Dwarden 1125 Posted March 1, 2011 (edited) Dowload: ftp://downloads.bistudio.com/arma2.com/update/a2oa-server-1.58.78554.tar.bz2 tens of mirrors: http://uploadmirrors.com/download/QQ2FUJZA/a2oa-server-1.58.78554.tar.bz2 http://uploadmirrors.com/download/0UYLWKW9/a2oa-server-1.58.78554.tar_0.bz2 a2oa-server-1.58.78554.tar.bz2 CRC32: 680B0D13 MD5: 9225C3722C232C0DAD24774B93CBD1B4 SHA-1: FF5C876E20BFDF08AFDA3D0E60A227426AF70633 Note that it requires Arma 2: Operation Arrowhead data to be updated to version 1.58 first in order to run properly. Please provide us with feedback to this topic. Arma 2: Operation Arrowhead - Linux Standalone Server 1.58 =============================================================== Copyrigt © 2010 Bohemia Interactive Studio. All rights reserved. For more information please visit http://community.bistudio.com/wiki/ArmA:_Dedicated_Server Installation instructions: ========================== 1. Following programs must have been installed on your Linux-box: tar, gcc. Optional: md5sum (for setup integrity check) 1a. On some verions of Linux (this was reported for RedHat 9 and Gentoo linux 2.4.20) the NSCD deamon must be installed to run ArmA 2 server successfully. Caching of DNS would be sufficient. 2. Copy the whole "ArmA 2 Operation Arrowhead" directory from Windows to some Linux-directory (arma2arrowhead). DON'T DO ANY DATA CONVERSIONS (even "dos2unix" translation of text files is not necessary). Example: you can use PKZIP (WinZip, PowerArchiver, etc.) on Windows and "unzip" on Linux. Don't use upper case letters in the ArmA2 directory name (/home/bob/arma2arrowhead will be good, /home/bob/ArmA2ArrowHead may cause some troubles). ArmA2 directory should contain subdirectories "Addons", "Bin", "Campaigns", etc. 3. Copy the "server-x.xx.tar.gz" (x.xx is version number) file into the arma2arrowhead directory. Unpack and install it with commands: arma2arrowhead$ tar -xjf server-x.xx.tar.bz2 arma2arrowhead$ ./install Watch the messages - they will inform you whether your installation is successful. 4. Dedicated server can be started in foreground: arma2arrowhead$ ./server Or in background: o$ nohup ./server > out.txt 2> err.txt & [1] <pid> 5. Running server can be stopped by executing: $ kill -s SIGINT <pid> Where <pid> is process-id of mother server thread (printed out in "nohup" command). 6. ArmA2 ArrowHead server has a feature: command-line parameter "-pid=<pid_file>". It causes creation of <pid_file> with PID of root ArmA2 process. If IP port specified in "-port=<nn>" parameter is busy (in usage), ArmA2 will terminate immediately and <pid_file> won't be written.. 7. The "arma2server" script is provided for automatic server start/restart/status query/etc. Please be sure to edit CONFIGURATION PARAMETERS in lines 12 to 18 ! After this is done, install (hard-link?) the script into "/etc/rc.d/init.d/arma2server" file. After that it can be managed by "chkconfig" (see info/man). previous thread about 1.57 beta linux : http://forums.bistudio.com/showthread.php?t=113905 Edited March 1, 2011 by Dwarden Share this post Link to post Share on other sites
Spayker 10 Posted March 1, 2011 Is it possible to look changelog of this version? :) Share this post Link to post Share on other sites
Dwarden 1125 Posted March 1, 2011 fixes ... otherwise same as 1.58 RC Share this post Link to post Share on other sites
Spayker 10 Posted March 1, 2011 How long for 1.58 release then? Share this post Link to post Share on other sites
byteslam 10 Posted March 4, 2011 How long for 1.58 release then? yeahh would be good to know. Also if we will have a source to update the servers from...since 2 years BI promise to come with a solution for this. Share this post Link to post Share on other sites
.kju 3245 Posted March 4, 2011 Maruk: Our plan atm is:* to skip update 1.58 release (note that 1.58 will be included with Arma 2: Reinforcements retail expansion with BAF/PMC) * to organize community testing of several proposed animation changes to be included in 1.59 via beta patches, using forums as focus test group * release of 1.59 should be on 17th March in any case (even if we have to revert all animations changes and improvements completely) source Share this post Link to post Share on other sites
zonker3210 1 Posted March 12, 2011 Just curious....are the requirements for the Linux server the same as those for Windows server? For example, this page on the community wiki states: We recommend using 2 GHz machine, with 512 MB RAM and a 1 Mbps upload network bandwidth. Thanks! Share this post Link to post Share on other sites
mattchicago 10 Posted March 13, 2011 now for the linux install can i install it to a sub domain i have a couple music sites on my dedicated server and i do not want to interrupt my other sites what type of bandwidth will this consume say max players? Share this post Link to post Share on other sites