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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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Hi , you can set the different units/vehicles/weapons in the WC_fnc_initconfig.sqf

You can also destroy: barracks and heavy factory that are used by renforcement.

forget that quot.i know what u mean now..haven't seen it yet but i will pay attention now, cause i thought there's only the tower

I think i try it out now, 'cause patience is something that i can't handle :D

EDIT: Check your PM btw. :)

Well again i can say, this is way beyond my skill level..just forget it

Edited by Fruity_Rudy

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Tried your mission yesterday (squadnight) and we love it.

Issues:

- couple of C130 wrecks were hangling in air at the top of the steep hills

- I lost contact to team (teamkiller?) once when I fired on a group of enemies that spawned right in the middle of the road (radarstation) when I've been returning to FOB. When I clicked respawn I only got moved to a nearby village and then to one desolate place (hut with tank turret inside). I've had to rejoin the game to assume the squad lead again.

I wish this one could be converted to other islands, too.

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Issues:

- couple of C130 wrecks were hangling in air at the top of the steep hills

- I lost contact to team (teamkiller?) once when I fired on a group of enemies that spawned right in the middle of the road (radarstation) when I've been returning to FOB. When I clicked respawn I only got moved to a nearby village and then to one desolate place (hut with tank turret inside). I've had to rejoin the game to assume the squad lead again.

I wish this one could be converted to other islands, too.

I think thoses bug are fixed in the next release 1.18 :D

It seems there is already versions on differents islands :D Rudy talked about to do an adaption on duala :yay:

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---------- Post added at 06:19 PM ---------- Previous post was at 06:11 PM ----------

[/color]

Yeah I've heard Rudy is working on conversion. Propa!

We'll see if it works :)

Edited by Fruity_Rudy

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You play as US. Afrenian Army and Molatian Army are on the other Side. In the next Version only Afrenian Army and Molatian Army on enemy Side.

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I can tell you that the next version that is being worked on will exceed your imagination, I've tested and is by far the best version of this mission

thx Code34 For The Best mission;)

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Here the changelog of the 1.18

- add dynamic light, dynamic fog

- add thermal vision for camera

- add hexagon / french units compatibility for isaf soldier (engineer) and isaf medic

- add godsight now assign object to var wcdebugunit

- add lights at chopper points

- add HUD marker in public mode

- add recruitment support for same faction as player

- add changes clothes

- fix upsmon

- tune the garbage time for dead body

- tune the team killer message

- fix a jip bug arrive at wrong place

- fix a respawn bug at wrong place

- fix a better position for vehicle on road

- fix autoload weapon feature

- fix recruit bug of barrack, only one point of recruitment now

- fix the time mission schedule

- add day information to operation plan

- fix count of civils dead was not report when ia kill them

- fix large interface problem

- fix lock/unlock bug

- fix propagand marker

- fix civilian fear

- fix propagand attack

- fix propagander position

- fix repair zone - vehicle chat

- disable time parameter in lobby no more required

- fix alert detection for vehicle, and units (less alert than before when enemy fire)

- fix sentinelle script - units wp

- fix increase drag time for medic

- fix operation plan doesn't appear

- fix reload of weapons on repair zone

- tune propagand level relation fame level

- fix SD relation to zone alert

- remove enemy base and replace by barrack & heavy factory (enemy spawn at their location)

- add global handler for group & vehicle

- add armor support to defend mission

- fix freeze during the game

- add fast time information

- fix fast time slowly depending distance view

- fix fast time bug when jip

- add altercation crowd in village

- fix ied combo sequence

- fix ied remove menu

- add some ied sounds

- tune extend civil car zone

- use relocate position for car zone

- add a c130 rescue mission

- fix follow script of ia that don't want to go out of house

- fix ied bomberman that run far away

- fix end of campaign that not happen well in vehicle

- fix hostage that continue to call for help when he is free

- no more side check with handler

- add threshold dammage level

- fix points to share when the mission fails

- fix the civilian bug of women in ground

- fix size of groups > 10

- ied can only be detect out of vehicle, and can impact vehicle

- bombing fire is less intensive

- add time at the end of each mission

- add degraded sentences

- fix somes bug with teamscore (score increase too fast, and decrease too slowly)

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I don't think its available at the moment .... only the changelog was released. I hope I'm wrong :)

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Status

Version 1.18 - release 25/03/11

in the first post..today is 26. i'm just aksing :)

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thanks for this great mission!

Tested it today with a friend, make a lot of fun. Tomorrow we will test it with our clan.

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One thing code34 .... could you do me a favour with the naming of the random missions?

Could we get them capitalised? Like Horny Devil or Delicious Monkey.

Would make it look a little better.

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One thing code34 .... could you do me a favour with the naming of the random missions?

Could we get them capitalised? Like Horny Devil or Delicious Monkey.

Would make it look a little better.

yes, it wil be fixe for next release :yay:

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Hi everyone.

We've got a script error in the latest WIT (1.18) that causes log files to explode (we currently have more than 20Gb of logs). Code seems to have found what goes wrong and is working hard to solve the problem. We'll post a new version as soon as everything's fine.

We're really sorry for this bug and we apologize for the damages that could be done on your servers. Please use the previous version meanwhile.

=[A*C]= NicO

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HI,

everything fine here with the 1.18- The log shows nothing unusual - mission works fine

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I'm talking about it with Code ATM, he says it's an unusual bug that caused the log files to grow like this. So all of you may run the mission without any issue. By the way, it's important to fix the bug ASAP.

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I wondered what was going on when notepad wouldn't open up the dedi servers RPT, as it was too large!

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