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ei8ght

Ei8ght Thread

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Oupost 8 V0.1

Armaholic Link:

http://www.armaholic.com/page.php?id=12818

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US Camp Fortress Template in Takistan V2

Armaholic:

http://www.armaholic.com/page.php?id=12060

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FOB Stryker V1

Armaholic:

http://www.armaholic.com/page.php?id=12907

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FOB Eddie upgrade Version 1.0 [LINGOR] or [DINGOR]

Armaholic:

http://www.armaholic.com/page.php?id=18008

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USS NIMITZ "RACS NAVY" 1.0

Armaholic:

http://www.armaholic.com/page.php?id=18025

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FOB EDDIE UPGRADE "RACS" v1.0 [Lingor] or [Dingor]

Armaholic:

http://www.armaholic.com/page.php?id=18078

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BASE "IceBreakr" 1.0 [Lingor] or [Dingor]

Armaholic:

http://www.armaholic.com/page.php?id=18086

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FOB IROQUOIS V1 [Lingor] or [Dingor]

Armaholic:

http://www.armaholic.com/page.php?id=18163

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if you have any questions feel free to ask me;)

Edited by Ei8ght

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if you have any questions feel free to ask me;)

Just one actually;

What happened to this Chevrolet project of yours? Is it dead?

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civilian version is complete, but I did not start the PMC version because I have not too many time

ps: I know how to use your textures as it is the psd and I never use this format

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hi guys

After making a very large and a small camp he missed a base medium that can accommodate helicopter as well as Strykers,Abrams and hmmvee.

This base has 2 checkpoint to screen vehicles and many guardhouse.

I also added 2 and a mortar drone for detection.

When a red ia will detect the alarm will sound to notify you as red arrived at the base.:D

Checkpoint BRAVO

fobstryker1.jpg

Mirador

fobstryker2.jpg

Mortar

fobstryker3.jpg

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Liking those WIP shots. Can't wait to see it done.

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Using existing objects to create a template of a new object..I like it! And that outpost looks great for sure, reminds me of a number of photos.

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I've been using these and they are great. Really good, quality work. I've tried similar things and accomplished nothing close to this.

I'd like to use them in some missions I might release, with proper credit to you of course, if I ever finish them... and if you don't mind.

Thank you.

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no worries there, the groundwork for you guys.

thank you for all the compliments and for inspiration I look at lots of photo fob camp and outpost in Afghanistan so I try to replicate what they

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Awesome. :D Can't wait.

Regarding your FOB Stryker...

I Can't load in the editor. Seems to be dependent on jsrs_m230.pbo

Load the game without JSRS and save the mission then reupload, I'd love to be able to try this.

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I need: camp_armory_misc_concrete_wall , camp_armory_misc_loudspeakers , camp_armory_misc_red_light , jsrs_m230

Can anyone help me with what this means??? It says i have deleted them but i haven't deleted anything.

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@enad: yes it's good I did a new version without the jrrs

@monkeyfinger: Have you updated your game with 1.56 pmc extension?

Edited by Ei8ght

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Have you updated your game with 1.56 pmc extension?

AH, thanks, i forgot about that!!!

So that has the "camp" files in it?

CHEERS, monkeyfinger

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Thought I be nice to you so I subscribed to your youtube page.

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Your FOB Stryker is awesome but I get a bit of a performance problem. Without it I get say...60 FPS, then with it I'll get maybe 40 FPS or less at some times.

Any reason for this? It's not like there are loads of AI, could it just be the sheer amount of objects?

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yes it's the large number of object, for example there are a lot of wooden pallet so you can walk on it.

but do not worry there will be another version optimized and why not another FOB :D

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Would be nice if you make a realism FOB, like Restrepo or some other FOBs.

Examples:

http://www.army.mil/-images/2009/03/27/33594/size0-army.mil-33594-2009-03-27-090329.jpg

http://taylorempireairways.com/wp-content/uploads/2009/10/090923-F-8535W-291.jpg

Couldn't find much pictures, sorry.

Did you find a place you would like this kind of FOB?

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How do you make them so precise? Did you use 2d editor? Or 3d? I must know!

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