Col. 10 Posted November 24, 2010 I managed to unpack a PBO file, but its no picture file there where I can retexture the unit. Wheres the texture file there I can retexture a unit? Share this post Link to post Share on other sites
[frl]myke 14 Posted November 24, 2010 Just out of curiosity: what file type did you searched for? Share this post Link to post Share on other sites
Col. 10 Posted November 24, 2010 Nothing special. But I looked for a file where you can edit the texture of the unit. Share this post Link to post Share on other sites
[frl]myke 14 Posted November 24, 2010 I suggest, before messing around with pbo files and textures, to get familiar with ArmA 2 file formats, creating replacement addons and so on. You risk to mess up your ArmA 2 installation if you start messing around without the required knowledge. As to answer your question: you should look for .paa and/or. pac files. Share this post Link to post Share on other sites
ryguy 10 Posted November 24, 2010 But if he extracted the file's gonna be a copy anyway... Share this post Link to post Share on other sites
Col. 10 Posted November 24, 2010 It wont mess up Arma 2, 'cuz I have a copy. But, where is the paa./pac. files? Share this post Link to post Share on other sites
[frl]myke 14 Posted November 24, 2010 @ryguy saw it many times that people named their reworked pbo's the same way as ArmA 2's original pbo's and overwriting them. It wouldn't be the first time. @Col. The textures are in the related pbo. Hint: the pbo name gives an idea what kind of data they contain. Share this post Link to post Share on other sites
Col. 10 Posted November 25, 2010 There. I unpacked the Characters2.PBO from Arma 2 and got many PAA files up. ---------- Post added at 03:48 PM ---------- Previous post was at 03:19 PM ---------- .................I need Photoshop to edit........... ._. Share this post Link to post Share on other sites
Col. 10 Posted November 25, 2010 Ohh? Tell me! Haha. I'm new, just so that's said :P Share this post Link to post Share on other sites
[frl]myke 14 Posted November 25, 2010 TexView2 can convert .paa/.pac to .tga or .png And now don't ask where to get TexView, i guess you're able enough to use search function to find the BI Tools. Share this post Link to post Share on other sites
Col. 10 Posted November 25, 2010 Ahhh! Thanks ^^ Already have it ^^ Share this post Link to post Share on other sites
PuFu 4600 Posted November 25, 2010 You don't need PhotoShop, you need to have the will to get your answers yourself, instead of asking for someone to give it all on the plater. Being new is just a lame excuse Use Search Forum Use The BiKi Short version of what you should have searched yourself -> open paa with texview2, convert to TGA, edit with your prefered software (gimp is free) Share this post Link to post Share on other sites
Col. 10 Posted November 25, 2010 Weird. "Error loading C\Users\etc......blufor\data\helmets.co.paa" Uhhmmm. Argh. I'll try to fic it before asking. Feel like I'm nagging abit :P Share this post Link to post Share on other sites
Sira 10 Posted December 11, 2010 (edited) Myke;1796532']TexView2 can convert .paa/.pac to .tga or .png The file size increases drastically. For example, a skin.paa i have is 59KB, once converted to .tga its 16 MB large. Now when I modify the .tga with PS or GIMP to a simple colour, and then convert it back with PAAtool, the new .paa is 1.3 MB. Could someone please kindly advice how I can reduce the file size? Edited December 12, 2010 by Sira Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 12, 2010 ?!! Well .... I took agm114hellfire_co.paa which is 68k, saved it as TGA using TexView2 and I got a TGA file of 513k ..... no where near 16MB! So I think youre doing something wrong. And when I saved the 513k TGA back to a PAA using TexView2 ..... I got a 68k file, surprisingly ;) Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 22, 2010 Just starting on reskins. Is there a way to remove the camouflage on the textures, without losing all the little details like nuts and bolts? Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 22, 2010 !? Probably only skill, time and a steady hand. Share this post Link to post Share on other sites
max power 21 Posted December 22, 2010 It would probably be an easier task to use the original texture as a template and paint your own in on a layer over top. Share this post Link to post Share on other sites
namman2 0 Posted December 22, 2010 in the smdi texture copy the blue or green (cant remember which one) and paste it on top of the new colors and in layer mixing choose multiply because the smdi textures have most of the details in single plain color (no camos) :) i hope this helps (it did help me ) Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 23, 2010 Thx. I'll try that. @Gnat: i need more patience xD Share this post Link to post Share on other sites