smacker909 3 Posted August 9, 2010 Hi, I played ARMA II a while when it first came out. My problem was, getting distracted by the shear volume of mods, scripts, addons.. etc. I was looking in the forums now and see tons of new stuff with OA. I would really just like a simple dynamic mission generator. I dont remember that being included in ARMA II. Is there an addon or does OA have something like that included? Share this post Link to post Share on other sites
andromedagalaxe 10 Posted August 9, 2010 what do you mean by "dynamic mission generator"? People have made mods that have urban patrol scripts and random enemies. But you have to learn how to incorporate them into the editor. It's not included with the game out of box. The game does have a "secondary ops" mode that ships with it, where you and a small team are inserted by helo and given random objectives. This can also be modified by you... But why not download user missions and campaigns? ... that's like a mission generator. Share this post Link to post Share on other sites
Killerwatt 0 Posted August 9, 2010 Hi, I played ARMA II a while when it first came out. My problem was, getting distracted by the shear volume of mods, scripts, addons.. etc. I was looking in the forums now and see tons of new stuff with OA. I would really just like a simple dynamic mission generator. I dont remember that being included in ARMA II. Is there an addon or does OA have something like that included? Have a look here: http://forums.bistudio.com/showthread.php?t=95394 Theres also a later one called Flashpoint Takistan if you like the first one. Share this post Link to post Share on other sites
That guy 10 Posted August 9, 2010 are you talking about the secondary operation module (SECOP module)? if you place it in the editor it will generate little mini missions mid mission that you can accept or deny them if so its in both armaII and OA Share this post Link to post Share on other sites
smacker909 3 Posted August 9, 2010 Thanks for all the feed back.. I do seem to remember SECOPS, but don't remember having good luck with it.. I'll try again. Also your link Killerwatt! Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted August 9, 2010 Easiest way to make what you want in 15 seconds? Drop a squad, drop the ACM module and SecOps module along with SSM and there you go, random dynamic combat. Share this post Link to post Share on other sites
ben_s 11 Posted August 9, 2010 Yea, 5-6 seconds of placing a few modules on map, for a battle thats as intense and as long as you need it to be. Awsome things they are Share this post Link to post Share on other sites