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SJB Assault Rifles v1.0 After a few years out of the modding scene I am proud to present a pack of assault rifles that I have had in the works for what feels like decades. In reality its more like about 9 years, so its close enough. CONTENTS: The pack contains 25 variants of 10 famous rifles with more planned to be added in the future. A full list of the pack's contents can be found below: - AKM/AKMS - C7A2 (Canadian version of the M16A2 with OD furniture and TRI-AD I rail adaptor) - C8A3 (Canadian version and upgrade of the M4A1 with similar additions as the C7A2) - HK416 (10" and 14.5" variants) - HK417 (16" and 20" DMR variants*) - L119A1 (In CQB and SFW variants with various furniture - 6 versions and 2 with UGL - 8 total) - L119A2 (Only one CQB model so far, more versions with various barrel lengths are planned as well as various furniture) - M4 - M4A1 (3 versions with diffrent furniture and one with a grip-pod foregrip) - M16A2 (An old classic with an M203 version) - M16A4 (A more modernised M16A2 with RIS foregrip and an M203 version). * I realise a DMR isn't technically an assault rifle, but I already had the model done as part of a weapon pack I helped develop for my old squad so I decided to include it. FUTURE PLANS: I do plan to include other rifles in future versions, as well as more variants of currently included rifles - most are in the "one day, when I have the time!" stage. Throughout development I have been in two-minds as to whether or not to use custom sound files for the weapons firing sounds. I already use a few custom sounds for the bolt opening/closing and selector switches being used when switching firing modes. However, inheriting default weapon sounds from the base game's weapons allows users to use their own preferred sound mod and have this pack integrate seemlessly with other addons that do the same. If demand is high enough I may well implement custom sounds, or perhaps an alternate config to allow for choice but as of right now the weapons use sounds from the base-game's weapons. CREDITS: Without the help, advice and permissions of the people listed below this pack would not have been possible, so a huge thank you needs to be extended to the following people: - Twinke Masta (Johan Santana) - (M4A1 base model/textures) - Krycek - (M16A2 model pieces) - Da12thMonkey/UKF - (FA556-212 Suppressor base-model/textures) - Frimenitnet - (AKM base model) - Stefan Engdahl - (M203 textures and base-model) - PuFu - (PuFu's sarcasm rivals my own and the forum post made by PuFu often kept me amused and motivated) - Eddie Price - (Massive amount of work on the textures of most rifles and attachments and a lot of suggestions for model tweaks) VERSION HISTORY: v1.0 - This release Q&A: - What does this mod require? Please see the "'REQUIREMENTS' section below - Do you plan to add <insert weapon name here>? Maybe, but don't ask/demand/request/pleased/offer bribes for......infact bribes might work... - When will the next update/addition be released? When its ready... - Can I make a mission/campaign/showcase for your addon? Go for it. Being used in missions is why I released the addon in the first place. THE ALL IMPORTANT DOWNLOAD LINKS: SJB ASSAULT RIFLES V1.00 - STEAM WORKSHOP - Mirrors to follow SJB WEAPONS CORE V1.00 - STEAM WORKSHOP - Mirrors to follow REQUIREMENTS: Arma3 with the latest update This addon makes use of CBA's ASDG-JR (Joint Rails) and as a result requires CBA for Arma3 to function properly (read: at all as its listed as a required addon in the config). This addon also requires 'SJB Weapons Core v1.0' which contains all of the ammunition, magazine defines and magazine proxies for use across all of my planned weapon packs.
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So, after dropping out of the modding scene for quite some time (like, 4 years) due to real-life commitments (getting married etc) I am finally finding some free time to get back into working on a few mods for ArmA3. I've decided to continue work on a project I started a long time ago combining all (read: most) of my previously un-released weapons. The first packs I have begun work on are the rifle pack, and the handgun pack - both of which were popular in their OFP/ArmA1/ArmA2 days. The rifle pack is likely to be the first pack to be released, but not any time soon as work has only just begun on updating the models/textures to ArmA3 standards as well as implementing new features such as magazine proxies etc. All packs will be accompanied by a supporting "core" PBO where all the magazine proxies and any cross-compatible attachments will be defined. This "core" addon will be released seperately and updated as required. As stated above the rifle pack will most likely be the first pack to be released and will (probably) contain the following: M4A1 variants M16 variants Diemaco variants (yes, L119A1s and possibly A2s as well as C7/C8 variants) HK416 variants HK417 variants Probably some AK variants This list is far from exhaustive and various other rifles may (or may not) make their way into the pack should time allow it. I'll post some screenshots of my progress on the M4s, M16s and HK41Xs in the next few days, but for now I just wanted to announce my intentions.
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160 Infantry Brigade: Authentic, immersive light role British milsim
Sjt. J. Brown posted a topic in ARMA 3 - SQUADS AND FANPAGES
'Swift & Bold' 160 Infantry Brigade is an ArmA 3 military simulation unit emulating one of the British Army's Adaptable Force Brigades; focusing on the authentic and immersive depiction of light role operations. The aim and ethos of the Brigade is to present the operational capacity of the infantry and the trials and tribulations undertaken by British servicemen with respect, attention to detail and an attitude befitting the discipline, determination and tenacity of HM Armed Forces on operations across the globe. Careers Subject to basic recruitment requirements listed below, 160 Infantry Brigade accepts all recruits applying through our website submission form for a 20-minute retention interview in our TeamSpeak server. This interview covers a wealth of topics from personal experience and eligibility to situational light infantry questions to test and develop an applicant's common sense in a military environment. Once through this interview, the applicant is accepted as a Recruit and assigned either to the Rifles Training Company within 1 ITB or 2 Army Training Regiment depending on desired role. Prospective infantrymen looking to join 1st Battalion, The Rifles as part of the Brigade's primary deployable combat force will then undertake a condensed version of the Combat Infantryman's Course which lasts between three and five hours over the course of one evening and teaches all basic skills required to operate as a Rifleman at section level. Prospective Signallers and Combat Medical Technicians participate in a more basic version at Phase 1; a two hour Common Military Syllabus (Recruits) course, before moving on to Phase 2 for either the Regular Radio Users cadre or Phase 2 RAMC. Experience is key within 160 Infantry Brigade. Although every step is taken to ensure an authentic experience representative of the modern Rifles Regiment, the unit deviates in key areas from British Army doctrine and it is the wealth of experienced gained as part of the unit as opposed to an individual's experience in milsim that defines our leaders. For those with enough time and dedication under their belts, potential junior non-commissioned officer courses are held when positions open to determine candidates for the next generation of section commanders. Successful JNCO candidates then undertake Phase 3 training as part of the section commander's battle course; with further options including the platoon serjeant's battle course available. Basic Recruitment Requirements: - 16+ years of age - Based in a European time zone - Excellent grasp of the English language - A working microphone and copy of ARMA 3 - Able to attend the majority of Friday operations - An interest in organised, realistic and teamwork-oriented military simulation - The will to learn and support the unit's development Other Information 160 Infantry Brigade is a small milsim unit, representing at largest a single infantry platoon of 1st Battalion, The Rifles. Our aim during operations is to focus in on light role infantry combat, eschewing supporting elements such as joint helicopter command or recce platoon in order to concentrate our efforts on producing the finest infantry milsim we can possibly achieve. Those looking to perform pilot, vehicle crew, sniper or special forces roles will not find this unit accommodating for their tastes. All Brigade operations take place once a week on Fridays at 1900Z. Unit communication, warning orders, leave of absence and administration is handled through a Discord server and steps will be taken to discipline and eventually remove members who fail to communicate and/or contribute adequately to the unit. Links Website: http://www.160infantrybrigade.org/