redpiano 1 Posted June 25, 2013 Hi, I played the new support showcase in the beta and I'm wondering how I can add custom support requests like in the showcase, they give you two infantry units you can call in through the support menu and I'd like to know how to do that. Share this post Link to post Share on other sites
sgt_Savage2003 10 Posted June 26, 2013 Yea I liked that also, its a little cleaner the using triggers to call units. I would try to sync the units to the support requester module. sorry cant test it right now. Share this post Link to post Share on other sites
redpiano 1 Posted June 26, 2013 Doesn't work, syncing it to players is how you give them the ability to call support. Share this post Link to post Share on other sites
tharos 2 Posted July 5, 2013 did we ever get this sorted out? Share this post Link to post Share on other sites
kylania 567 Posted July 5, 2013 It's a two piece solution. First you need to declare your "support" in description.ext: class CfgCommunicationMenu { class Attack; class Bravo: Attack { text = "Send in Bravo Team"; expression = "BIS_bravoGo = TRUE;"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; Then use the BIS_fnc_addCommMenuItem function to add the support to the player: [player, "Bravo"] call BIS_fnc_addCommMenuItem; Then just have a trigger checking for BIS_bravoGo to be true. Share this post Link to post Share on other sites
BEAKSBY 11 Posted June 2, 2014 Hi All, I just want to call in CAS from a uav then make it available every 5 minutes once it is used. When it is "recharging" how can I make it greyed out? Then use the BIS_fnc_addCommMenuItem function to add the support to the player: [player, "Bravo"] call BIS_fnc_addCommMenuItem; QUOTE=kylania;2434178]It's a two piece solution. First you need to declare your "support" in description.ext: class CfgCommunicationMenu { class Attack; class Bravo: Attack { text = "Send in Bravo Team"; expression = "BIS_bravoGo = TRUE;"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; Then just have a trigger checking for BIS_bravoGo to be true. Share this post Link to post Share on other sites
tomusgilbert 10 Posted January 22, 2016 It's a two piece solution. First you need to declare your "support" in description.ext: class CfgCommunicationMenu { class Attack; class Bravo: Attack { text = "Send in Bravo Team"; expression = "BIS_bravoGo = TRUE;"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; Then use the BIS_fnc_addCommMenuItem function to add the support to the player: [player, "Bravo"] call BIS_fnc_addCommMenuItem; Then just have a trigger checking for BIS_bravoGo to be true. Hey @kylania , With this setup, in the game you need the 2 modules: 'support provider' and 'support requester', I did as you said but realised there was no option for "bravo team" in the list of support providers. What do I use instead?? Thanks Share this post Link to post Share on other sites
ardhocool 0 Posted May 5, 2017 On 7/5/2013 at 9:55 AM, kylania said: It's a two piece solution. First you need to declare your "support" in description.ext: class CfgCommunicationMenu { class Attack; class Bravo: Attack { text = "Send in Bravo Team"; expression = "BIS_bravoGo = TRUE;"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; Then use the BIS_fnc_addCommMenuItem function to add the support to the player: [player, "Bravo"] call BIS_fnc_addCommMenuItem; Then just have a trigger checking for BIS_bravoGo to be true. Not working, when I call bravo team nothing happened, but I have put bravo unit Share this post Link to post Share on other sites
ardhocool 0 Posted June 4, 2017 On 7/5/2013 at 9:55 AM, kylania said: Hey @kylania can you make Video Tutorial of custom support requester Share this post Link to post Share on other sites
Jaki 762 Posted September 8, 2017 Alright, I've spent about 10 minutes searching for any tutorial and found this. This is how I made it to work: Create/open your description.ext file Put basic code: class CfgCommunicationMenu { class Attack; class Infantry: Attack { text = "Send in Infantry"; expression = "BIS_InfGo = TRUE;"; icon = "\a3\ui_f\data\map\markers\nato\b_inf.paa"; removeAfterExpressionCall = 1; }; }; after doing that open up your init.sqf and add: [player, "Infantry"] call BIS_fnc_addCommMenuItem; Almost done; last thing you need to spawn a group and set up 2(or more) waypoints and a trigger. Set waypoint activation with first waypoint and a trigger Last thing, in trigger condition add BIS_InfGO You can change icon, text and class infantry to your liking. Example mission if you still need more help. Good luck! Thanks @kylania 1 Share this post Link to post Share on other sites