAWeapons_E_M240","CAWeapons_E_M252_81mm_Mortar","CAWeapons_E_M2StaticMG","CAWeapons_E_M47","CAWeapons_E_M9","CAWeapons_E_MAAWS","CAWeapons_E_Makarov","CAWeapons_E_Metis","CAWeapons_E_Mk19_MiniTriPod","CAWeapons_E_PK","CAWeapons_E_Podnos_2b14_82mm","CAWeapons_E_RPG18","CAWeapons_E_RPG7","CAWeapons_E_scar","CAWeapons_E_Searchlight","CAWeapons_E_SPG9","CAWeapons_E_STATIC","CAWeapons_E_Stinger","CAWeapons_E_Strela","CAWeapons_E_TOW","CAWeapons_E_ZU23","CAWeapons_PMC_AA_12","CAWeapons_PMC_AS50","CAWeapons2_HuntingRifle","CAWeapons2_SMAW","CAWheeled_E_BRDM2","CAWheeled_E_BTR40","CAWheeled_E_BTR60","CAWheeled_E_HMMWV","CAWheeled_E_Ikarus","CAWheeled_E_LADA","CAWheeled_E_M1030","CAWheeled_E_MTVR","CAWheeled_E_Offroad","CAWheeled_E_Old_bike","CAWheeled_E_Old_moto","CAWheeled_E_Pickup","CAWheeled_E_s1203","CAWheeled_E_SCUD","CAWheeled_E_stryker","CAWheeled_E_SUV","CAWheeled_E_TT650","CAWheeled_E_UAZ","CAWheeled_E_Ural","CAWheeled_E_V3S","CAWheeled_E_Volha","CAWheeled_PMC_ArmoredSUV","CAWheeled_W_BAF","CAWheeled2_BTR90","CAWheeled2_GAZ39371","CAWheeled2_LAV25","CAWheeled2_MMT","CAWheeled2_TowingTractor","CAWheeled2_VWGolf","Warfare2_E","Warfare2Vehicles"}; version = "2011-03-03"; projectName = "Real Warfare Soundmod"; author = "RWS"; }; }; class CfgWeapons { class CannonCore; class D30: CannonCore { begin1[] = {"\RWS_D30\D30s1",1.77828,1,2000}; begin2[] = {"\RWS_D30\D30s2",1.77828,1,2000}; begin3[] = {"\RWS_D30\D30s3",1.77828,1,2000}; begin4[] = {"\RWS_D30\D30s4",1.77828,1,2000}; soundBegin[] = {"begin1",0.25,"begin2",0.25,"begin3",0.25,"begin4",0.25}; }; }; Yeah gonna change the pkt sounds im at work Share this post Link to post Share on other sites
goliath86 11 Posted May 6, 2011 This is the best sound mod I've ever tried! Sonic cracks are really beautiful! Good work Konrad1!! Keep it up!! Share this post Link to post Share on other sites
dimitri18 10 Posted May 8, 2011 I dont hear the sounds when i join MP with ACE. Share this post Link to post Share on other sites
Tom1 10 Posted May 9, 2011 there is a bug that sometimes causes all impact sounds to be replaced with distant sonic crack sounds, very wierd. I do not know the cause of this problem as it happens (only every now and then not all the time) with and without other mods. Share this post Link to post Share on other sites
Militant1006 11 Posted May 9, 2011 yeah, seems to happen to me every now and then, but it is a pretty minor problem for me, there are still a lot of impact sounds. Share this post Link to post Share on other sites
Isola 10 Posted May 9, 2011 i prefer the old m'16's sound....uhm.. Share this post Link to post Share on other sites
konrad1 10 Posted May 9, 2011 ok new patch will include old m16 if someone like those more Share this post Link to post Share on other sites
Fisgas 10 Posted May 9, 2011 i agree with Isola, i liked the old M16 sounds more, everything else is top notch! Share this post Link to post Share on other sites
Isola 10 Posted May 9, 2011 ok new patch will include old m16 if someone like those more don't worry,it was just a tip.i don't want to drive you crazy just for me. Share this post Link to post Share on other sites
konrad1 10 Posted May 9, 2011 nah ill do your are my supporters Share this post Link to post Share on other sites
NinetyThird 10 Posted May 10, 2011 nah ill do your are my supporters please do not forget to fix the problem with the server key waiting for updates :) Share this post Link to post Share on other sites
johanna 11 Posted May 10, 2011 keep up the fantastic work! Share this post Link to post Share on other sites
.kju 3244 Posted May 11, 2011 Cannot load sound 'rws_soniccracks\b_127x99_ball_notracer.wss' Cannot load sound 'rws_soniccracks\b_30mm_he.wss' Cannot load sound 'rws_soniccracks\b_30mm_he_far.wss' Error: rws_bradley\noise-ext.wss is corrupted Share this post Link to post Share on other sites
pandur 10 Posted May 12, 2011 one more thing: m24 and m2 sometimes use two different sounds. They switch while shooting... apart from that it's just perfect. THX man. Share this post Link to post Share on other sites
purepassion 22 Posted May 12, 2011 its wanted this way every weapon has atleast 2 or 4 soundsamples or do you think they sound too different? Share this post Link to post Share on other sites