kabong 1 Posted September 5, 2010 (edited) I have no idea how they got there, but twice I've run into enemy infantry with a jeep or two (once an APC) sitting in the base when the current town is 3+km away. I think this is the counterattack code (set in Parameters before starting mission). In Hohei I think it is on by default. Even if I change it to off in Parameters, it keeps occurring. May have solved it by changing it to off by default (i.e. It seems not all of the user selected (i.e. non-default) changes in Parameters are actually detected and implemented in the mission). You can change the default settings in description.ext - see class Params. In Blue, I think the default is off, but if they're still showing up, then it must be bugged. Edited September 5, 2010 by KaBoNG Share this post Link to post Share on other sites
Nutlink 10 Posted September 5, 2010 enemy still attacking base even with the parameter turned off :) Although I should clarify that I had it happen only once in Evo Blue, which may have been a fluke. In Hohei it was non-stop. Share this post Link to post Share on other sites
eggbeast 3673 Posted September 5, 2010 this was a script I wrtote for Evolution called makespetz.sqf It has a sleep parameter in it, but not sure if razor has used the same script or not in his version. We felt the base was a bit dead and wanted to liven it up a bit... ---------- Post added at 11:39 AM ---------- Previous post was at 11:37 AM ---------- Will there be an ACE-version of Evo-Blue? http://forums.bistudio.com/showthread.php?t=92088&highlight=evolution+ace Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 5, 2010 Versions before there was the Mando Hitch error......and now....i know.Working on this ;) Thanks anyway at all for the Feedback here......Really constructive ! :bounce3: Thanks for your reply. I am a follower of Evolution missions since the first version of ArmA and I congratulate the authors for their great work. Yesterday testing the latest version evo-blue-5.53, got this error: Error: Creating weapon pipebomb with scope=private Regards.- Share this post Link to post Share on other sites
RazorCH 10 Posted September 5, 2010 Error: Creating weapon pipebomb with scope=private Huh ? Never seen this ?!? . And after reset the server ? Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 5, 2010 What I can not remember, who was wearing configuration. Always edit the configuration to test the mission anyway. Regards.- Share this post Link to post Share on other sites
ßøðyßâg 10 Posted September 5, 2010 http://forums.bistudio.com/showthread.php?t=92088&highlight=evolution+ace Yea have that one, got it last night after looking around a bit. But is there any Evo-Blue-ACE2 for Takistan? Thanks for your help btw Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 5, 2010 Huh ? Never seen this ?!? . And after reset the server ? Again receive the error, was with the version Evo_Blue_V553_OA_SGE. The error came when the engineer set up the repair FARP Regards.- Share this post Link to post Share on other sites
RazorCH 10 Posted September 6, 2010 Evo_Blue_V553_OA_SGE SGE Edition isnt mady by us. Dont know who maked this Edition. U have this fault in Blue V553 OA GS also ? ( NOT SGE ? ) Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 6, 2010 Today I'll try the version Blue_V553_OA thoroughly. In parameters "Start_at_Town" fails, always gets the same city on the map, Nagara. Was in version Evo_Blue_V553_OA Regards.- Share this post Link to post Share on other sites
Psychobastard 136 Posted September 6, 2010 But is there any Evo-Blue-ACE2 for Takistan? no! it gives no ace2 compatible evo-version from us. reason: if an player connect to an non-ace2 dedicated server, the server will be go down after a few minutes. this is the reason while the newest evo-versions from us are "ace2-protected". you CANT play evo with ace2 - you will be autokicked from the map after connecting. regards Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 6, 2010 This version Evo_Blue_V553_OA works well, does not have the engineer's error. After having tested all afternoon. We now need to revise the parameters of Start at Town. Regards.- Share this post Link to post Share on other sites
RazorCH 10 Posted September 6, 2010 We now need to revise the parameters of Start at Town. .....yo.......still working on this.....any many more.........=) Share this post Link to post Share on other sites
Nutlink 10 Posted September 8, 2010 Enemy air support still exists when turning it off too. Those SU-25s beat the absolute crap out of the Stryker MEV no matter where we park it. Share this post Link to post Share on other sites
RazorCH 10 Posted September 8, 2010 Enemy air support still exists when turning it off too. Your Version isn't official.......This Function is deactivated in the release Versions. Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 8, 2010 In the version tcb_hohei_evo_v1_27_oa an error in the radio tower of the first city, can not be destroyed with loads. Share this post Link to post Share on other sites
RazorCH 10 Posted September 8, 2010 In the version tcb_hohei_evo_v1_27_oa an error in the radio tower of the first city, can not be destroyed with loads. Signed.....we know that. Play the Evo Blue within the problem is fixed by [TcB]-psychobastard- Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 11, 2010 For when a new version? Regards.- Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 13, 2010 I changed these parameters of order and I think it works. [u]original[/u] class contermeassure { //paramsArray[14] title = "Conterattacks"; values[] = {1,2}; texts[] = {"enemy attacks base", "no Conterattacks"}; default = 2; }; [u]changed by[/u] class contermeassure { //paramsArray[14] title = "Conterattacks"; values[] = {1,2}; texts[] = {"[color="Red"]no Conterattacks[/color]", "[color="Red"]enemy attacks base[/color]"}; default = 2; }; Share this post Link to post Share on other sites
Yuka 0 Posted September 14, 2010 I'm having an issue getting this to run. A2OA version 1.54 (steam) I'm running the evo version as of today (downloaded via link in Razor's signature). This happens with any of the Takistan Evo missions. I haven't tried Chenarus. When I try to run the mission I get the error messaging telling me "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.caweapons_ammoboxes, CAWheeled2_Kamaz Share this post Link to post Share on other sites
RazorCH 10 Posted September 15, 2010 To play this Evolutions u have to install both......Arma2 AND OA . Combined Operations..... Read the Manual.....is included in the EvoPack for more Infos. Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 15, 2010 When I try to run the mission I get the error messaging telling me "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.caweapons_ammoboxes, CAWheeled2_Kamaz You will need the ArmA2 and Operation Arrowhead. Regards.- Share this post Link to post Share on other sites
pigglywiggly 10 Posted September 16, 2010 (edited) How the heck do I blow the radio tower? I tried putting 5 satchel charges and boom nothing happen. On Takistan Evo. AH ok thanks. Edited September 16, 2010 by pigglywiggly Share this post Link to post Share on other sites
brigada_spanish 11 Posted September 16, 2010 How the heck do I blow the radio tower? I tried putting 5 satchel charges and boom nothing happen. On Takistan Evo. Already know, are working on the bug. Read previous post. Share this post Link to post Share on other sites
Psychobastard 136 Posted September 16, 2010 hi, sorry for my bad support the last weeks ago. i will look up this weekend for the known bugs in the hohei-version. can someone pick up all bugs to an to-do list? this will help me to rework the scripts faster. if i have enough time maybee i will bring the only chernarus map in our packet up to date with the most changes since operation arrowhead. so on Share this post Link to post Share on other sites