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  1. I have used Shuko's script to monitor when players kill civilians and then identify the killer. But it seems that it doesn't work in Arma 3 anymore. Does anyone have a solution to this or an alternative way to do this? Here's the code I had been using: ////////////////////////////////////////////////////////////////// // Count Civ Deaths, // Consider which faction killed them, // Identify killer in hint to everyone. // Created by: Shuko ////////////////////////////////////////////////////////////////// ////////////////////////CIVILIAN DEATH LIMIT///////////////////////////////////////////////////////////// SHK_DeadCivilianLimit = 99; // Set as specific number OR (paramsarray select 2) <--set in Description.ext SHK_DeadCivilianCount = 0; SHK_DeadCivilianArray = [SHK_DeadCivilianCount, objNull]; SHK_EndMission = false; [] spawn { waituntil {SHK_EndMission}; cuttext ["Mission Failure!\nUnfortunately, your team killed too many civilians.","PLAIN",2]; sleep 10; endmission "END2"; }; SHK_fnc_deadCivilians = { _count = _this select 0; _killer = _this select 1; hintSilent format ["Civilians dead: %1 \nLast civ killer: %2", _count, name _killer]; if (_count >= SHK_DeadCivilianLimit) then { SHK_EndMission = true; publicvariable "SHK_EndMission"; }; }; SHK_eh_killed = { private "_side"; _killer = _this select 1; _side = side _killer; //Set the players' side in next line if (_side == WEST) then { SHK_DeadCivilianCount = SHK_DeadCivilianCount + 1; SHK_DeadCivilianArray = [SHK_DeadCivilianCount, _killer]; publicvariable "SHK_DeadCivilianArray"; if isdedicated then { if (_this >= SHK_DeadCivilianLimit) then { SHK_EndMission = true; publicvariable "SHK_EndMission"; }; } else { [SHK_DeadCivilianCount, _killer] call SHK_fnc_deadCivilians; }; }; }; if isserver then { { if (side _x == Civilian && _x iskindof "Man") then { _x addEventHandler ["killed", SHK_eh_killed]; }; } foreach allunits; } else { "SHK_DeadCivilianArray" addpublicvariableeventhandler { _array = _this select 1; _count = _array select 0; _killer = _array select 1; [_count, _killer] call SHK_fnc_deadCivilians }; }; [] spawn { waituntil {!isnil "BIS_alice_mainscope"}; waituntil {!isnil "bis_fnc_variablespaceadd"}; [BIS_alice_mainscope,"ALICE_civilianinit",[{_this addEventHandler ["killed", SHK_eh_killed]}]] call bis_fnc_variablespaceadd; };
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