mark turner 10 Posted November 27, 2010 Hi Guys, a new player here, so forgive the newby questions. I am running the game at 2560 x 1600 , with high antialiasing, high and very high textures and getting pretty good performance ( 25 FPS in the benchmarks, so no complaints there) Despite the high res and the other settings, the game looks really soft focus, not like the sharp screenshot images you see on the loading screens etc Whay is that do you think? Cheers, Mark Share this post Link to post Share on other sites
Von_Lipwig 10 Posted November 27, 2010 Perhaps because the loading screen images were kind of touched up by photoshop... or is that blasphemny? :P Alternatively, maybe some environmental colouring modules can come into play. I also find another thing that blurs a lot is Post-processing effects. If you turn those to low, is everything still fuzzy? Share this post Link to post Share on other sites
NeMeSiS 11 Posted November 27, 2010 Is your 3d resolution also set to 2560x1600? Share this post Link to post Share on other sites
dragonbaron 10 Posted November 27, 2010 Try the native resolution of you monitor (3D and menu). Share this post Link to post Share on other sites
Baff1 0 Posted November 27, 2010 Have you tried turning off the post processing. I find the blur FX to be a focus issue. Share this post Link to post Share on other sites
enad 11 Posted November 27, 2010 Make sure your 3D Res is the same or better yet, higher than your native resolution. Share this post Link to post Share on other sites
Leopardi 0 Posted November 27, 2010 Set post processing to Disabled. All it does is add horrible amounts of blur. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 27, 2010 Right, that's all it does :o :rolleyes: Share this post Link to post Share on other sites
mic1402 10 Posted November 28, 2010 i had this problem. the graphics are sorta blurry right? well it's really wierd and i fixed it by changing settings in the arma2oa.cfg file. make sure you have all the settings in there. like make sure you have a "adapter" setting. to find the settings for the missing ones look at the arma 2 ones. language="English"; adapter=-1; 3D_Performance=48387; Resolution_Bpp=32; Resolution_W=1440; Resolution_H=900; refresh=60; Render_W=1280; Render_H=900; FSAA=1; postFX=0; HDRPrecision=8; lastDeviceId=""; localVRAM=521732096; nonlocalVRAM=1543106560; Windowed=0; winX=0; winY=0; winW=1436; winH=860; winDefW=1440; winDefH=900; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=3; Share this post Link to post Share on other sites
mark turner 10 Posted November 28, 2010 (edited) Thanks guys , turning off the post process effect did the trick, however, changing the 3d setting to 2560 to match the interface made my frame rates plummet to 7 FPS, all other settings remaining the same!!! I stepped down the resolution to 1920 x 1200 and its gone back up to 19 FPS, but still not as high as I would like. What exactly does the 3 D setting govern? I had it set at 1280 before while my main res was at 2560 x 1600 and was getting 25 - 30 FPS Cheers, Mark Edited November 28, 2010 by mark turner Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 28, 2010 Using 1280 as 3D resolution means only 1280 pixels width is actually calculated. That result is then scaled up to match your interface, creating a blurred display. On the other hand, you can also render to a bigger 3D resolution, scaling it down instead. This is pretty much FSAA, where you can now enjoy information on a subpixel resulution. Share this post Link to post Share on other sites
cross 1 Posted November 28, 2010 you need to set the resolution to your monitor's native resolution. 3D resolution is like Full screen AA. Arma2 renders the image at the 3D resolution but scales it down/up to monitor resolution. So set the resolution to your monitor's native. Play with 3d resolution and antialiasing to get better image quality. Also lowering view distance increases FPS. As infantry you wont need more than 2k but set it to 3k. Share this post Link to post Share on other sites
Shadow NX 1 Posted November 28, 2010 Summed up in short for OP: - Use the resolution your monitor has as native res = looks best on it - Use same value in 3D resolution - Set Post Processing to low With Low you only have very limited Blur and still get effects like Blackouts or redouts when wounded. Higher 3D resolutions may look better but will eat extreme amounts of FPS as you noticed yourself with not much gain lookwise. Just dont lower it as this looks horrible. Share this post Link to post Share on other sites
Baz 0 Posted November 28, 2010 what about terrain and objects detail? what should that be set to? Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 28, 2010 what about terrain and objects detail? what should that be set to? Terrain detail - High / Object detail - Very High ;) Share this post Link to post Share on other sites
Baz 0 Posted November 28, 2010 and video memory and texture detail? Share this post Link to post Share on other sites
vasmkd 12 Posted November 28, 2010 What are your system specs, that might help us a little more about knowing what fps you should be getting, and like others said ur native resolution and other video settings Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 28, 2010 Baz, I suggest Memory - default, and Texture detail - High/Normal depending on your equipment.` there really is no broad, perfect answer when it comes to Arma2 performance. settings that work for me probably match a small group. :o Share this post Link to post Share on other sites
Baz 0 Posted November 28, 2010 how do i find my system specs? Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted November 28, 2010 run dxdiag, save the dxdiag report to a txt document. post the first 5 sections Share this post Link to post Share on other sites
Baz 0 Posted November 28, 2010 ------------------ System Information ------------------ Time of this report: 11/28/2010, 17:30:41 Machine name: SHAUNTB Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636) Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6400+, MMX, 3DNow (2 CPUs), ~3.2GHz Memory: 3070MB RAM Page File: 3547MB used, 9360MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 8800 GTX Manufacturer: NVIDIA Chip type: GeForce 8800 GTX DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0191&SUBSYS_227B19F1&REV_A2 Display Memory: 768.0 MB Current Mode: 1600 x 1200 (32 bit) (60Hz) Monitor: Dell 2001FP (Digital) Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.6099 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 10/16/2010 13:55:00, 6359552 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: n/a Mini VDD: nv4_mini.sys Mini VDD Date: 10/16/2010 13:55:00, 9623680 bytes Device Identifier: {D7B71E3E-42D1-11CF-926D-770203C2CB35} Vendor ID: 0x10DE Device ID: 0x0191 SubSys ID: 0x227B19F1 Revision ID: 0x00A2 Revision ID: 0x00A2 Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run ------------- Sound Devices ------------- Description: SB X-Fi Audio [DC00] Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_002C1102&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ctaud2k.sys Driver Version: 6.00.0001.1373 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 6/4/2009 01:47:14, 526232 bytes Other Files: Driver Provider: Creative HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run Description: SoundMAX HD Audio Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_104381F6&REV_1003 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: ADIHdAud.sys Driver Version: 5.10.0001.6310 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 10/10/2007 05:41:18, 313856 bytes Other Files: Driver Provider: AnalogDevices HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: Yes EAX(tm) 2.0 Listen/Src: Yes, Yes I3DL2(tm) Listen/Src: Yes, Yes Sensaura(tm) ZoomFX(tm): Yes Registry: OK Sound Test Result: Not run Description: Logitech G35 Headset Default Sound Playback: No Default Voice Playback: No Hardware ID: USB\Vid_046d&Pid_0a15&Rev_0303&MI_00 Manufacturer ID: 65535 Product ID: 65535 Type: WDM Driver Name: usbaudio.sys Driver Version: 5.01.2600.5512 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 4/13/2008 12:45:12, 60032 bytes Other Files: Driver Provider: Logitech, Inc. HW Accel Level: Full Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Registry: OK Sound Test Result: Not run Share this post Link to post Share on other sites
fruity_rudy 16 Posted November 29, 2010 (edited) Hi Guys, a new player here, so forgive the newby questions. I am running the game at 2560 x 1600 , with high antialiasingCheers, Mark AA kills fps , so don't wonder if you have low fps..turn it off to feel the difference, then start turning on in steps..you can also try to set 3d resolution in % value higher, for example 3d on 133% instead of using AA..i had AA off all the time, because its not playable for me and i don't know much ppl who have it enabled.. cheers EDIT , for your system specs. turn AA of , no matter if it looks a bit different and put native 3d resolution from your screen..with that hardware enabling AA makes no sense.. Edited November 29, 2010 by Fruity_Rudy Share this post Link to post Share on other sites
jw custom 56 Posted November 29, 2010 Right, that's all it does :o :rolleyes: Well thats all some people including me notice when it's so extremely overdone. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 29, 2010 I don't think blur is overdone, at least if you're able to run at 100% 3D resolution. It doesn't bother me at all. But a while back I did have problems starting with ACE because it removed the ca effect from scopes (to make them less perfect). Was an addon conflict, so not ACEs fault, but still, there is a lot more to post processing than blur. To me it's an added difficulty and immersion level - in my world not everything revolves around how good shooters the AI is :) Share this post Link to post Share on other sites
mic1402 10 Posted November 29, 2010 the problem is because of the ridiculous blur I can't use it. the blurs so overdone that it hurts my eyes. Share this post Link to post Share on other sites