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Showing results for tags 'knife'.
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Hello again! This time I propose an improvement on the knife side! With the ability to throw it as a "throwing knife", dealing double base damage and stunning the opponent. The throwing force would be proportional to the weight of the knife, so the legendary large knife would only be thrown a few meters compared to around fifteen for a very light knife. But not only ! I also suggest integrating the knife (Viper V4 or KDV 1) into certain game classes, in particular: these with the Skorpion instead of the IZH these with the FG 42 instead of the M4A1 these with the crossbow instead of the PSS And others why not! Knife fights have always been put aside, it would be a shame to miss out on the gameplay with it. I intend to create a threat with this one alone and be the first to do so! Good game everyone
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ims Improved Melee System: Reworked [WIP]
WebKnight posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Welcome to new Improved Melee System: Reworked *Its an a WIP project* What is a IMS:R? Originally, I did the IMS on the basis of the MOCAP melee mod, but I decided to go ahead and make everything myself from scratch. Mod will include new re-worked melee system Fully new animations made by ME (not used from MOCAP melee mod) This mod will allow you to use melee, such as: 1) Bayonet attack / Bayonet charge 2) Hand to hand combat 3) Knife and Sword's actions 4) Different attacks with rifles, pistols. 5) The ability to use silent killing And of course the mod will support other mods, so for example, you will able to use KA melee weapon pack, etc. What done on this moment? - Bayonet attack - Attack animation for rifles and pistols - A complete system of fighting with swords and knifes ( Blocks, different strokes, etc.) - Bots are using bayonet attack and can use swords and knifes. - You can cut the heads of opponents WIP: - Bayonet charge - Hand to hand combat - Silent kills animations Feel free to ask any questions or add any suggestions. With love, WebKnight. Screenshots: (Coat are another WIP project)- 31 replies
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If you're going to include knives and related challenges into a game where guns are the dominant weapon used, why would you not buff them? If it takes 4 hits to kill someone with anything under the Fällkniven A-1, where a quick trigger finger, or even just running away will prevent you from obtaining your kill. Also if someone with ammo simply hits you with their weapon, automatic knock back. Then you become a doll for them to beat at their leisure using a gun with no bullets. Bless the inherent lag. Sincerely, They guy running for the 5 kills with a melee weapon challenge.
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Hi all, this is my last work....
- 43 replies
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- 10
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- maxjoiner
- melee weapons
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I have been killed by knife and just recently got my first kill with a knife. It would be a nice addition if when sneaking up on someone there would be some sort of execution or something (similar to battlefield). I recently snuck up on a player and wasn't sure how it would go, but he just started poking him with the knife until he died. It just seemed kind of clunky