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Showing results for tags 'trail'.
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Hello, I've been working on some big cannon. I made a script for it. Figured out how to make a dust wave after it's fired but I can't really figure out how to make some sort of wing of smoke that spread from the muzzle. And well, a projectile trail that will fade eventually, like a trails from Halo's SRS99 rifles. For dust wave I used setParticle, setParticleCircle and all that. I tried tweaking every possible number and parameters but it... Doesn't seem to rotate on 90 degrees as I need. #EDIT Figured out some kind of "trail" effect using explosion effect. Still have no idea how to make a vertical ring of smoke. _trail = "#particlesource" createVehicleLocal (getPos _canonfire); _trail setParticleCircle [0, [0, 0, -3]]; _trail setParticleRandom [10, [0.25, 0.25, 0], [0, 0, 0], 0, 0.1, [0, 0, 0, 0.1], 0, 0]; _trail setParticleParams [["\A3\data_f\cl_exp", 1, 0, 1], "", "Billboard", 1, 3, [0, 0, 0], [0, 0, 0], 7, 6.35, 5, 0, [15,11,7,3], [[1, 1, 1, 1]], [0.05], 1, 0, "", "", _trail]; _trail setDropInterval 0.001; _trail attachTo [_canonfire, [0,0,0]];
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Missile trail effect not showing
lawman_actual posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hey, The missile I have modelled isn't showing effects when in flight (i.e. burning rear, smoke trail). At the moment I'm using the effect from the Titan: effectsMissile = "missile2"; The effect works fine when the model is that of the titan, but when changed to my new model it does not appear. Hence I'm guessing the effect is generated from a memory point, which I do not have in my model. Trouble is...what's the memory point called? I can't find it in any references. Cheers, Law