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Showing results for tags 'override'.
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Hey guys, I am thinking of changing some tank reload sounds for use with my group. I am considering changing some of the default reload sounds of the round being loaded to a couple different ones. Only thing is, I'd like it to be kind of random across several different sounds. I already figured I would need to make a small mod out of it that would override the files that tanks use (in this case I believe it's default vanilla tank reload sfx). I think I would be able to override the sound itself, but I would like to have a few variants of the reload sfx which would be chosen and played at random. Is it possible to script in any way? I will be thankful for any guidance in this regard. Thanks! Adam
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I d like to implement a spawning laser target in this thread. The user can activate the IR Laser with his bound key (standard is L). I want that the user can activate the laser with L (or his bound key) and then I want to override that key to spawn a laser target when he presses L again. Another time pressing L should delete the laser target and bind L back to laser activation/deactivation so if he presses L next time the laser turns off. I dont need help with that laser target. I need help with getting users key binding for laser activation and override it. Upto now I tried the displayEventHandler ["Keydown", {code}] thing but its not overriding the key nor giving me the key binding of the user. EDIT off topic: how can I edit the topic and the tags in this forum. I heavily tried to find a way but i never found.
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- Override
- Key Binding
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