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TL;DR: What game modes or mods would offer an experience with these characteristics (I've put the main ones in bold): large-scale combined arms battles with a strong focus on strategy between two or more conventional armies (as opposed to guerilla groups) with a commander role that sets the overall strategy and commands a large army with many units potentially with a top-down view of the map like in Silica to manage units on the ground with the ability to switch between different roles and control different players during the game (for example to take control of AI teammates after being incapacitated, or during the transport of troops from the HQ to the AO to avoid remaining idle for the duration of the trip) where the gameplay is open-ended and unconstrained (no pre-defined objectives etc.) where the game is won by taking control of territory and defeating the enemy through strategy and the depletion of their resources where the gameplay has a strong focus on strategy, and offers scouting, logistics and supply chains management (for vehicles, weapons, ammunition, even food, ...), an economy and resources management, etc. probably with base-building capabilities with the ability to fight the enemy through direct confrontation, but also through the disruption of their supply chains and the targeting of factories and power plants, etc. that can be played in multiplayer, but also in single player to practice that has a persistent save option, if one would like to play a long game over several sessions --- Hey everyone, I've played Arma 3 for about 50 hours and have spent a number of hours trying to learn about the different game modes on reddit and the web, but I'm struggling to really get started with the game. I've already done Bootcamp, Virtual Training modules, etc. I'm looking for a game mode where one can have large-scale combined arms battles with a strong focus on strategy. I'd like to be able to command a large army composed of multiple units where a player or group of players assumes the role of commander and sets the strategy for the team, and then directs units on the ground to execute the plan. I'd like to also include logistics and supply chains management, resources management, etc. I'd like the game mode to be unconstrained and open-ended, where one wins the battle by taking control of the territory until the enemy team cannot realistically take it back, runs out of resources (supplies, soldiers, ...) and is forced to declare defeat. I'd like to play in multiplayer, but also in single player to practice. I've come across a number of game modes and mods that look like what I'm looking for, but I couldn't find something that's an exact match. I've tried: Warlords, but having to take control of one sector at a time feels too rigid and constrained. It's not really open-ended. Capture The Island, but I haven't found many populated servers lately. I've tried BeCTI, but servers have low player counts and I seemingly can only control a single unit of about 8 AI soldiers at a time, even with the commander role. This makes for small-scale operations as opposed to large-scale battles. I also couldn't find a way to request transportation when I was stranded in the middle of nowhere. I couldn't find a way to call for reinforcements when my unit members were dead. This meant that I had to respawn all the time and my gameplay loop (as a newbie) looked like this: spawn vehicles and soldiers, drive 10 minutes from the HQ to the AO, try to take control of the zone, but get obliterated by the enemy AI in 30 seconds, rinse and repeat. It wasn't very fun. I also find it kind of hard to execute tactics with AI teammates. Maybe AI mods would help? Antistasi, but it seems to focus more on guerilla rather than conventional warfare. Invade & Annex, but I think (it was a long time ago) that it focuses more on assigned quests to complete rather than open-ended battles King of the Hill, but it doesn't really focus on large-scale battles and feels somewhat more arcade-like so to speak. I've yet to try (not sure if these actually match what I'm looking for): Arma Commander ALiVE KP Liberation and Liberation RX Field of War PromanA3 High Command Converter Drongos Command Enhancement Dynamic Universal War System Dynamic Recon Ops Direct Action TacBF Zeus Wargame RTS NR6 HAL I feel overwhelmed by the wealth of content to explore, so I'd be happy to get some advice from you guys to point me in the right direction. Could you please recommend me game modes and mods to get the experience that I'm looking for? If you could also recommend text or video guides for these modes and mods as well that would be awesome, as I find Arma 3 particularly difficult to get into compared to other games. Are there also specific keywords I can use to find a unit or a server that offers this kind of experience (not actual unit or server names as this is against the rules, but general terms to help me in my search)? Thanks a lot for the help guys!
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Looking for Game Server Host recommendations
Ganvai84 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello folks, I am looking for a Game Server Host for Arma 3 and it turns out, that the most popular ones all have some specific limitations that bother me. Nitrado has little diskspace available for mods, g-portal has a more than buggy config overlay, you can't deactivate BattleEye (they have an option for that but it still keeps running), 4netPlayers have limitations that don't allow me to configure ASRAI the way I want. So I thought about asking here. I didn't find to much on the search that was helping in my specific problem, so I was hoping some of you could help me. What I need: - Players: 20 to 30 Players - Mods: ACE, CUP, ASRAI3, enough space for a lot of maps as we have quite the large Mission Pool on a large variety of Maps - BattleEye should be deactivated permamently - Acces to FTP to create userdata folder for CBA-Settings and ASRAI Config - Creator DLCs like Prairy Fire, GlobMob, Spearhead Would be cool if you could share your experiences with Game Server Hosts and maybe if you know the right place for our clan. Thanks, Jan -
There are some daily missions out there that just seem flat out impossible. For example, a friend of mine, has a mission asking him to go “Get 5 melee weapon kills.” Doesn’t this seem impossible? Which is why I believe there should be a “refresh missions” button, but in order to change, you’d need to pay Food to do so. Or at least Buff the melee weapons, because let’s be honest, they’re a horrible addition to the game with no purpose but to be deconstructed for Materials.