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Showing results for tags 'follow'.
Found 4 results
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I do not understand the "FOLLOW" waypoint.
flashartist50 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, there's not a single source of information on the internet that can help me understand the "FOLLOW" waypoint. As far as I'm concerned, it's absolutely useless. I've tried using it with infantry/vehicles, and it just doesn't do s--t. Does anybody have a single clue as to what I'm suppose to do with it? Here's what I'm doing as a simple example: 1. Create Squad 1, and Squad 2. 2. Create a "MOVE" waypoint 300 meters forward for Squad 1. 3. Create a "FOLLOW" waypoint for Squad 2, and snap it to Squad 1. Result: Squad 1 moves. Squad 2 stands and does absolutely nothing. You can do this with vehicles aswell, and it's the same issue. I'm obviously frustrated. -
AI Pathfinding in Custom Compound
lawman_actual posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've built a compound that is required as part of the mission to have a narrow entrance coridoor. It's probably a little over 2m in width, maybe 2.5m - and should be perfectly navigable by an infantryman. However, the AI can't seem to make sense of how to use the route to get into the deeper pats of the compound. Is there any way of specifying a 'safe route' that AI will automatically follow? In the same sort of way that when driving the AI recognise a road and follow it in most cases. Thanks. Law -
How to set max distance a unit can be from another one?
4K.Scar posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically I have a car moving slowly and I want a fire squad to follow it and shoot at enemies at the same time, but I dont want them falling behind or running to cover, I want them to stay behind it max 10 meters, is that possible? PS. The car never stops even with enemies around. -
Hello, I have a problem with the AI helicopter after paradrop. The helicopter stop following his waypoints after the paradrop. It just stay in hovering flight. I would like to make the helicopter follow his waypoints again after paradroping.... Here is the command that I've put in the "On Activation" field of the helicopter drop waypoint: paratroopers leaveVehicle heli; {_x action ["Eject", vehicle _x];} forEach units paratroopers; I d'ont see what other command line(s) I should use. I defeinitely need an expert. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here is my test senario (3D editor): https://mega.nz/#!FgAn3Rqa!2MR4nIZOQGo2l92l2l0nbHKg8Ar20hm6_r1uW06v1UI GOAL: the helicopter must land at Camp Rogain after paradrop. Thanks and regards. PS: the problem does not happen when the player is the paratroop team leader.