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monkeyfinger

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About monkeyfinger

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  1. monkeyfinger

    Clafghan Map 20x20 Beta Release

    looks insane, reminds me of the film Restrepo from your pictures... VERY NICE!!! FOB's look incredible too, nice attention to detail... Looking forward to a release. :D keep up the good work :)
  2. requires RHS decals and some ace crew served weapons.... part from the fact i cant play it cos of those files, it looks great :)
  3. awesome work Benson, looks great!!! :D do you have a release date or just an idea on when it will be ready?
  4. monkeyfinger

    Ei8ght Thread

    when is release for restrepo base?
  5. monkeyfinger

    Ei8ght Thread

    great, do you have any screenshots of the "restrepo" base??? would be great to see them!!!
  6. monkeyfinger

    Ei8ght Thread

    Ok, sounds great, sorry about your battery... Any idea on release date? Can't wait to check it out!!!
  7. monkeyfinger

    Ei8ght Thread

    Hi I was wondering what features there were in the outpost, how many MG positions and what facilities are there?
  8. monkeyfinger

    Ei8ght Thread

    Ok, better to do it well than rush it! ;)
  9. monkeyfinger

    Ei8ght Thread

    Hi, that is definitely the right place to have the base, have you made any progress on it and do you have a release date?
  10. monkeyfinger

    Ei8ght Thread

    ah right yeah, I know, I have that problem too. I suggest perhaps the area to the North East, around Garmsar... Not sure though. Good luck
  11. monkeyfinger

    Ei8ght Thread

    ok cool, do you have a date for release on you smaller "restrepo" FOB? By the way, FOB stryker is great, nice job!
  12. monkeyfinger

    Ei8ght Thread

    AH, thanks, i forgot about that!!! So that has the "camp" files in it? CHEERS, monkeyfinger
  13. monkeyfinger

    Ei8ght Thread

    I need: camp_armory_misc_concrete_wall , camp_armory_misc_loudspeakers , camp_armory_misc_red_light , jsrs_m230 Can anyone help me with what this means??? It says i have deleted them but i haven't deleted anything.
  14. monkeyfinger

    Editor AI issues

    Yeh, i get that same problem, i build FOB's and bases across the map and then build my missions out of them, making use of armory and vehicles, etc. When men on duty in the Bunkers (towers) or other fortifications come under fire, they hit the deck after firing one or two rounds back, then never come back up until they have stopped being fired upon, usually when i have intervened and killed the enemy. Is this the AI or is it something i am lacking (module/trigger etc) in my editor? Cheers, monkeyfinger
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