CameronMcDonald 146 Posted June 29, 2012 Everything works fine in vanilla (and using the latest beta in vanilla), so happy days there. I wouldn't bother trying to "fix" your mission so it works with mods, chief - mods should be made to be mission-friendly, not the other way around (unless of course, the mission was designed around specific mods, e.g. ACE). No .RPT or script errors to be seen. The AI just bunch up and refuse to take off. Hilariously enough, I've narrowed it down to something in the JSRS folder. Whenever I run my mods (ACE, plus quite a few others) in combination with JSRS, the AI won't take off. Take it away and they all fly away most happily. Run JUST JSRS though, and the AI fly off just fine. Go figure! Share this post Link to post Share on other sites
rejenorst 18 Posted June 29, 2012 Ah exellent testing there! Thank you for that I'll put a notice up on the thread. Share this post Link to post Share on other sites
Muahaha 10 Posted June 30, 2012 Interesting mission, very tough to beat as my wingman normally dies off during the 1st encounter and every time i played i am tasked to kill everything around AO. Share this post Link to post Share on other sites
Variable 322 Posted June 30, 2012 Rejenorst, would you notify armaholic about Jetset? It's a shame people will miss it because it didn't make it to their news. Share this post Link to post Share on other sites
rejenorst 18 Posted July 1, 2012 (edited) @Muahaha: The difficulty is pretty random but in some cases it can be pretty hard which is why I added around 4 wingmen. Make sure you fire off any anti tank and side winder missiles as you approach, keep your speed as high as possible, drop single bombs on target and fly straight on away from AA fire then repeat process. Also stay as high as you can. You need to get within 1.6-1.7km to see the building targets I believe. Additionally the mission will/should terminate if half your wingmen die, but I think you can still complete the objectives (Not sure and forgot about testing this fully.) @Variable: I'll send Big a message. Also could anyone who is interested or has some time to help me test out my COOP mission add me to steam? himmelstossen is my steam name. Usually I just test a few server / client issues and not the whole mission itself since testers will have huge pings due to my location being in Australia. Edited July 1, 2012 by Rejenorst Share this post Link to post Share on other sites
Muahaha 10 Posted July 1, 2012 @Muahaha:The difficulty is pretty random but in some cases it can be pretty hard which is why I added around 4 wingmen. Make sure you fire off any anti tank and side winder missiles as you approach, keep your speed as high as possible, drop single bombs on target and fly straight on away from AA fire then repeat process. Also stay as high as you can. You need to get within 1.6-1.7km to see the building targets I believe. Additionally the mission will/should terminate if half your wingmen die, but I think you can still complete the objectives (Not sure and forgot about testing this fully.) i normally flies with 2 wingman. Probably that why it was always called off once 1 wingman is down. Can it be done that the flight leader prioritze the main objective rather than the vehicles ? Currently the target assigned to other AI n player are the tanks n trucks Share this post Link to post Share on other sites
rejenorst 18 Posted July 1, 2012 I'll take a look, I swear I've seen target prioritization commands on the wiki. EDIT: Armaholic mirror: - Jetset Share this post Link to post Share on other sites
tom3kb 15 Posted July 1, 2012 Thanks for the Jetset mission, I realy like your Hellfire mission so i try this one for sure. Share this post Link to post Share on other sites
rejenorst 18 Posted July 1, 2012 Cheers man :) enjoy. Share this post Link to post Share on other sites
McLupo 118 Posted July 1, 2012 Hi Rejenorst, what a day - a new mission from the Master of voice...;) Very nice mission, but a tough nut to crack... Thank you so much for the release. Cheers McLupo BTW: All works fine with several mods - in this case: JSRS, CBA and A.C.E. Share this post Link to post Share on other sites
rejenorst 18 Posted July 1, 2012 Thanks Mclupo :D Glad you enjoyed the mission :) Share this post Link to post Share on other sites
rejenorst 18 Posted July 5, 2012 Updated Martyrdom2 to v1.2 LINK Version 1.2: http://www.rejenorst.com/projects/[sP]Martyrdom2.fallujah.rar 1.2 -Fixed Airstrikes -Fixed improper use of the currentcommand -Buffed friendly unit stats for long range engagements (did the same in Martyrdom v1.1) Share this post Link to post Share on other sites
katipo66 94 Posted July 5, 2012 (edited) This is a great mission! love the sounds and atmosphere... thanks man! Would be great to play this or similar on Aliabad :) Edited July 6, 2012 by Katipo66 Share this post Link to post Share on other sites
SuicideCommando 333 Posted July 6, 2012 Awesome, thanks Rejenorst. Share this post Link to post Share on other sites
rejenorst 18 Posted July 6, 2012 Thanks Suicidecommando and Katipo66 :) I'll check out Aliabad. Also here is a link to v1.2 on Armaholic. Martyrdom 2 (@) v1.2 Share this post Link to post Share on other sites
teoleo 2 Posted February 12, 2013 i have played two times the martydom 2 mission and cleared the sector the mission don't end.... :O( Share this post Link to post Share on other sites
rejenorst 18 Posted February 12, 2013 Hi Teoleo! Yes there is a problem with Martyrdom2 mission objectives. :( I need to investigate it but haven't had time as of late. Thanks for the heads up :) Share this post Link to post Share on other sites