Moerderhoschi 107 Posted September 12, 2010 (edited) __________________________________________________ Name: [co08] OP Streetsweeper Version: 1.52 Needed Content: Operation Arrowhead ( BAF-LITE ) Island: Takistan Typ: coop Playersite: West ( KSK, US Special Forces, Czech Special Forces, British Armed Forces ) thought players: between 6 - 8 Player Missionobjectives: Eight. Duration: ~60min. Respawn: Norrins Revive __________________________________________________ Operation Street Sweeper is a cooperative multiplayer mission in which it comes to multiple mission objectives to meet along a road [co08]OP_Streetsweeper_v1.52.Takistan.rar __________________________________________________ [co08] OP Streetsweeper A.C.E.²-Port __________________________________________________ Name: ACE[co08] OP Streetsweeper Version: 1.52 Needed Content: Operation Arrowhead & A.C.E.² (@ACE, @ACEX, @CBA) Island: Takistan Typ: coop Playersite: West ( KSK, US Special Forces, Czech Special Forces, British Armed Forces ) thought players: between 6 - 8 Player Missionobjectives: Eight. Duration: ~60min. Respawn: Norrins Revive 0.50 __________________________________________________ Operation Street Sweeper is a cooperative multiplayer mission in which it comes to multiple mission objectives to meet along a road [co08]OP_Streetsweeper_v1.52_(ACE).Takistan.rar Edited January 4, 2011 by Moerderhoschi Share this post Link to post Share on other sites
JamieSI 0 Posted September 13, 2010 Mirrored on Strategy Informer - http://www.strategyinformer.com/pc/armaiioperationarrowhead/map/37285.html Share this post Link to post Share on other sites
Luomu 10 Posted September 19, 2010 This is a nice mission and should get more attention, but one thing: taking over the mortar nest (misspelled motars by the way) lets you destroy the next objectives a bit too easily. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted September 20, 2010 yes i've thought already about it, i will maybe close the mortars for players in the next version. at the moment everybody has the choice. if the mission is too easy don't use them. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted September 21, 2010 Update v1.3 Changelog: *fixed some misspelled faults *Mortars not longer useable for players *Medics now can revive 50 times instead of 5 times *different vehicles closed for players Share this post Link to post Share on other sites
TheScar 0 Posted September 21, 2010 ... first objective doesnt complete anymore :eek: Share this post Link to post Share on other sites
Moerderhoschi 107 Posted September 21, 2010 ... first objective doesnt complete anymore :eek: i've checked it and there is no reason why the objective should not be could complete. maybe you overseen a enemy in landay, please try the mission once again ;) Share this post Link to post Share on other sites
TheScar 0 Posted September 21, 2010 shame the SWACstats of my server doesnt work atm,so i could of check for the enemy KIA we had,in order to compare the number to the count you set but we searched for minimum 15min for any alive enemy and even checked the houses too - version 1.1 did clear properly (2 weeks ago) Might give it another try tommorow Share this post Link to post Share on other sites
Moerderhoschi 107 Posted November 28, 2010 Update v1.4 Changelog: *Mortars now again useable for players *Only 2 Medics with 50 revives per medic *Various Cars unlocked that the player can use *Rarad can't be destroyed with Mortars *Radar can only be destroyed if players are close to them (Pipebomb) *Missiontarget Trucks can't be destroyed with Mortars *Used newest version of norrin's Revive v0.50 *Several Spwanpoints added *Supplyboxes which players can spawn motorcycles added Share this post Link to post Share on other sites
Moerderhoschi 107 Posted November 28, 2010 (edited) Update v1.41 Changelog: *little fault in prone position fixed (sry 4 that :D) *Spawnpoints better adapted Notes: probably Final Version Edited November 28, 2010 by Moerderhoschi Share this post Link to post Share on other sites
Moerderhoschi 107 Posted December 3, 2010 Update v1.5beta1 - the new version is a A.C.E.² port. ACE[co08] OP Streetsweeper v1.5beta1 Changelog: *OA & A.C.E.² needed ( @ACE, @ACEX, @ACEX_USNavy @CBA ) *norrin's Revive 0.50 remain *New Parameters added, standart setting is now Random at weather and daytime ( can be changed in the parameter settings in MP ) *huge Weapon selection because ACE *most Ammunition limited to tracers ( nice feature with no cons in coop's) this version is still beta, that means there can be some faults in it but it don't have to. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted December 25, 2010 Update v1.51 Changelog: *Weaponselection&ammount increased. *All kinds of JIP faults fixed. *Random Daytime&Weather implemented (can be set in the Parameters) __________________________________________________ Update v1.51 (ACE) Changelog: *All kinds of JIP faults fixed. *ACE_USNAVY_SEALS replaced with standart SF-Units from OA (SEALS no longer supported since version ACE 1.7) *Ammount of Weapons increased & AA12 added. Share this post Link to post Share on other sites
scruffy 21 Posted December 27, 2010 Thanks for the mission and all the updates. Nothing too fancy, well executed, easy to hop in even on a public server. We already had some great fun with it and will continue to do so Share this post Link to post Share on other sites
Moerderhoschi 107 Posted December 28, 2010 thank you for your feedback. If you guys use ACE you should try the ACE version of the Mission. I'm and my friends had a lot of fun with it on the Armed-Aussault.de Stammtisch ;) Here some Pics from the Match: Share this post Link to post Share on other sites
Moerderhoschi 107 Posted January 4, 2011 Update v1.52 & Update v1.52 (ACE) Changelog: *Fixed Weathersynchronicity with Server. *Parameter Revivetimelimit added. *Parameter Respawnbutton appears after x seconds added. *Parameter ACRE added. Share this post Link to post Share on other sites
m0nkm0nk 0 Posted September 8, 2012 Sorry for digging this up... but with the current ACE/CBA/BETA version me and my friends experience some probs.. It seems we got random crashes in this mission.. I have no idea why but it happends when you got hit and go into 'almost dead' mode. I like this mission but atm its unplayable, any ideas? Share this post Link to post Share on other sites
Moerderhoschi 107 Posted September 8, 2012 Hey m0nkm0nk, i will look after the problem. to help me you can do the following the next time you play the mission. 1. Shut down your ArmA2OA 2. browse to arma2oa.rpt file (C:\Users\username\AppData\Local\ArmA 2 OA) 3. delete the .rpt file 4. start arma2oa with your mods 5. play streetsweeper mission 6. after the crash go again to the arma2oa.rpt file (the file was recreated trough the start of arma2oa) 7. open the file with notepad/notepad++ etc. and copy the content in this thread with [ SPOILER] Tag it should look like the following arma2oa.rpt content in here that would help me to get a clue what the problem is. thank you. regards moerderhoschi Share this post Link to post Share on other sites
m0nkm0nk 0 Posted September 11, 2012 (edited) Just tried to generate the error on my own but no succes. Will soon play again with my friends and will try to get the error then. For now I can give you the current log file without any crash. Maybe you can see some related errors since the crash does not appear every dead. Edit: The text that you have entered is too long (98761 characters). Please shorten it to 50000 characters long. Hehe, here is the file > www.swe-gaming.com/arma2oa.RPT Edited September 12, 2012 by m0nkm0nk Share this post Link to post Share on other sites
mr burns 132 Posted September 19, 2012 (edited) Just tried to generate the error on my own but no succes. Will soon play again with my friends and will try to get the error then. For now I can give you the current log file without any crash. Maybe you can see some related errors since the crash does not appear every dead.Edit: The text that you have entered is too long (98761 characters). Please shorten it to 50000 characters long. Hehe, here is the file > www.swe-gaming.com/arma2oa.RPT Hey, i´m not the Hoschi but took a look at your .rpt anyway. Scanning for the word "sweep" brought me directly to the time you started playing the mission, and right below that theres several entries which i always find highly suspicious when hunting for "random ctd" issues: Animation smk_anims\anims\launcher\smk_launcherlyingreload.rtm not found or empty bin\config.bin/CfgMovesMaleSdr/States/SLX_SteepLying_AmovPpneMstpSrasWrflDnon.InterpolateTo: Bad move AmovPpneMrunSlowWrflDr \\\\ Despite those erros being a bad sign all on their own, you're also running two animation mods concurrently and using ACE (which also changes adds some animations) on top of that. Even if it might work okay in single player, this is asking for trouble in any MP environment. Mind aswell rule #1 in OFP/ArmA Online Server World: Never run animation mods that the server doesn´t know (have). Playing that changed/added animation on your client will crash the server immediately! It would help alot if you could go back and see if the mission crashes for you without anyone using either SLX or SMK Mods on top of ACE. More mods loaded = way more possible errors ;) Edited September 19, 2012 by Mr Burns Share this post Link to post Share on other sites