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Found 4 results

  1. I was looking for a fast-rope script to use in a mission. I found this thread. I used the script made by zealot111 as the base for my script. All credits should go to him for the basic idea. I just rewrote it to include a queue, and other small changes. The main goal, for me, was human player usage only, but the script will also rope down AI members of a group whose leader is human player. SHK_Fastrope.sqf Example mission Usage 1. Copy the script file into your mission folder 2. Open (or create) initPlayerLocal.sqf in your mission folder 3. Add this line into the file (no semi-colon at the end of the line): #include "SHK_Fastrope.sqf" Example using Ghost Hawk (chopper leaving after all units are on the ground is done by trigger, not by the script)
  2. I have used Shuko's script to monitor when players kill civilians and then identify the killer. But it seems that it doesn't work in Arma 3 anymore. Does anyone have a solution to this or an alternative way to do this? Here's the code I had been using: ////////////////////////////////////////////////////////////////// // Count Civ Deaths, // Consider which faction killed them, // Identify killer in hint to everyone. // Created by: Shuko ////////////////////////////////////////////////////////////////// ////////////////////////CIVILIAN DEATH LIMIT///////////////////////////////////////////////////////////// SHK_DeadCivilianLimit = 99; // Set as specific number OR (paramsarray select 2) <--set in Description.ext SHK_DeadCivilianCount = 0; SHK_DeadCivilianArray = [SHK_DeadCivilianCount, objNull]; SHK_EndMission = false; [] spawn { waituntil {SHK_EndMission}; cuttext ["Mission Failure!\nUnfortunately, your team killed too many civilians.","PLAIN",2]; sleep 10; endmission "END2"; }; SHK_fnc_deadCivilians = { _count = _this select 0; _killer = _this select 1; hintSilent format ["Civilians dead: %1 \nLast civ killer: %2", _count, name _killer]; if (_count >= SHK_DeadCivilianLimit) then { SHK_EndMission = true; publicvariable "SHK_EndMission"; }; }; SHK_eh_killed = { private "_side"; _killer = _this select 1; _side = side _killer; //Set the players' side in next line if (_side == WEST) then { SHK_DeadCivilianCount = SHK_DeadCivilianCount + 1; SHK_DeadCivilianArray = [SHK_DeadCivilianCount, _killer]; publicvariable "SHK_DeadCivilianArray"; if isdedicated then { if (_this >= SHK_DeadCivilianLimit) then { SHK_EndMission = true; publicvariable "SHK_EndMission"; }; } else { [SHK_DeadCivilianCount, _killer] call SHK_fnc_deadCivilians; }; }; }; if isserver then { { if (side _x == Civilian && _x iskindof "Man") then { _x addEventHandler ["killed", SHK_eh_killed]; }; } foreach allunits; } else { "SHK_DeadCivilianArray" addpublicvariableeventhandler { _array = _this select 1; _count = _array select 0; _killer = _array select 1; [_count, _killer] call SHK_fnc_deadCivilians }; }; [] spawn { waituntil {!isnil "BIS_alice_mainscope"}; waituntil {!isnil "bis_fnc_variablespaceadd"}; [BIS_alice_mainscope,"ALICE_civilianinit",[{_this addEventHandler ["killed", SHK_eh_killed]}]] call bis_fnc_variablespaceadd; };
  3. Simple mission which might end up not being so easy after all. Two Force Recon groups are sent to capture a rebel commander. - 5 difficulty levels (selectable via parameter), which scales the amount of enemy and their skill levels. - Players' starting location is semi-random. - Respawn type is group. Steam Workshop Direct download Armaholic
  4. Old favorite from A2 that I've ported for A3 a long time ago already. People on Steam's Workshop seem to like it so I thought I'd share it here as well. Mission Overview A UH-80 Ghost Hawk (Jolly Green 28) was forced to land in enemy territory due to being damaged by ground fire. The JFC decided there was no time for a TRAP mission, so they have ordered a CSAR instead. Enemy forces are very likely to search for the crash site. Tasks CSAR: Your mission is a Combat Search and Rescue. Jolly Green 28 went down, at a location we haven't been able to confirm yet. Your task is to pick them up once they are located or they are able to radio in an extraction zone. Crash survivors: Your mission is to Escape and Evade (EE) the enemy, find an extraction zone and contact base with the location of it. Notes Crash site and enemies are random. Meant to be played with the least amount of UI cheating as possible (server settings). Obviously GPS would ruin the fun etc. There is no predefined extraction zone for the players need to find. You need at least one player in both groups to play this mission. Download Direct download Steam Workshop Armaholic
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