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Showing results for tags 'doartilleryfire'.
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global mobilization MRL's in Global Mobilization are broken for doArtilleryFire
thy_ posted a topic in ARMA 3 - CREATOR DLC
Just a head up for the Global Mobilization team. What is NOT working: For some reason, any MRL from GM is NOT able to use commands like inRangeOfArtillery and doArtilleryFire: gm_ge_army_kat1_463_mlrs gm_gc_army_ural375d_mlrs gm_pl_army_2p16 gm_gc_army_2p16 Mags associated: gm_40Rnd_mlrs_122mm_he_9m22u gm_36Rnd_mlrs_110mm_he_dm21 gm_1Rnd_luna_he_3r9 In my tests, sometimes the animation of the turret starts but is 'canceled', returning to its initial position. I used the GM DLC with Arma 3 Original Content from Default DLCs and, to make things clear, later I tried isolating the GM but nothing was different. All GM MRLs look broken using BIS some artillery commands related. Disclaimer: MRL Fire missions work if using Waypoint > Advanced > Fire Mission, even though the animation looks broken in some angles when compared with the rocket smoke tracks. What is working: The howitzers are working okay, so it means: gm_ge_army_m109g gm_dk_army_m109 gm_gc_army_2s1 gm_pl_army_2s1 Cheers!-
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Hi, Since last version 1.68, my scorcher artillery barrage isn't working anymore. I did some tests in vanilla with a player, a full AI scorcher artillery and marker or even car (empty or not), tested on several distances from Altis Almyra desert. Artillery never shot one shell. What worked before, in on act field of a trigger: { _x spawn { _tk = _this; _tk disableAI "AUTOCOMBAT"; _cnt = 0; while {alive _tk && _cnt < 500} do { _tk doArtilleryFire [getMarkerPos "mkr", _tk currentMagazineTurret [0],5]; _tk addMagazineTurret [_tk currentMagazineTurret [0], [0], 5]; _cnt = _cnt +5; sleep 30 } } } forEach [art1,art2,art3,art4]; What doesn't work anymore, with a radio trigger Alpha for example: art1 doArtilleryFire [getMarkerPos "mkr","32Rnd_155mm_Mo_shells",1];