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Showing results for tags 'highcommand'.
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"Reunion 1983", SP East German tank company breaking trough the borderline in a large scale combined operation. Take the role of a tank company commander and lead the company of 12 vehicles with HighCommand system to reunite the Germany right now under the fair, socialist order, the collective regime of peace and love. Subscribe on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1747514280 Key features: Feel the atmosphere of the Cold war gets realy hot, inspired by such movies as "Threads" (1984) and "Doctor Strangelove" (1964); Good old OFP-style intro and outro cutscenes, narrative brieffing and a voice action; Approximately 45-60 minutes of gameplay; Do not pay attention to the casualties, comrade commander! There is thousands of volunteers claiming in the place of each dead conscript! No mods at all, only an official "Global Mobilization" DLC. Be advised, this is a SINGLE player mission, the Steam probably marks it as a MP one because of use of the teamswitch. Also pay attention that this is a very large mission, so in some moments it can require additional system resources. If you like large-scaled single missions and wanna to see more, then take a second to rate "Reunion 1983" and add it to your favorites! Don't forget to subscribe also "The Iron Cowboy" - the large scale mission about the NATO tank company on Altis; And "The Iron Scimitar" - the similiar CSAT tank company action on Malden.
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"The Iron Scimitar", SP Subscribe on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1616111219 Take the role of a CSAT tank company leader (amir) in a large combined operation against a NATO forces on Malden. Command the whole company of 9 vehicles with HighCommand system, use the artillery support, mines and recon units to reach the victory. Key features: - Under your command is 9 powerfull T-140 and two JTAC specialists to provide recon and arty support. - Approximately 45-60 minutes of gameplay. - Enemy WILL try to outflank you and call in an arty support against your units. So, be carefull and don't forget to eliminate forward observers before it's too late. More screenshots on Steam, you are wellcome! :) Don't forget to subscribe also The Iron Cowboy. Similiar mission of the NATO tank company on Altis. Be advise, this is a SINGLE player mission, the Steam probably marks it as a MP one because of use of the teamswitch v. 1.1 Changelog: - ADDED: OFP-style outro cutscene; - ADDED: the enemy now provides a MLRS-strike when "frustrated" by player's action; - CHANGED: the location of the final objective now be revealed only when the 1-st and the 2-nd objectives are completed; - CHANGED: Player's and friendly tankmen geal loadout; - CHANGED: the number of enemy manpad ATGMs significally reduced; - CHANGED: hostile armoured vehicles has been covered better and covered by the camonet in come cases. - CHANGED: hostile infantry units now tries to find cover at their positions; - CHANGED: subordinated tankmen now will not leave their vehicles, even immobilized; - CHANGED: JTAC's SUV moved nearby their initial position; - FIXED: objective 2 may end before friendly forces reach the village; - FIXED: enemy armoured reinforcements coming too early; - FIXED: some needless debug triggers has been removed; - FIXED: the C4-trap in the village now works; v. 1.2 Changelog: - NEW: logistic setction now has the ammo truck. - NEW: there will be a point of rearm / repair near the objective "Mansur" when the player capture "Mansur" and friendly mechinfantry arrives. - NEW: a small hint in the brieffing about the HighCommand interface.
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Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
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Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. Every official CTI/Warfare mission is affected of this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
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Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The beta is also affected of this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
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Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/
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Arma 2 CTI / Warfare High Command Right Click bug
Hennenmann posted a topic in ARMA 2 & OA - TROUBLESHOOTING
Hi guys, I know this bug already got reported, but it didn't get fixed. So, if I press right click on the map as commander in warfare (high command enabled), then the menu (city menu, move, patrol, etc.) doesn't pop up. To reproduce this bug, you have to start a new CTI/Warfare game, save it and resume it. Voila, right click doesn't work anymore. There is a workaround where you vote for an AI commander and then get commander again, but that workaround is pretty annoying, because the AI does a lot of things I don't want it to. Does somebody know another workaround? And please Bohemia Interactive, fix this bug. The bug is reported here also: https://dev.withsix.com/issues/17295 https://steamcommunity.com/app/33930/discussions/2/458605613409297272/ -
I am using the addaction menu to add quick on the fly troop management and vehicle assignment scripts. I have the troop management down solid. Units can come in and out of my group, and in and out of my high command module with the flick of the mouse wheel. However, the same cannot be said completely about assigning the vehicles. I got the assign part down, though I currently am not assigning drivers (yet). The problem is that when I choose to unassign one of my highcommand subordinates from their vehicle with my script, that vehicle is no longer eligible for reassignment or unassignment. My addaction for that car/tank/truck is just gone. Reactivating the script doesn't work. I can, however, reassign the group to another vehicle, however, if I unassign them, the same happens once again, vehicle is no longer eligible for reassignment. Just a note here, these groups were added under player with the "player hcSetGroup [group];". I do have a synced HCcommand module to my player, and a synced subordinate command module to the hc module on the map. addhcvehicle = { player addaction ["Assign to Squad 1", {mygrp1 addVehicle cursorTarget},nil,1,false,true,"",format ['(!(isnull cursortarget) && (alive cursortarget) && ({ alive _x } count units mygrp1 > 0) && ((side cursorTarget) == side player) && (locked cursortarget < 2) && !(cursorTarget isKindof "Man"))'],15,false]; }; null = []spawn addhcvehicle; removehcvehicle = { player addaction ["Remove from Squad 1", {mygrp1 leaveVehicle cursorTarget},nil,1,false,true,"",format ['(!(isnull cursortarget) && (alive cursortarget) && ({ alive _x } count units mygrp1 > 0) && (locked cursortarget < 2) && ({if (assignedVehicle _x == cursortarget) exitwith {true}}forEach units mygrp1))'],15,false]; }; null = []spawn removehcvehicle;
- 3 replies
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- assignvehicle
- leavevehicle
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