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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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Everybody should upgrade to 1.24 version cause it's normaly the more stable version.

Must of the big bugs were fixes. Thanks to report me bugs, if you know about :D

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Cant get the new artellery computer to work. keep saying no existing range table for that ammonition

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what kind of ammunition do you use ? :D

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Trying to validate a new mission after server start and get "you must be one of the 3 best team members to communicate with HQ", but how should i do this at start where no mission is selected and i'm the only one player on the server ?

---------- Post added at 04:17 PM ---------- Previous post was at 03:56 PM ----------

Trying to validate a new mission after server start and get "you must be one of the 3 best team members to communicate with HQ", but how should i do this at start where no mission is selected and i'm the only one player on the server ?

Ok. I found it out: you have to recruit yourself in a team first to be accepted as one of the best 3 members :yay:

Edited by Joe_Cool

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what kind of ammunition do you use ? :D

Tryied all the availible ammunition for the m119 that is in base. but we cant get it to go further then. that.

It keeps saying "no Rangetable for that ammonition" or something very similar.

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Strange can't reproduce it. You should say me step by step what you exactly did :)

Edited by code34

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Very cool mission so far. Also very nice base design. I personally would be happy with more difficulty, but anyway.

One problem I found so far is with recruited AI soldiers after changing clothes for a mission. After I changed my clothes, my AI soldiers disappeared from my squad members at the bottom of hud. After this number 2 tried to command me all the time, so it seems I still was in this squad. This problem also doesn't recover after reconnect to the server.

I also got negative Points for changing the clothes, that degraded me. Is this intended to be so ?

Caveeats:

Having the base not near a runway, makes the returned/stolen aircrafts difficult to use.

The sand barriers on the roads makes the AI completelly unable to drive.

Edited by Joe_Cool

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There seems to be generally a problem with the AI after a reconnect to the server. In my case in started at the same position on the map, my vehicles were there, also my old AI soldiers were sitting in them, but I was not the commander of them anymore.

Ok, with mission info->team status you can reget the controll of them.

Edited by Joe_Cool

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Very cool mission so far. Also very nice base design. I personally would be happy with more difficulty, but anyway.

One problem I found so far is with recruited AI soldiers after changing clothes for a mission. After I changed my clothes, my AI soldiers disappeared from my squad members at the bottom of hud. After this number 2 tried to command me all the time, so it seems I still was in this squad. This problem also doesn't recover after reconnect to the server.

I also got negative Points for changing the clothes, that degraded me. Is this intended to be so ?

Yes you can not command ia as civil :D

normaly, you loose true negative points (not a dead point in I score table) when you die. :D

Having the base not near a runway, makes the returned/stolen aircrafts difficult to use.

You have somes missions to secure airport zone. When it's done, you can use them for aircraft :D

Edited by code34

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Strange can't reproduce it. You should say me step by step what you exactly did :)

Allright :D

We run A dedicated server. With ACE mod.

We go to the artellery computer, and one sits down in the artellery piece.

One, enters position of the artellery and the target coordinates. Then pick Ammunition HE to the m119. Then press compute. Then it reads, no existing range table for that ammunition. And cant procide any further.

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OK, i will put this bug in my queue list but i can't say you it will be fix soon cause i can't reproduce it and i don't support extern mods of warcontext.

So i will try with and see. :D

it seems that r3f arty is a very old version. it will be fixed in next release.

Edited by code34

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Hi guys,

i m looking for a new cool loading screen for the next war in takistan.

If some one have a good with a pretty war in takistan title, you can send me the loading screen in mp or here :D

I will be very demanding on quality and I only keep the project that is most relevant to the state of mind of the mission :D (do not waste time because I need an image quickly - not more 7 days)

Edited by code34

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Hi Code34!

First off, THANKS. You've made the mission I've been wanting for so long. A mission that actually encourages teamwork. The small group I play with had a run at it last night and had a blast. Each mission felt like a spec ops "get in, get out" type and we played better than we ever had before. Amazing work, on all levels. It was also nice to see you asking for so much feedback on the forums.

Also, thank you for supporting ACE. I know you don't care to use it yourself, but our group loves ACE and it's hard finding mission makers who will continue to make version for it. Again, I thank you.

Ok now some bugs and questions:

(note: these are all ACE version questions)

1. Disarming IED's at the training facility brings up no numbers, it just says "GO..SUCCESS" really fast and nothing happens. And yes, I was playing as the Engineer.

2. No entry 'bin\config.bin/CfgWeapons.qsz92' error on start-up. Screenshot

You can click 'Continue' on it and everything seems fine, just wanted to let you know.

3. Do you need help making a better English Manual? I'd love to help if you want it.

4. I'll get you a good loading screen whenever we play tonight. I'll try to get a shot of the group doing something together, since this mission emphasizes teamwork.

5. Suggestion: Think you could add an option to purchase vehicles and weapons that are limited by ranks (like the AI recruiter) This way you could buy a AH-64 if your of a certain rank or a M1A1.

Of course this would need it's own area, which comes to my next suggestion:

6. Can you expand onto the base and create an area that you can park extra vehicles and aircraft recovered from missions? After we recovered the AH64 on a mission, we had to park it at the "Service Point" at base since there was a no room for it.

If this helps, in the spoiler tag is the mod-list we run with:

1. CBA

2. ACE, ACEX, ACEX_RU, ACEX_USNAVY

3. JTD Fire and Smoke

4. WarFX Blastcore Beta

5. Sound of Anders (ace edition), Sound of Anders (vehicle pack)

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lo,

1. Disarming IED's at the training facility brings up no numbers, it just says "GO..SUCCESS" really fast and nothing happens. And yes, I was playing as the Engineer.

ied combo only works in simulation mode :)

2. No entry 'bin\config.bin/CfgWeapons.qsz92' error on start-up. Screenshot

You can click 'Continue' on it and everything seems fine, just wanted to let you know.

fix in next release :D

3. Do you need help making a better English Manual? I'd love to help if you want it.

yes it will be cool. I talked about that with Fruity, but it seems he has no time at the moment :( Can you try with the lastest version of the manual ?

4. I'll get you a good loading screen whenever we play tonight. I'll try to get a shot of the group doing something together, since this mission emphasizes teamwork.

cool :D

5. Suggestion: Think you could add an option to purchase vehicles and weapons that are limited by ranks (like the AI recruiter) This way you could buy a AH-64 if your of a certain rank or a M1A1.

In fact, you can win all powerfull vehicle through mission. This feature can be develop through a plugin.

6. Can you expand onto the base and create an area that you can park extra vehicles and aircraft recovered from missions? After we recovered the AH64 on a mission, we had to park it at the "Service Point" at base since there was a no room for it.

I will talk about that with the fob creator :yay:

Edited by code34

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Code,

Here's my first run at the loading screen:

http://dl.dropbox.com/u/1125473/wit_loading.png

What do you think?

Yes, fine. Have you got an other more agressive or realistic ? :D

It's not very important to put my pseudo on it, if you do it just put it as "=[A*C]= code34" as i m a team member of air commando team.

Thanks :)

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Yes, fine. Have you got an other more agressive or realistic ? :D

It's not very important to put my pseudo on it, if you do it just put it as "=[A*C]= code34" as i m a team member of air commando team.

Thanks :)

I was going to get a good one with the team playing tonight but we never got around to firing Arma up. I'll try to get one more grouped up later.

And by "more realist" do you mean without the stylizing?

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I was going to get a good one with the team playing tonight but we never got around to firing Arma up. I'll try to get one more grouped up later.

And by "more realist" do you mean without the stylizing?

yes, more photo realistic ! :D

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It happens now two times: After my Bradley was destroyed, I still was sitting in and living in my full and bright burning Bradley, that shouldn't happen in real live :confused:. First time I was injured after I got out of the wreck, but the second one even this didn't happened. I know that I'm godlike, but maybe you should get me back to the floor :D

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it's happen in arcade mode. Players don't die in vehicle explosion.

it will be fixe in next release :D

Edited by code34

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I didn't read the 33 pages of postings, but how makes it sense to make a mission, that isn't playable without an admin on a server ? Especially in arcade mode, where you talk about domination like mission.

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I didn't read the 33 pages of postings, but how makes it sense to make a mission, that isn't playable without an admin on a server ? Especially in arcade mode, where you talk about domination like mission.

It s not a problem as open server can vote for an admin :D

#vote admin (name/ID/PLR#) Users can vote an admin to control the server

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OK, i will put this bug in my queue list but i can't say you it will be fix soon cause i can't reproduce it and i don't support extern mods of warcontext.

So i will try with and see. :D

it seems that r3f arty is a very old version. it will be fixed in next release.

Sounds awesome, will be looking very much forward to the next release.

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