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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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For beta patch, nope . i don't test it

For ied beeping, i just add some strings info in last release :)

Cool - I'll test out the new strings :)

---------- Post added at 16:54 ---------- Previous post was at 16:29 ----------

Oooh I see you added "add initpos"

Does this mean we can specify where the bodies/respawns are stored?

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Cool - I'll test out the new strings :)

---------- Post added at 16:54 ---------- Previous post was at 16:29 ----------

Oooh I see you added "add initpos"

Does this mean we can specify where the bodies/respawns are stored?

yes but i don't know at this time if i will keep this feature as this ;)

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yes but i don't know at this time if i will keep this feature as this ;)

Okay, good to know - I will merge the code in but I won't use it yet :)

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Okay, good to know - I will merge the code in but I won't use it yet :)

finaly, do you have a github repository ? :)

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currently, i m fixing last issue. Someone report somes performance leak (fps drop) when level 4,5 arrive.

I don't reproduce it. Is there someone also that saw this bug in last version ?

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Nice, i will follow yours too :) I didn't use the github windows client, but it seems to be simple and well integrate with windows.

http://windows.github.com/

There is also tortoisegit like others tortoise tools a good choice but a bit harder :)

http://code.google.com/p/tortoisegit/

Don't forget to select the branch 1.6 cause master(head) is currenly on 1.4 (stable version)

Notice:

Instead to use dev heaven report tooel, it s easier for me to follow issue on github at this place:

https://github.com/code34/war-in-takistan/issues

Edited by code34

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Cool - I will get that set up :)

I see zuff and friends have already pushed some fixes - cool!

Nice, i will follow yours too :) I didn't use the github windows client, but it seems to be simple and well integrate with windows.

http://windows.github.com/

There is also tortoisegit like others tortoise tools a good choice but a bit harder :)

http://code.google.com/p/tortoisegit/

Don't forget to select the branch 1.6 cause master(head) is currenly on 1.4 (stable version)

Notice:

Instead to use dev heaven report tooel, it s easier for me to follow issue on github at this place:

https://github.com/code34/war-in-takistan/issues

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Yeah, we've been putting together a port to Lingor with a bunch of changes and fixes, most of them personal choices. We've added some mods, bink_usmc units, F2F ALSS script, and other various scripts. Feel free to check the fork here: https://github.com/zuffdaddy/war-in-takistan

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I don't reproduce it. Is there someone also that saw this bug in last version ?

I Don't have any answer about the performance issue :)

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Hi code34,

I made a "secure" mission to defend the base (in this case - FOB Eddie), but when you complete the mission it says "Leave the zone" but the message never goes away even though the other message says "zone is safe" and the victory conditions are met. I made sure that the mission zone at no point overlapped the base itself - it is actually over 500m away from the base, but when all the players have left the marked zone the message remains and the mission fails to end (in fact, just to be sure we got several hundred metres away).

If you want to check out the latest version of War in Lingor it is here: https://www.dropbox.com/s/v0c65iu1cxtkjse/07-15_code34-war-in-lingor.Lingor.pbo (lots of war on drugs type missions and a few tweaks - but not to the secure the zone type mission).

Any idea why the leave the zone would not go away?

(edit: here is a screenshot showing map positions: https://www.dropbox.com/s/19m9hdwry6m0hp3/2012-07-22_00001.jpg )

(I am planning to make a proper github fork of war in takistan for this but as i'm not familiar with git i've not done it yet).

Edited by slerbal

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sorry i was in vacation, do you find a solution ?

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Hi code34,

I made a "secure" mission to defend the base (in this case - FOB Eddie), but when you complete the mission it says "Leave the zone" but the message never goes away even though the other message says "zone is safe" and the victory conditions are met. I made sure that the mission zone at no point overlapped the base itself - it is actually over 500m away from the base, but when all the players have left the marked zone the message remains and the mission fails to end (in fact, just to be sure we got several hundred metres away).

If you want to check out the latest version of War in Lingor it is here: https://www.dropbox.com/s/v0c65iu1cxtkjse/07-15_code34-war-in-lingor.Lingor.pbo (lots of war on drugs type missions and a few tweaks - but not to the secure the zone type mission).

Any idea why the leave the zone would not go away?

(edit: here is a screenshot showing map positions: https://www.dropbox.com/s/19m9hdwry6m0hp3/2012-07-22_00001.jpg )

(I am planning to make a proper github fork of war in takistan for this but as i'm not familiar with git i've not done it yet).

I just commit a version with special variable for area zone.

If you want to do more, move the active trigger of main loop on other place at the end of mission.

is there other improvement request for the next release ?

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Oh cool - I will check that out :)

I'll have a think about other requests - off the top of my head the one variable I have been trying to build in is spawning of friendly units near the location for some missions. For example in my version I have a "Defend the Presidential Palace" defend mission that requires friendly units to be on the zone. It makes the firefights more intense and introduces variation to avoid killing friendlies etc.

I have some rough code that does that but it is a bit clunky. I tried to alter spawngroup to accept a side value (defaults to EAST) but that has proved problematic as it could mess with the mission code.

I just commit a version with special variable for area zone.

If you want to do more, move the active trigger of main loop on other place at the end of mission.

is there other improvement request for the next release ?

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Oh cool - I will check that out :)

I'll have a think about other requests - off the top of my head the one variable I have been trying to build in is spawning of friendly units near the location for some missions. For example in my version I have a "Defend the Presidential Palace" defend mission that requires friendly units to be on the zone. It makes the firefights more intense and introduces variation to avoid killing friendlies etc.

I have some rough code that does that but it is a bit clunky. I tried to alter spawngroup to accept a side value (defaults to EAST) but that has proved problematic as it could mess with the mission code.

do you use the defend mission code (it uses friendly units) ?

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is there another feedback about the lastest builds ? :D

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Im' currently working on refactoring of last scripts left in the warcontext directory.

I think a big part of them will be transform as standalone scripts in a modules/ directory.

Keep this information in mind for the next update of your git code that will be impacted.

Edited by code34

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Hi

The gamefront link to the manual no longer works. Do you have an alternative link?

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Hi

The gamefront link to the manual no longer works. Do you have an alternative link?

sorry but i don't have it anymore ;( it was also deprecated.

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No worries. I wasn't sure if it was really needed anyway, just thought I'd check whether there was something to read before asking any stupid questions, not that I'm planning to ;)

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No worries. I wasn't sure if it was really needed anyway, just thought I'd check whether there was something to read before asking any stupid questions, not that I'm planning to ;)

you can ask your question/request here cause there is too much change between 1.4 and 1.6. (1.6 is not under devlopment only avalaible through git)

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Im' currently working on refactoring of last scripts left in the warcontext directory.

I think a big part of them will be transform as standalone scripts in a modules/ directory.

Keep this information in mind for the next update of your git code that will be impacted.

Ok. I've scrapped my fork for now. Too many changes to keep War In Lingor up to date. Once you have finished your refactoring I will have another look. Good luck with it :)

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