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Piggsy

How to center the model?

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How to center the model in oxygen 2?

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So long waiting for a answer although some experimenting and finally finding "Structure -> Center all" would have taken what? One minute?

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I knew it but it doesn't work, the model is still not in center.

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Works flawless on my side, maybe O2 has another opinion what model center is than you. Dunno.

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Calculate displacement "X", "Y" and "Z" in your object (using the pin).

Then, selected all and "Points > Transform 3D > move".

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Select your first set.

Activate the "pin" ("Shift + c").

Center it on your first set ("c" key).

Insert a new point to the place of your "pin".

Mark the coordinates on paper "x", "y" and "z" ("Shift + e").

Delete the point.

Select your second set.

Center it on your second set ("c" key).

Insert a new point to the place of your "pin".

Select a paper on the coordinates "x", "y" and "z" ("Shift + e").

Delete the point.

Calculate the difference of the coordinates.

Select your second set.

Then, selected all and "Points > Transform 3D > move".

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haha , xD i had the same problem once and the skeleton sucked up

, since that day i never move the damn soldier

" start again "

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centering is done for everything that is selected(center of mass). i am assuming you have a point somewhere in your selection, to the left of the actual model, which screws you centering. just remove that from selection, and center again

haha , xD i had the same problem once and the skeleton sucked up

, since that day i never move the damn soldier

" start again "

If you don't have a proper answer, you could just as well help from posting

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In case the proxy's (or at least one) are equal placed, maybe you should work with those to center the model. Last take for example the pistol proxy (if they are in the same placement on both models)....select both pistol proxy's and press Shift C. Make sure it has the 'cross and circle' icon (if it is only cross it won't work). Now select the bad positioned model and use the mirror tools in front/left and top view to 'mirror' it in place. Once the model is in place, it could be you will need to select the pistol proxy of the bad model and use that as pin point (use a vertex that is matching the original proxy), and mirror untill your unit is correctly. Bit hard to explain, but should be near perfect (meaning, if for exampel you mirror a point that has as cords: 5.32546874562, after mirroring it will be -5.32547...as O2 doesn't store more then XXXX numbers behind the , ). But overall that shouldn't be noticable.

Hint and not directly on topic: as i used to use the pin and mirror methode a lot, you might want to select all vertexes that needs to be flat on a certain axis, go to the view where those vertexes needs to be flat and press P. That will level all those vertexes to the same cords. One could also select all those vertexes and use the Shift E tool and manualy edit the wanted cords, but the Flatten points option is often faster).

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