zonekiller 175 Posted December 9, 2010 if i run this or any of the BF missions on a deticated server "mine is a 2ghz core duo laptop" it goes to 25 fps and stays there , even if i run it for 24 hours, the memory slowly creeps up but the most i have seen that is about 360 mb once or twice ive seen it bottom out on the FPS after a few hours as it only does it now and then . that has me stumped as to why. Share this post Link to post Share on other sites
nubbin77 0 Posted December 13, 2010 Zonekiller, thanks for making this it is great. Pretty much exactly what I have been wanting for a while. I would really love if there was a way to make an option for getting men at your base (like recruit up to 5 guys to go with you). It would also be cool if there was a way to have 2-3 guys spawn as base defense whenever you take over a base (maybe with a 2 minute delay for them to appear? or have them dropped off by a truck that goes back and forth from the main base,... or since this is sort of a small area, they could even walk there. but just be dedicated to holding that base. i don't want to get crazy or anything, I play only with 10 AI to keep frame rates up. But would be good to have some defenders set aside for each base. Also, I am assuming that 10 ai means 10 groups? Share this post Link to post Share on other sites
CombatComm 10 Posted December 26, 2010 (edited) I second nubbins request for the ability to recruit up to 5 AI at the the main base. Its hard to search around for AI for your team. And zone I know you got frustrated with people saying retarded and unessecary things but this IS my FAVORITE mission. In fact its the only mission I play as I have trouble getting online. Its perfect for large battles dynamic with objectives. I have ported it to most all Islands I have and tweaked things. I really hope you dont give up on this mission and conitinue to update it. Maybe release a more in depth guide on changing some things like adding ace features and enemies. Is there anyway I could ask you how to remove the animations and and wounding? This way I could implement ACE wounding into my battlefield missions? Edited December 26, 2010 by CombatComm Share this post Link to post Share on other sites
SpyderPB6 10 Posted December 26, 2010 Great job on this mission, really really fun. I hope you continue to develop and improve this mission system. Really a blast, thanks for this. Share this post Link to post Share on other sites
zonekiller 175 Posted January 10, 2011 working on every request , still fine tuning it to perfect. not sure about how to add ace , i know its been done Planning to add a dialog at the bases to add units to your group i will add a few units to guard the bases as a primary roll 1.57 seemed to fix some isues so far i have 13 planned fixes most minor ones so if you have any other ideas now would be the time to mention them. Share this post Link to post Share on other sites
76 0 Posted January 10, 2011 I remember the BF2 one you made or was it BF2 vs ArmA2? It runs well for all the action thats going on, really nice job ZK Share this post Link to post Share on other sites