killswitch 19 Posted July 24, 2010 (edited) Current version: 1.0.1pre2 (build 196) This release is intended for users of all three variations of Arma 2 - the original ArmA 2, ArmA 2 Operation Arrowhead and ArmA 2: Combined Operations. Now comes in only one mod folder, @CBA_CO. You no longer need to load up to three different mod folders. Just load @CBA_CO Key Changes 1.0.1 requires ArmA II 1.62 beta build 100697 or later. (Get the latest ArmA II betas from here) This means that on Linux dedicated servers, you must copy the addons and dta beta game data folders from Expansion/beta/Expansion on your Windows computer into expansion/beta/expansion on the Linux server and edit the start script (arma2oaserver) to look something like this:OTHERPARAMS='-cpucount=2 -beta=expansion/beta;expansion/beta/expansion -mod=@cba_co;@other;@mods;@go;@here' Documentation Full documentation is available at DevHeaven The issue changelog is available here Download The addons, manual, functions reference and complete sources are included in the release. See here (Download page) CBA_CO_v1.0.1pre2.zip CBA_CO_v1.0.1pre2.7z Important: If you play with the current, official, non-beta ArmA II OA/CO 1.62 patch, you must use the previous 1.0.0 version: CBA_v1.0.0pre10.zip CBA_v1.0.0pre10.7z This version still needs you to load at least two and possibly three mod folders: ArmA II: -mod=@CBA;@CBA_A2 ArmA II: Operation Arrowhead -mod=@CBA;@CBA_OA ArmA II: Combined Operations -mod=@CBA;@CBA_A2;@CBA_OA Edited March 16, 2013 by Killswitch 1.0.1pre2 2 Share this post Link to post Share on other sites
manzilla 1 Posted July 24, 2010 (edited) FIXED: High Command missions would give the HC commander control of units outside his assigned command hiearchy. So this was causing that. I couldn't figure out which mod was doing it, if any at all. I kinda thought it was a problem that popped up with the release of OA. I found a work around but it's nice to know I can change it. Thank you. EDIT: Just removed the workaround(an extra Subordinate Module sync'd only to an existing Sub Module) and everything worked! Thanks Killswitch! Edited July 24, 2010 by Manzilla Share this post Link to post Share on other sites
blackpulpit 10 Posted July 24, 2010 Maybe this was why every time I play OA combined with Ace online I got a timeout then eventually crash to desktop, will check it out thanks. Share this post Link to post Share on other sites
Guest Posted July 24, 2010 Updated release frontpaged on the Armaholic homepage. Community Base Addons v0.6.0 Share this post Link to post Share on other sites
xeno 234 Posted July 24, 2010 Maybe this was why every time I play OA combined with Ace online I got a timeout then eventually crash to desktop, will check it out thanks. If your timeout problems happen when you access an ammobox (gear dialog) then it is related to a bug in OA 1.52. It's fixed in the OA beta patches. Xeno Share this post Link to post Share on other sites
khugan 24 Posted July 25, 2010 CA_Modules_Alice2? Missing? I'm getting an error msg with the new version about EEH requiring this. Thanks. Share this post Link to post Share on other sites
Fox '09 14 Posted July 25, 2010 are you running combined operations or just oa Share this post Link to post Share on other sites
khugan 24 Posted July 25, 2010 I have CO, but only launching A2 from a launcher. I had the previous version of CBA and all was working well. I dl the latest and placed only the @cba (letting it over-write) from the archive and now get the error msg I mentioned. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted July 25, 2010 Thanks for the update! MfG Lee Share this post Link to post Share on other sites
megagoth1702 252 Posted July 27, 2010 Hey guys! I'm getting an error when playing my self created little test missions. I will see if its also on SP / MP games. "CBA seems to be installed, something seems to be wrong with XEH ... Contact authors" Something like that. ?? Share this post Link to post Share on other sites
killswitch 19 Posted July 27, 2010 (edited) Hey guys!I'm getting an error when playing my self created little test missions. I will see if its also on SP / MP games. "CBA seems to be installed, something seems to be wrong with XEH ... Contact authors" Something like that. It's this error message, right? ERROR: You have loaded CBA, but something went wrong with XEH; Please report to authors! That's an an error message generated by an addon in the @CBA_OA mod folder (used along with @CBA by users of a standalone Arrowhead installation). Can you tell us exactly what addons and mods you're using when this error appears? Edited July 27, 2010 by Killswitch Share this post Link to post Share on other sites
megagoth1702 252 Posted July 27, 2010 Correct. I have Combined OPS installed all in one folder (standalone, no STEAM), I am running arma2 standalone from inside the same folder though to play with my arma2 buddies. Why would the AO folder give me an error although its not even loaded in the shortcut... I use.. Wow, A LOT... But the most recent ones are -> ACE, ACEX, ACRE, @JayArma2Lib, Zeus AI ACE, glt_opa_kill_double. Thats basically all the new stuff. The rest is sound&units but they always worked fine. Share this post Link to post Share on other sites
killswitch 19 Posted July 27, 2010 (edited) Correct. I have Combined OPS installed all in one folder (standalone, no STEAM), I am running arma2 standalone from inside the same folder though to play with my arma2 buddies.Why would the AO folder give me an error although its not even loaded in the shortcut... It shouldn't (and couldn't), unless it is somehow loaded anyway. Check the the in-game "Expansions" menu - if @CBA_OA or @CBA_A2 was enabled in there, perhaps that's why it's being loaded processed. So double-check that no mods are enabled in the in-game "Expansions" menu. OTOH, if one uses -mod=... the choices made in the Expansions menu are disabled/ignored anyways, so that's not likely the reason.(The error message you saw may also be printed if you have the ArmA II compatibility folder loaded, @CBA_A2.) The error message is part of a sanity check built into @CBA_OA and @CBA_A2 and is meant to print a warning message to people when/if they load only @CBA_OA or only @CBA_A2 - both of these expect @CBA to be loaded aswell. In your case though, the specific error message you saw indicate that something odd has happened and that the Extended Eventhandlers system (which lives in the @CBA mod folder) hasn't been loaded properly. I use.. Wow, A LOT...But the most recent ones are -> ACE, ACEX, ACRE, @JayArma2Lib, Zeus AI ACE, glt_opa_kill_double. Thats basically all the new stuff. The rest is sound&units but they always worked fine. Ok. Now, does this error message show when you're running Combined Ops or when you're running the older ArmA II executable? (When you run ArmA II, you need to load both the @CBA and @CBA_A2 mod folders) In either case, try isolating the problem to a case when you're using as few mod folders as possible. Once you have this minimal set of mod folders that still exhibit the problem (and the order in which they are listed in the -mod=... startup parameter), tell us. I'll try to recreate the problem here. Edited July 27, 2010 by Killswitch Share this post Link to post Share on other sites
Big Dawg KS 6 Posted July 28, 2010 Big Dawg KS - no, CBA doesn't have that kind of functionality. Can it? Share this post Link to post Share on other sites
ck-claw 1 Posted July 28, 2010 Hey,i've tried snooping about but cannot find any info on the matter? (prob staring at me somewhere) :rolleyes: But is this needed on a dedi server? Thanks ck Share this post Link to post Share on other sites
killswitch 19 Posted July 28, 2010 In reference to this posting Big Dawg KS - no, CBA doesn't have that kind of functionality.Can it?Maybe - I don't actually know. Submit a feature request in the CBA issue tracker so it can be further discussed - maybe there is a way to do something to do what you need.---------- Post added at 01:27 PM ---------- Previous post was at 01:26 PM ---------- But is this needed on a dedi server? No, it shouldn't be needed unless you have other addons on the server that require it. Share this post Link to post Share on other sites
ck-claw 1 Posted July 28, 2010 Thanks Killswitch :) Share this post Link to post Share on other sites
megagoth1702 252 Posted July 29, 2010 It shouldn't (and couldn't), unless it is somehow loaded anyway. Indeed. Solved. I downloaded some UK units for a campaign and put them into my "@units" folder, apparently I will split units into @A2units and @AOunits, because loading the UK units which were made for AO screwed up my game. Make sure you never load anything with your game that is not made for it, double check and use organized mod folders, I learned that. Solved. :) Share this post Link to post Share on other sites
Stavanger 0 Posted July 29, 2010 Mirror updated by ePrison --->> Download Community Base Addons v0.6.0 best Regards, Stavanger Share this post Link to post Share on other sites
quicksilver67 10 Posted August 4, 2010 I get the same error messages (XEH), and I'm not the only one. EVERYONE I have talked to has gotten that message when running vanilla A2 with the 060 version of CBA and their init line set up -mod=@CBA;@CBA_A2. If you run without the @CBA_A2, then you get a message you need it; if you run with it, you still get the XEH issue. Somewhere, something is not correctly referencing the cba xeh in the main cba folder. I have experienced no issues running A2 and OA together; the regular @CBA works fine for that, and I do not appear to have any issues when running OA stand alone. I'd take a good, close look at the CBA_A2 config file or possibly the versioning. Share this post Link to post Share on other sites
kylania 568 Posted August 4, 2010 Is there any option to remove the black screen credits interstitials that pop up constantly? I really appreciate all the work that's gone into this, and full credit is certainly due to the coders, but when working in the editor, and even when running missions, having this screen popup every time I try to do pretty much anything is getting quite infuriating. Share this post Link to post Share on other sites
ck-claw 1 Posted August 4, 2010 Is there any option to remove the black screen credits interstitials that pop up constantly? I really appreciate all the work that's gone into this, and full credit is certainly due to the coders, but when working in the editor, and even when running missions, having this screen popup every time I try to do pretty much anything is getting quite infuriating. Think this has been mentioned before that?- theres nothing they can do about it? Part of the game as such! Share this post Link to post Share on other sites
khugan 24 Posted August 4, 2010 I currently only have Arma 2 installed and so I have @cba and @cba_a2 ticked. With no other mods loaded during the 'boot camp' parachute training, my chute auto opens upon exiting the aircraft and is no longer steerable. Can anyone else confirm this? Thanks Share this post Link to post Share on other sites
ray243 11 Posted August 8, 2010 Everytime I tick it, it automatically unticks!(for OA) Share this post Link to post Share on other sites
kylania 568 Posted August 8, 2010 Think this has been mentioned before that?- theres nothing they can do about it?Part of the game as such! It's not part of the game, it's part of the mod. I can see splashing that when you first open the game but it's splashing it, and interrupting me, every time I exit the editor and most of the time when I preview a mission is just rude. As someone that works with the editor extensively this is painfully annoying for me. Here's a four interruptions in one minute... That's just excessive. Share this post Link to post Share on other sites