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Found 3 results

  1. I have been attempting to return a list of first and last names from the configs using the following; _fn = (configfile >> "CfgWorlds" >> "GenericNames" >> "NATOMen" >> "FirstNames"); _ln = (configfile >> "CfgWorlds" >> "GenericNames" >> "NATOMen" >> "LastNames"); Sadly I haven't had any luck as the list of names aren't in an array. I can return names if I already know the name which is... Infuriating! getText (configfile >> "CfgWorlds" >> "GenericNames" >> "NATOMen" >> "FirstNames" >> "aaron_baf") // "Aaron" - What a surprise!! Does anyone have a solution?
  2. Sorry if this has been answered already, but I couldn't find it anywhere... I placed the Military Symbols module and put this in its init: setGroupIconsVisible [true,false]; So now I can see the symbols for groups in the map. Now I would like for it to show the group's ID next to the symbol. Example. I have two groups of Cobra's flying around. I'd like it to show "Phantom 1" and "Phantom 2" next to its respective symbols. I imagine it has something to do with SetGroupId, but I can't find any parameter in the module in order for it to display it. I'd appreciate any help. Thank!
  3. i actually have a few questions, first the title topic, ive been searching all the files for the exact weapon names as i am trying to add more choices for ace2 warfare, they left out so many amazing rifles n toys, i have found many names of these weapons where they are linked but, they never work, I have successfully added things like the balaclava and some misc things to warfare buy menu, and also i question if there is extra you have to do to add weapons? balaclava was i believe in just 2 files i had to add it to and it worked, but maybe im missing something for weapons? i wasnt aware these weapons were even in the game till i played with the armoury and saw some of my favorite weapons for the first time n ive had this game since new.. some of the weapons id really love to add are: -m4 and m4a1 black and the camo version but with the basic heatshield and both iron sights and no RIS handles, basically the m4 from mid 90s i saw that its in the game somewhere.. also, is there a version of the m4a1 CCO SD with iron sights instead of the cco sight? -m16a4, every version of it available in the game and ace2 (ex) m16a4 with ironsights. and if there is an m16a1 in the game -ace2's beautiful version of the AKM and AKS as well as that gold AKS, as well as AK74m, and the AKS74p iron sight, RPK (not 74) -all mp5 variants as well as the ump45 all variants basically where would i go about finding the exact names i need to put for them to work? also ive entered the weapons into "CORE GEAR" and "CORE LOADOUTS" not sure if theres anywhere else i need to enter the names. P.S sorry for saying weapon so much Question 2: in the Ace2 CHUX 1.8 version of warfare i see no warfare module in the editor? as im trying to add more starting ai units/playable units but i see no module to sync them to so it doesnt work. wondering how i would go about adding more units with that? offtopic but ill might as well ask here too in one post, is it just me or are ace2 weapons too accurate now and the wind seems to not be working properly? i remember ace2 had just spectacular realism regarding windage and drop but its not so realistic anymore.. And lastly about if there is a fix for the deployed bipod ironsights not lining up? in real id be forcing my head to line up the sights in combat regardless of comfort level n how it looks so i kill them before they kill me... it sucks long range specially on a hill and rear sight is taking up most of the screen and you cant see downrange anymore and they kill you... Thanks in advance if anyone can help me with these topics. 1 more thing that has come to my attention, does anyone know where i would go to edit a domination mission, specifically to change when its ranked, to be able to pick up any weapons laying around, why ppl would remove this is beyond me, its more realistic, and kind of like a "trophy" to take an enemy weapon.
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