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Showing results for tags 'dlss'.
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Please add DLSS and FSR2. The current type of smoothing takes a lot of resources and does nothing, the edges of the foliage are always flickering, it is very shaking. I would also like to have a motion blur option to compensate for the low frame rate. Thanks!
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Feature Request: Nvidia Streamline Plugin for ARMA 3 DLSS/XeSS/FSR implementation
distractor2004 posted a topic in ARMA 3 - GENERAL
Greetings, I would like to request ARMA 3 developers review the Nvidia Streamline plugin framework for possible implementation into ARMA 3 and Enfusion. If there is a better channel to make this request than a general topic then I'm all ears. 🙂 Nvidia has recently announced its open-source Streamline technology. Based on my interpretation, the plugin would allow DLSS, XeSS, and FSR to run on any Direct X 11 or DirectX 12 game. Here is the link to Nvidia's site: https://developer.nvidia.com/rtx/streamline The actual framework has been posted by Nvidia on github for anyone to review: https://github.com/NVIDIAGameWorks/Streamline And a guide on how to implement DLSS into a DirectX 11 or DirectX 12 game: https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuide.md While I am unsure how much work would be required to integrate this plugin, it appears to require much less efforts and minimal cost than recoding of game libraries for DLSS or FSR 2.0. Also according to Nvidia, the plugin can run with games based on DirectX 11, which I believe is what ARMA 3 uses. I am hoping this sounds like a feature request that would not only benefit ARMA 3 performance but may also be included in the Enfusion engine too for future releases. The caveats so far is that this plugin only works with Nvidia gpus at the moment, but this appears to be due to the tech just releasing and can be expanded to non-Nvidia gpus due to its open-source nature. Original Source: https://www.pcgamer.com/has-nvidia-just-become-the-good-guy-in-the-whole-dlss-vs-fsr-vs-xess-debate/ Thank you.