konyo 14 Posted August 2, 2010 I was testing my A319mpa addon this morning and i noticed something rather strange? There is black box sort of thing on the model at the bottom of the front nose. Looks like its missing a texture or rvmat? Also the engines are also transparent? I’ve got a picture here (Have to link it, as its too big for the forums) The 2 red circles around the engine show it’s transparent? And the 3rd circle just underneath the cockpit & door shows the black missing texture? Dose anyone know what’s causing these problems? Thanks in advance Konyo Share this post Link to post Share on other sites
vilas 477 Posted August 2, 2010 smoothing mask (alpha channel) can cause transparency problems black square - maybe shadow LOD is not good ? Share this post Link to post Share on other sites
namman2 0 Posted August 2, 2010 did you name the textures *_Co? as for the black probelm it could be a shadow problem (try to sort faces using f5) Share this post Link to post Share on other sites
vilas 477 Posted August 2, 2010 shadow mod must be : sharp edges (select all, type U from keyboard) and closed and of course triangled (select all ,type / or \ ) transparency problem can be caused by mask if it is blured (any holes, windows, etc. ) i found that smoothed/blured mask can cause problems Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2010 (edited) shadow mod must be : sharp edges (select all, type U from keyboard) and closed and of course triangled (select all ,type / or \ )transparency problem can be caused by mask if it is blured (any holes, windows, etc. ) i found that smoothed/blured mask can cause problems Sorry i dont understand what you mean by this, very new to Oxygen 2. Sorry Edited August 2, 2010 by konyo Share this post Link to post Share on other sites
mondkalb 1087 Posted August 2, 2010 HowTo: Shadow LOD When using textures with Alpha-Channel, ensure to use the *_CA tag instead of *_CO. Your shadow-relief on the engine looks like a *_SMDI texture that is not adjusted or simply the wrong texture. Check the engine's .rvmat form the SMDI Stage and see whether it uses the correct SMDI Texture. Might be some relict from retexturing the Aircraft. Share this post Link to post Share on other sites
rstratton 0 Posted August 2, 2010 invert the shadow lod Share this post Link to post Share on other sites
konyo 14 Posted August 2, 2010 HowTo: Shadow LODWhen using textures with Alpha-Channel, ensure to use the *_CA tag instead of *_CO. Your shadow-relief on the engine looks like a *_SMDI texture that is not adjusted or simply the wrong texture. Check the engine's .rvmat form the SMDI Stage and see whether it uses the correct SMDI Texture. Might be some relict from retexturing the Aircraft. invert the shadow lod Ok thanks, ill give that a go then :) Share this post Link to post Share on other sites