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Col.

Retexturing help, urge!

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I managed to unpack a PBO file, but its no picture file there where I can retexture the unit.

Wheres the texture file there I can retexture a unit?

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Nothing special. But I looked for a file where you can edit the texture of the unit.

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I suggest, before messing around with pbo files and textures, to get familiar with ArmA 2 file formats, creating replacement addons and so on. You risk to mess up your ArmA 2 installation if you start messing around without the required knowledge.

As to answer your question: you should look for .paa and/or. pac files.

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But if he extracted the file's gonna be a copy anyway...

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It wont mess up Arma 2, 'cuz I have a copy.

But, where is the paa./pac. files?

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@ryguy

saw it many times that people named their reworked pbo's the same way as ArmA 2's original pbo's and overwriting them. It wouldn't be the first time.

@Col.

The textures are in the related pbo.

Hint: the pbo name gives an idea what kind of data they contain.

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There. I unpacked the Characters2.PBO from Arma 2 and got many PAA files up.

---------- Post added at 03:48 PM ---------- Previous post was at 03:19 PM ----------

.................I need Photoshop to edit........... ._.

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Ohh? Tell me! Haha. I'm new, just so that's said :P

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TexView2 can convert .paa/.pac to .tga or .png

And now don't ask where to get TexView, i guess you're able enough to use search function to find the BI Tools.

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Ahhh! Thanks ^^

Already have it ^^

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You don't need PhotoShop, you need to have the will to get your answers yourself, instead of asking for someone to give it all on the plater. Being new is just a lame excuse

Use Search Forum

Use The BiKi

Short version of what you should have searched yourself -> open paa with texview2, convert to TGA, edit with your prefered software (gimp is free)

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Weird. "Error loading C\Users\etc......blufor\data\helmets.co.paa"

Uhhmmm. Argh. I'll try to fic it before asking. Feel like I'm nagging abit :P

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Myke;1796532']TexView2 can convert .paa/.pac to .tga or .png

The file size increases drastically.

For example, a skin.paa i have is 59KB, once converted to .tga its 16 MB large.

Now when I modify the .tga with PS or GIMP to a simple colour, and then convert it back with PAAtool, the new .paa is 1.3 MB.

Could someone please kindly advice how I can reduce the file size?

Edited by Sira

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?!!

Well .... I took agm114hellfire_co.paa which is 68k, saved it as TGA using TexView2 and I got a TGA file of 513k ..... no where near 16MB!

So I think youre doing something wrong.

And when I saved the 513k TGA back to a PAA using TexView2 ..... I got a 68k file, surprisingly ;)

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Just starting on reskins. Is there a way to remove the camouflage on the textures, without losing all the little details like nuts and bolts?

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It would probably be an easier task to use the original texture as a template and paint your own in on a layer over top.

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in the smdi texture copy the blue or green (cant remember which one) and paste it on top of the new colors and in layer mixing choose multiply

because the smdi textures have most of the details in single plain color (no camos) :)

i hope this helps (it did help me )

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